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Medal of Honor 2010 Beta Changelog

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We've made a number of changes to the final version of Medal of Honor thanks to your feedback delivered from the Medal of Honor beta.

 

Improved and fixed hit detection code

 

- Improved soldier hit box

 

- Decreased interpolation time

 

Various Fixes

 

- Toggle crouch is functional

 

- Added weapon pickup feature

 

- Spawn points tweaked

 

- Spawn system features added to fix exploits

 

- Level collisions fixed

 

- Level exploits fixed

 

- Level and environment specific shaders for characters and weapons

 

- Improved lightning and effects on all levels

 

- Tweaked combat areas to prevent base raping

 

- Unlock tree expanded with F2000, G3A4 and P90 PDW forh both teams

 

- Tactical Support Actions score tweaked

 

- Increased zoom in speed for sniper rifles

 

- Fixed the delay after firing a bolt action sniper rifle

 

- Improved ragdolls

 

- Character visibility tweaked

 

- 3P muzzle flashes size decreased on all weapons

 

- Getting hit effects tweaked

 

- Crashes fixed when using Scoreboard, support actions and connectivity issues

 

- M3A3 tank engine improved

 

- M3A3 armor increased

 

- M3A3 damage increased

 

- C4 disappear faster after the played died

 

- C4 can be exploded by hand grenades or rockets but not by bullets

 

- UAV mesh visible for both teams

 

- UAV health tweaked

 

Improved control input mapping

 

- Major text overhauls

 

- Major graphical overhauls in the menu and HUD

 

- Tweaked point system HUD effects

 

- Tweaked support action HUD effects

 

- In-game HUD polished

 

- Kill messages fixed

 

- Options and screen align fixed

 

- Added the option to ?quit? before spawning

 

- Total team score fix

 

- Revamped loading screens

 

- Clip is now named Magazine

 

- HP ammo becomes Open-tip ammunition

 

- Knifes hit detection fixed

 

- Mouse input suppressing removed

 

- Mouse aiming is consistent over the board with all weapons

 

- Knife animations tweaked

 

- Updated sounds

 

- Overall improved animations

 

- Rifleman kit balance

 

- Weapon damage increased over the board

 

- M16 and M4 difference increased as long versus close combat rifles

 

Assault rifles

 

- M16 damage increased

 

- 25% recoil increased

 

- Open-tip ammo damage increased

 

- 40% recoil increased when using Open-tip ammo

 

- AK47 damage increased

 

- 25% recoil increased

 

- Open-tip ammo damage increased

 

- 40% recoil increased when using Open-tip ammo

 

Light Machine Guns

 

- M249 damage increased

 

- Camera spring effect added

 

- Recoil increased

 

- Faster recoil decrease after firing

 

- Open-tip ammo damage increased

 

- Open-tip recoil increased

 

- PKM damage increased

 

- Camera spring effect added

 

- Recoil increased

 

- Faster recoil decrease after firing

 

- Open-tip ammo damage increased

 

- Open-tip recoil increased

 

Carbines

 

- M4 damage increased

 

- Accuracy increased

 

- Firing rate increased

 

- 24% more recoil

 

- Open-tip ammo increased

 

- Open-tip recoil increased by 20%

 

- AKS74u damage increased

 

- Accuracy increased

 

- Firing rate increased

 

- 24% more recoil

 

- Open-tip ammo increased

 

- Open-tip recoil increased by 20%

 

Combat rifles

 

- M21/SVD accuracy increased

 

- M21 and SVD scopes off-center bug fixed

 

- Camera spring effect added

 

- Open-tip recoil increased by 10%

 

Sniper rifles

 

- M24/SV-98 damage increased

 

- Breath control tweaked

 

- Breath control now works with any class if you pick up a bolt-action sniper rifle

 

- Zoomed in mouse-speed increased

 

- Open-tip ammo increased

 

Shotguns

 

- Remington / TOZ-194 shell damage increased

 

- Shotgun shell ?no spread? bug fixed

 

- Shotgun Slugs damage more close up and less at long distance

 

Pistols

 

- M9 / Tariq pistols damage increased

 

- Accuracy increased

 

- Firing rate increased

 

Grenades

 

- Hand grenade cooking time increased

 

- Increased splash damage radius

 

- Smoke grenade cooking time increased

 

- Radius decreased and damage increased

 

Support actions

 

- Defensive support actions are activated directly when triggered

 

- Improved Support Action HUD

 

- Improved missile vs. ground detection

 

- Fixed bugs where holes in windows blocked Support Actions

 

- Missile speed increased

 

- Tweaked down screen effect when using Defensive support action armor

 

- Strafe run bullets stops firing where the marker is set

 

New points table making Support actions harder to get

 

- Mortar Strike 50p

 

- Rocket strike 100p

 

- Missile 175p

 

- Artillery 250p

 

- Strafe run 350p

 

- Bomb run 450p

 

- Cruise missile 600p

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