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New BFBC2 PC patch announced for Wednesday June 30

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Just in from EA's Battlefield Blog

 

New BFBC2 PC patch announced for Wednesday June 30th

 

We are happy to announce the release of the new patch on June 30th.

 

All game servers will need to be taken down for updates. The maintenance period starts on Wednesday Jun 30th at 07:00AM (GMT+2). Most of them should be back up by 11:00AM (GMT+2).

 

During this time window, we will also release the new game client. Check back after 11:00AM (GMT+2), and try out the new game client!

 

The complete changelog can be found on:

 

http://forums.electronicarts.co.uk/bc2-pc-service-update/1088496-client-r8-server-r12-qa.html

 

Changelog:

 

Server - Some potential sources for lag/rubberbanding have been eliminated

 

Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2

 

Server - Log file for server admins: all remote admin interface commands/events are logged

 

Server - Log file for server admins: major server events + all chat messages are logged

 

Server - Idle kick is controllable

 

Server - Profanity filter can be disabled

 

Server - Teamkill-kick system is controllable

 

Server - Ticket counts and bleed rate are controllable per-level

 

Server - Infantry only mode available per-level

 

Server - Initial spawn delay and respawn delay are adjustable

 

Server - Server description can be up to 400 characters, and use "|" for line breaks

 

Server - Banlist can contain up to 10.000 entries

 

Server - reduced latency in packet handling

 

Admin Interface - fixed the player.onKill spam that occasionally happened

 

Admin Interface - ensured that player.onJoin events always report the player name

 

Admin Interface - events triggered when people spawn

 

Admin Interface - much more info on kills

 

Admin Interface - detailed stats are reported at end-of-round

 

Gameplay - Various minor level bugfixes

 

Gameplay - Helicopter handling has been tweaked

 

Gameplay - Weapon tweaks have been implemented based on PC public feedback

 

Gameplay - Tracer dart gun speed has been changed from 300 m/s to 200 m/s

 

Gameplay - Fixed technical hang when a crate was armed outside of the combat area

 

Gameplay - "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed

 

Gameplay - Countermeasures can be fired when driving a helicopter

 

Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced

 

Gameplay - Advanced Spotting scope works better

 

Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)

 

Gameplay - Hit box for moving targets expands based on the speed of the targets movement

 

Gameplay - G36 now has crosshair when in Hardcore mode

 

Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings

 

Server Browser – Added support for retrieving update progress

 

Server Browser - Now refreshes information

 

Server Browser - Join queue system when attempting to join a full server

 

Server Browser - All settings are automatically saved between sessions

 

Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well

 

Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes

 

Client - Fixed some crashes

 

Client - Toggle/hold crouch is user controllable

 

Client - Toggle/hold zoom is user controllable

 

Client - Vsync bugfixed for DX10/DX11

 

Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag

 

Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen

 

Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log

 

Client - Improved Play Now functionality

 

Client - Removed K/D ratio and Skill Level filters in the leaderboards

 

Client - Any points you get while being dead will be added to your score

 

Client - Reduced negative mouse acceleration

 

Client - Increased health on the Cobra to match other vehicles

 

Client - More informative disconnection/kick reasons

 

Client - Support for Map Packs so PC gets future VIP maps at the same time as consoles

 

The Balance tweaks are as followed:

 

Slightly increased the damage of the UZI at long range.

 

The AKs74u now has more felt recoil when aiming.

 

The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.

 

The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.

 

Increased the damage of the MG3 to bring it in line with the rest of the LMGs.

 

Fixed a bug where the Saiga12 with slugs would do too much damage at long range.

 

Fixed a bug where the SVU would do too little damage at long range.

 

Fixed a bug where M95 rounds would not kill armored targets with headshots.

 

http://blogs.battlefield.ea.com/aggbug.aspx?PostID=26751

 

More...

These are my favorites :D

 

Server - Idle kick is controllable

Server - Some potential sources for lag/rubberbanding have been eliminated

Gameplay - Helicopter handling has been tweaked

Gameplay - Countermeasures can be fired when driving a helicopter

Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced

Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)

Gameplay - Hit box for moving targets expands based on the speed of the targets movement

Server Browser - Join queue system when attempting to join a full server

Client - Toggle/hold crouch is user controllable

Client - Toggle/hold zoom is user controllable

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