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richei

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Everything posted by richei

  1. richei replied to Kol Klink's topic in Gaming
    FA kills everyone's lives.
  2. Its an actaul weapon but i forget where i saw it, though i think the magazine is wrong.I've played this one before and was disappointed. The maps were crappy, the effects were non existant and the gameplay was always unbalanced. This is one of those mods that has some good potential if they could just get better mappers, along with a few other things.I'm gonna give this version a try but i doubt it will be any different from the other 3 version.
  3. richei replied to Kol Klink's topic in Gaming
    FA just needs to fade out, then die and never mentioned again. I think the problem with FA is that the community in general doesn't do anything for the mod. The mappers seem to be a nice bunch and i owe alot to a few of them, but the rest need to chill and not take everything personallyThey don't listen to what the community wants. We wanted the weapons balanced, so they make it worse. We wanted new weapons, so they add them, but screwed everything else up in the process. If FA is any indication of what jungle mist will be, it'll have a loyal following but will never make it bigFA:Revival is a bad idea, even if its not by the original team.
  4. As long as its better than cs, i don't care
  5. yep
  6. richei replied to Kol Klink's topic in Gaming
    Really? We have people in the positions, but could always use more coders and modelers/skinners/animators, etc.
  7. richei replied to Kol Klink's topic in Gaming
    It'll never get off the ground. As much as i'd like to see it, i don't think i would play it.
  8. I don't like FA anymore than hl2 or hl2dm. but if i had to choose, i'd take FA.
  9. My impression of cs:source - an already bad game wrapped in a different package. They couldn't even add new weapons. The maps are nicer, the models are slick but that's about where it ends for me. The gameplay is faster but more predictable. There's only so many routes you can take before u go back. They decreased some weapon's accuracy while increasing others. Don't know y they did it, but they decreased the scope fade-in to almost bullet time.I still play it, but that's only because hl2dm is even worse.
  10. richei replied to Kol Klink's topic in Gaming
    I've looked at jungle mist, although the idea is good, but since its the same team, the only thing that will be decent are the maps. the weapons will never be balanced or the selection will suck. At least the models will look good.
  11. richei replied to Kol Klink's topic in Gaming
    Server plugin maybe?
  12. CD always has a problem when a new steam patch comes out. Just shut off cd until there's an update.CD has been maintained by UA since i can remember. Were you talking about the blacklist?
  13. YAY

    richei replied to Patap's topic in Main Hall
    *edit by moderator*We do not allow talk of illegal activity. Underage drinking is not allowed. :wink:
  14. richei replied to outo's topic in Gaming
    i've gotta watch this. I can see allowing expliots where the person can still die, but not when the person is essentially god.I only hate them when i can't do them myself
  15. 20k users, wow. 20,000 less idiots to worry about.A hl2 version that doesn't use steam? can't play online, so they are stuck playing with themselves anyways.I'm glad valve is finally doing something about this. Now if they can do something about the cheating.
  16. richei replied to Kol Klink's topic in Main Hall
    When ur done with the witch hunt, can u answer the question?
  17. richei replied to Kol Klink's topic in Main Hall
    Klink, behave yourself can you do that for me ?
  18. Mazor left the FA team? he's the main coder though. Guess FA 3 won't be released anytime soon then, if ever.Looking foward to JM though. looks interesting from what i've read.
  19. Yea, you can delete those previous versions. the only one you need to keep is sd_norted_loaded
  20. btw, about what time will be played next? i'd really like to play if i can ;)thanks
  21. hehehe...can we get back on topic?
  22. Damn, i thought those were default FA sprites. sorry guys, i'll upload them now ok, here u go, Sprites Here Again, i'm sorry about that.
  23. Its the last for this map. Think i got all the bugs exterminated this time. the major problem is fixed so now when the reins hits 0, everyone won't die when they spawn.Gonna concentrate on HL2 now when i get it.
  24. Ok, here i go.... My final incarnation of this map. Thank you to everyone who played it and gave feedback. Overall changes. The trainyard wall was retextured noclayzones were added to both spawns the map was lightened up abit lights were added around the red spawn area better cover was added to the red spawn area all but 1 vent was made breakable more bandages few more ammo boxes in the spawns spawn points were moved around and spread out routes were moved / taken out detailed textures added new overview clip brushes over the train cars extended upwards more hills by the train cars moved back abit blue objective crates moved red spawn reworked sprites placed above the objectives for both sides additional train cars added the 0 reinforcement system was taken out Barring any glaring errors, this will be the final release. I did this version specially for the folks over here to show my appreciation. So thankyou Download Here Missing Sprites: Sprites Here
  25. I eat meat, watch me chew

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