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MaximumPC: Visceral Director Confident Battlefield: Hardline 'Will Work' at Launch


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Cross your fingers the launch goes smoother than BF4's did

 

Battlefield 4's launch went about as smooth as the Andrea Gail's trip out to sea in the nonfiction book-turned-movie The Perfect Storm. Hey, at least BF4 didn't sink -- the developers eventually ironed out most of the bugs and server issues, though it's understandable that some gamers are worried about Battlefield: Hardline going through similar growing pains. There's no need to be, according to Ian Milham, creative director for Visceral Games, who says that Battlefield: Hardline is in "great shape."

 

Heath Hindman, a journalist for Game Revolution, caught up with Milham at the Tokyo Game Show and had a short chat about the upcoming game. Hindman said he expressed concern over Hardline's ability to fully function at launch considering that BF4 had several issues.

 

"What you're basically asking is, 'Is your gaming going to work?' and the answer is yes, it's gonna work," Milham said, adding that his development team began work more than a year before Battlefield 4 was released. "We've been working with the DICE guys for a long time; some of our engineering work is actually in Battlefield 4 and things they've been doing since then. It's in pretty great shape now and all that work is gonna come into what we're doing doing."

 

That's not to say there won't be some hiccups. In fact, Milham readily admits that bugs are virtually unavoidable when dealing with a game as big as Hardline, especially when planning for five different platforms. However, he doesn't foresee any major issues like there were with BF4.

 

"We taking shipping a working game pretty seriously," Milham said. "So yes, the game will work."

 

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