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Axlerod

Armory Member
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Everything posted by Axlerod

  1. I hope everyone has a great weekend.
  2. Exactly the point I was trying to make. I hope more people will watch this video to understand why some things happen the way they do. It is not perfect but it is a good system. Pings as high as 399 though should not effect anyones gameplay.
  3. Best comparison so far of the BF4 Dragon Valley and BF3 Dragon Valley
  4. I actually watched a bit of that video this morning. This will be a great map to play.
  5. https://www.youtube.com/watch?v=NRxDkWynqB0
  6. This is the BF2 version. huge map. You won't be shooting out of the uncaps here. http://www.teambh.net/files/attach/images/4264/673640/dragonvalley8vu.gif
  7. Axlerod replied to Gator's topic in Gaming
    many of you remember, we ended last year with a poll in which we asked you, the community, which maps you would prefer to be remade in Battlefield 4. We never previously talked about the results of that poll, but that changes today! Before we published the poll, we had a hunch a majority of you would want us to remake Battlefield 3 maps – which proved to be correct looking at the results: Open Classic Map Poll Results The results of this poll was invaluable, but not the only parameter we considered our pick… PICKING A CLASSIC MAP With the Community Map Project catering to the wills of the majority (which tend to like predominately infantry based play) - we wanted to make sure the classic map project would cater to our equally important veteran & vehicle-players! The team looking at vote results from both the Community map and the Classic map polls. With this in mind, this is how we made our pick: A map not re-imagined before We removed previously re-imagined maps like Strike at Karkand and Wake Island in favor for something fresh. A truly classic map We filtered out maps from Battlefield 3, Bad Company 2 and Bad Company 2: Vietnam respectively as we wanted to step further back in our catalog than that to reach the really classic content A large vehicle based map When we think “classic Battlefield” - we think lots of vehicles, which meant skipping some Battlefield maps like Omaha Beach, Berlin and Mashtuur City based on size and vehicle density. Most importantly – Dev-Team weigh in The final pick was also heavily influenced by which maps on the list we could truly take to the next level both visually and gameplay-wise, and which would be lots of fun to make and play of course! Taking all this in consideration we picked Dragon Valley! (from Battlefield 2) http://eaassets-a.akamaihd.net/battlelogdev/prodcte/61d099d23fe104fe673091d470c96970/en_US/blog/cte/files/2015/06/dragonvalleyvista11-618x331.png?v=1435006733.46 This is what Dragon Valley looked like in Battlefield 2 back in the day RE-IMAGINING GAMEPLAY We spent some time playing all the maps at the top of the poll results to get refreshed on just how these maps felt in-game as well as what they looked like. We were not only looking to just re-imagine the maps visually – we also would like the gameplay of the map to be similar to the old version. You should get that same feel for the game as you did back then. One issue with our Dragon Valley pick was Battlefield 2’s really limited draw distance & fog, which enabled players to sneak around and get that “classic” conquest flag cap rotation in a relatively narrow map. This posed some problems to us as our draw distance in Battlefield 4 more or less covers the full map. We were able to address this through the use of more foliage, a cloud layer and a taller, more fitting terrain. http://eaassets-a.akamaihd.net/battlelogdev/prodcte/61d099d23fe104fe673091d470c96970/en_US/blog/cte/files/2015/06/newscontent_valley1-618x331.png?v=1435006733.46 This is what our re-imagined Dragon Valley Prototype looks like currently! Another important aspect of gameplay in the original was repairable bridges – something we are very happy to be able to include in the re-imagined map as well! http://eaassets-a.akamaihd.net/battlelogdev/prodcte/61d099d23fe104fe673091d470c96970/en_US/blog/cte/files/2015/06/newscontent_valleybridge1-618x331.png?v=1435006733.46 You can destroy and repair bridges like in the original! CTE PROTOTYPE RELEASE – LIMITED TIME! Today our Dragon Valley prototype will be made playable on the CTE in Conquest Large! The plan is to get feedback on this prototype for a limited time and then get back to the Community Map Project. As we want to focus your feedback on our classic map for the coming two weeks, we will switch the Community Map Project servers OFF during this period. After these two weeks of feedback and testing on the CTE – we will go back to focusing on the Community Map Project again! RELEASE NOTES This is the changes added in this release: Classic Map Prototype playable Conquest Large available for initial feedback. Classic Map Known issues RU vs US – will be swapped to CH vs US at later stage Using LOW settings will result in crash (run out of memory) – also applies if you have too little GPU memory on MED/HIGH Some objects have incorrect destruction settings and are destructible by rifle fire Night map lights on vehicles are on still (these will be removed) UI for repairing bridges does not show up yet (it supposed to show the vehicle repair UI when close by with a repair tool) Since Dragon Valley has more flags than any BF4 map to date, the UI ontop of the minimap is not displaying this correctly – and overflowing the box Weapon updates Removed “onCollision” explosion logic. Reduced time to live from 10 seconds to 1.5 seconds. This prevents players from throwing flashbangs off of tall rooftops at enemies. Reduced friendly flash duration to 0.6s. Reduced effective angle to 145°. Stat and balancing fixes for weapons and vehicles – Symthic.com will be the best place to get details on this change! Adjust Mare’s Leg stats. Increases minimum spread to .2. Adding a heavy barrel that reduces minimum spread to .1. Fix to remove extended barrel when using Heavy Barrel on PDWs. Affects MX4, P90, UMP45, and UMP9. Fix for lock-on missile turning radius. Brought the radius tighter to