Jump to content
Website open but under construction ×

HIGH TICKRATE BETA


Axlerod

Recommended Posts

HIGH TICKRATE BETA

 

HIGH TICKRATE BETA FOR PC RENTAL SERVERS

 

Starting today, we are sending the rental server providers a new build which enables the first BETA of

 

our high tickrate server!

 

This means that there will be popping up servers in your server browser where simulation runs at a

 

higher rate than 30hz in the very near future!

 

WHAT IS HIGH TICKRATE?

 

Normally, servers in Battlefield 4 run at 30hz (30 updates a second or a delay of 33ms). With this

 

change, we allow the servers to run faster than that. All the way up to 144hz! (144 updates in a second

 

or a delay of 6.9 ms!). As you can imagine, this has a pretty significant effect on how the game plays,

 

feels and how precise it is.

 

In general, a higher tickrate significantly improves on and in some cases fully removes netcode issues

 

such as:

 

• Dying behind cover

 

• Not seeing bullets impact when shooting enemies (AKA “dusting”)

 

• Burst damage (getting killed in a single frame)

 

On top of this, it also makes the game run much smoother in regards to running around and colliding

 

with things.

 

In general you will be able to play on servers where hit registration, player to player delays and lots of

 

other things will be significantly better and faster – some even say it is like a new game…

 

ANY CAVEATS?

 

All of these improvements come at a price: higher tickrate requires both the server/client to do more

 

work, and using more bandwidth to do it.

 

With the groundwork laid down in the Fall and Winter patch, and our extensive collaboration with the

 

Hardline team, we have been able to make these added costs bearable!

 

Keep in mind this is still a BETA, and we are continuously improving the experience! For the upcoming

 

Fall Patch we have several improvements and many of the known issues are fixed there.

 

CONFIRMING HIGH TICKRATE

 

How do I know that I am playing on a high tickrate server? Shortly Battlelog will include filters and

 

server properties for the tickrate, but until then the best way to confirm if a server runs a specific

 

tickrate is to look at:

 

• The loading screen icon & number (bottom left corner)

 

• The spawn screen tickrate value (top left corner)

 

• The Network Overlay (enable under gameplay options/advanced)

 

KNOWN ISSUES

 

Speaking of known issues, these are the current known issues on servers with high tickrate enabled:

 

• Flying with mouse is not 1:1 with 30hz –mitigate by setting your vehicle sensitivity up for now!

 

(Fixed in Fall Patch)

 

• Sprint acceleration is not 1:1 with 30hz, this means that players change speed too quickly when

 

using the sprint key (Fixed in Fall Patch)

 

• Higher tickrates use quite a lot more bandwidth than 30hz (Significant improvements in Fall

 

patch)

 

• Weapon spread/recoil is not 1:1 with 30hz in retail (fixed on CTE) (Fixed in Fall Patch)

 

• Water simulation (waves) seems to degrade over time (Maps like Paracel Storm, Hainan Resort,

 

Lancang Dam in particular), causing server to behave worse over time (Fixed in Fall Patch)

 

• EOD bot is very hard to kill in the current (Working on potential fix)

 

• Your player has jittery legs when parachuting (Working on potential fix)

 

• Sometimes ragdolls fly quite a bit further than expected upon death

 

• Sometimes the vehicle icons on the mini map/deploy screen spins in a weird way

 

DICE SERVER RECOMMENDATIONS

 

While we allow the Rental Server Providers to control their own limits for the servers, we have given

 

them some guidelines:

 

• For 64 player servers we recommend a single instance per hardware, limiting max tickrate to

 

60hz

 

• For 48/32 player slots we recommend half the number of instances running per hardware

 

(normally translates to 2 instances instead of 4 per server)

 

• For 48/32 player slots we recommend limiting the max tickrate to 120hz

 

• For <20 player slots we recommend limiting the max tickrate to 144hz

 

POWER TO THE PLAYERS

 

A key aspect of this BETA is that you, the players know how to tell if a server is performing well, and if

 

your connection and computer is handling the increased load and bandwidth properly.

