June 18, 201411 yr Borderlands Franchise Director Matt Armstrong speaks to GeForce about the forthcoming FPS game’s new moon setting and how the studio worked closely with NVIDIA while developing the PC version http://www.geforce.com/sites/default/files-world/styles/210x100/public/thumbnail_image/GeForce_Borderlands_TPS.jpg?itok=aY0inp88 View the full article
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