prevent it from spinning around target. Was 3600 max angle, now 360. Reintroducing AN94 bipod. It will be unlocked by default. Tracer polish. Lowered brightness, thickness and length. High Tickrate Changes Added vehicle joystick sensitivity slider in the options. Did a pass on the vehicle joystick curves to exclude the extra dead zone Fixed the Venom helicopter gunner turrets to properly use the player current zoom toggle mode Updated the network connection HUD icons (new graphics), tweaked the high tickrate icon on the loading screen. Vehicle turrets retune, please retest the turrets now and let us know if any turrets are not appropriately moving as you’d expect! Added the final network connection icon: Latency Variation warning & severe. Team Balancer Changes Now correctly reports CN for China, RU for Russia and US for United States team swaps. Zavod Graveyard Shift Updates Fixing a couple more lights for destruction that was missing Made a non-destructible light for under the grate in tunnel for better visibility Made non-destructible lights for GEN3 version of bunker/base (flag A) Rebaked with new lights (because they now use radiosity) Adjusted fog Rotated trees to be more random Checked interior fog and adjusted where needed Toned down minimap color Worked in lights for minimap Tweaked lighting in general Fixed a floating light (levelution related) Helicopters now have interior lights for the cockpit
  8. Axlerod posted a topic in Main Hall
    I really like scifi and this is a show I just don't miss. This past episode there was a very fun see. Linda Hamilton is coming to save the day and makes one of the most famous one liners ever. "COME WITH ME IF YOU WANT TO LIVE" I was rolling.
  9. Max is back. If you like furturistic war ravaged world with really cool vehicles that get smashed and blown up (and who doesn't) then you have to check this out. It is a bit odd not seeing Mel Gibson play Max but it is still lots of fun to watch this. Enjoy
  10. One of the things I try to do when watching a remake is not to compare it with the original. I try to watch it as its own movie. This was an OK movie. Definitely worth the watch. For those comparing it to the original, well nothing beats it. Poltergeist 1982 These links have been cleaned -
  11. CMP for short Do you recognize any of these? Check that lower right corner too... http://itsalmo.st/#timefortheclassicmap
  12. Axlerod replied to Axlerod's topic in Gaming
    Sorry I had to get some sleep Sent from my Nexus 7 using Tapatalk
  13. Axlerod replied to Gator's topic in Gaming
    just to give you guys a heads up, the server is rocking. There were players on until almost 5 am this morning. I got on tonight and it filled up in 1 map (Zavod). Take a look http://battlelog.battlefield.com/bf4/battlereport/show/1/611729419118715776/221023488/ So why are you missing out on the fun??
  14. I hate those shotguns after the patch! Didn't like them much before the patch. I am going to have to use them more lol. Sent from my VS980 4G using Tapatalk
  15. Axlerod replied to Axlerod's topic in Gaming
    OK that is what the hub bub was about. I did not have time to research it. Thank you ebevan for clarification.
  16. Axlerod posted a topic in Gaming
    There is some sort of rumor going on the forums. It was announced due to E3 that there will be some DLC get released on June 22 and a second release a week later. There is some sort of unannounced projects. We know about the night maps but what about the vote for you favorite previous game maps? That is where speculation seems to be pointing. Anyways, if anyone finds out anything let us know. Until then we find out next week. By the way, the 22 is a monday and DLC is usually released on a tuesday. ???
  17. Axlerod replied to Axlerod's topic in Gaming
    Well done everyone. Keep it up. We have broke the 450 barrier and now our at a cool rank 446. it's like the game is regenerating for the summer. We have seen over 6900 players visit our server. About 500 in just the past week. Well played everyone. This is a team effort to run a fun server that everyone wants to play.
  18. What were you expecting, computer parts?
  19. Axlerod posted a topic in Main Hall
    Wear these while you play! It will help you I promise LOL
  20. Axlerod replied to Axlerod's topic in Gaming
    I was just checking out the CTE forums and they have finished a test for the community map project. Now they will be going to textures and such. My guess is 1 to 2 months before more DLC comes out. Patches this DLC is free for all of us with premium. I think it is free for everyone with BF4 but I could be mistsaken on that. Below is a video of what is being worked on. When I first started testing, it was all one color, sand. The ground was grid squares. You can actually see in the pyramids the blocky yellow structures. All in all it was a pretty fun map. I hope the video helps out. Rogue yes there will be helo's, and tanks, and LAVs. Not quite sure on the Jets. It is pretty dark so I don't know how useful they would be.
  21. Axlerod posted a topic in Gaming
    Well before "I want to run my own server" left with the clan server we had, we were up to rank 501. As of today we have surpassed that. We are now rank 483. there are 2351 rank servers plus more non ranked. Last time I checked the old server was over 1800. Now it is in the zone of not being used. This is a team effort and I congratulate all of you for this. This past week 5 out of 7 has seen a full server and a dozen plus members in our team speak playing. It just seems the more our membership is on TS and playing BF4, the more our BF4 server fills up and the more fun everyone haves. So keep it up everyone. For those that haven't been on in some time, get on TS and check this out. Congratulations everyone!
  22. Gator, I have about 10 different forums I use tapatalk for. I can get into all of them but 1. I did the log out and tried to log back in but it seems that it is unable to connect to server. Wireless or 4G doesn't change anything. Unistall and reinstall the app and still can not connect to our forums with tapatalk. I am using a Nexus 7 tablet and LG G2 phone. Any ideas?

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