 

With the Summer Patch, we introduced a bunch of new network, server and utility icons that will pop up

 

on your HUD as both warning and severe version of the icons.

 

ICON DETAILS

 

Every time a value is outside of the parameters for a warning or severe the HUD will show this particular

 

icon for 1 second.

 

Keep in mind we are not using averages for these icons (like FPS for instance), which means a frame

 

spike can trigger this icon even if your FPS looks all right in an overlay like Fraps or equivalent.

 

All icons explained:

 

• Server Performance

 

Warning: The server is under high load, and you might notice issues when playing the game

 

Severe: The server is overloaded, and is probably running a tickrate that is too high for the

 

number of players allowed. Leave the server if you see this icon!

 

• Packet Loss

 

Warning: Your internet connection to the server has some packet loss, this will probably affect

 

the game in a negative way. If it continues, you are either playing on a server which is too far

 

away, the server is under stress which causes packet loss, or your internet connection can’t

 

handle the added load of the current tickrate.

 

Severe: Your internet connection to the server has severe packet loss, and the gameplay will

 

suffer quite significantly. Leave servers when and if you see this icon for an extended period of

 

time!

 

• High Latency

 

Warning: Your latency (ping) to the server is considered high at the moment, if this persists you

 

should look for another server.

 

Severe: Your latency (ping) to the server is considered very high/unplayable – leave the server

 

and find another one!

 

• Latency Variation

 

Warning: Your connection latency is fluctuating in an abnormal way, this might be a hiccup, but if

 

it persists over time your gameplay will suffer.

 

Severe: Your connection latency is fluctuating in an exceeding way, this will have very bad

 

effects on the game – leave the server and find a new one!

 

• Low FPS

 

Warning: Your Frames Per Second dipped below the current tickrate – maintaining a framerate

 

HIGHER than the tickrate is recommended at all times. Playing with a lower framerate can cause

 

smaller glitches.

 

Severe: Your Frames Per Second dipped below a very low value – indicating that your computer

 

is croaking under the added load of the high tickrate. Leave the server and find one which runs a

 

less high tickrate or lower your settings until it goes away.

 

/monthly_2015_09/icons.thumb.jpg.de82437deacfbcffe2cd62d6fdd45f22.jpg

icons.thumb.jpg.13bc8ecad9126623260ee7f2e1641ef6.jpg

  • Like 4
Link to comment
Share on other sites

Will you guys be running a higher tickrate server soon, I was playing on a 144hz server today its wasn't hardcore, come to think of it i don't think there was any hardcore on my browser, but I did see some normal core running it. I had to adjust my mouse sensitivity level lower then normal, I guess because of the tickrate change but i didn't see much difference in it. maybe because it wasn't hardcore. I sure would like to see how it feels on a hardcore sever.

 

Sorry just seen Gators post with the ticket submit....HEHE!!

  • Like 2
Link to comment
Share on other sites

Short answer, "Hell, yes" :biggrin:

 

I already contacted our provider and they are testing some servers now.  After they conclude their tests, they will offer us an upgrade price.  We will definitely upgrade to the best that they offer.  Larger servers are recommended to use no higher than 60Hz

  • Like 1
Link to comment
Share on other sites

Will you guys be running a higher tickrate server soon, I was playing on a 144hz server today its wasn't hardcore, come to think of it i don't think there was any hardcore on my browser, but I did see some normal core running it. I had to adjust my mouse sensitivity level lower then normal, I guess because of the tickrate change but i didn't see much difference in it. maybe because it wasn't hardcore. I sure would like to see how it feels on a hardcore sever.

 

Sorry just seen Gators post with the ticket submit....HEHE!!

 

According to Dice the GSPs are testing still different configs of Tick Rates.

 

Some BF4  retail game servers are now falsely advertising higher tickrates to boost up their own servers. So there could be some Placebo effect :)

 

In anycase kit will be awesome when we can play at 60hz and higher. Tried it in CTE and it was awesome

  • Like 3
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...