Axlerod Posted September 29, 2015 Share Posted September 29, 2015 HIGH TICKRATE BETA HIGH TICKRATE BETA FOR PC RENTAL SERVERS Starting today, we are sending the rental server providers a new build which enables the first BETA of our high tickrate server! This means that there will be popping up servers in your server browser where simulation runs at a higher rate than 30hz in the very near future! WHAT IS HIGH TICKRATE? Normally, servers in Battlefield 4 run at 30hz (30 updates a second or a delay of 33ms). With this change, we allow the servers to run faster than that. All the way up to 144hz! (144 updates in a second or a delay of 6.9 ms!). As you can imagine, this has a pretty significant effect on how the game plays, feels and how precise it is. In general, a higher tickrate significantly improves on and in some cases fully removes netcode issues such as: • Dying behind cover • Not seeing bullets impact when shooting enemies (AKA “dusting”) • Burst damage (getting killed in a single frame) On top of this, it also makes the game run much smoother in regards to running around and colliding with things. In general you will be able to play on servers where hit registration, player to player delays and lots of other things will be significantly better and faster – some even say it is like a new game… ANY CAVEATS? All of these improvements come at a price: higher tickrate requires both the server/client to do more work, and using more bandwidth to do it. With the groundwork laid down in the Fall and Winter patch, and our extensive collaboration with the Hardline team, we have been able to make these added costs bearable! Keep in mind this is still a BETA, and we are continuously improving the experience! For the upcoming Fall Patch we have several improvements and many of the known issues are fixed there. CONFIRMING HIGH TICKRATE How do I know that I am playing on a high tickrate server? Shortly Battlelog will include filters and server properties for the tickrate, but until then the best way to confirm if a server runs a specific tickrate is to look at: • The loading screen icon & number (bottom left corner) • The spawn screen tickrate value (top left corner) • The Network Overlay (enable under gameplay options/advanced) KNOWN ISSUES Speaking of known issues, these are the current known issues on servers with high tickrate enabled: • Flying with mouse is not 1:1 with 30hz –mitigate by setting your vehicle sensitivity up for now! (Fixed in Fall Patch) • Sprint acceleration is not 1:1 with 30hz, this means that players change speed too quickly when using the sprint key (Fixed in Fall Patch) • Higher tickrates use quite a lot more bandwidth than 30hz (Significant improvements in Fall patch) • Weapon spread/recoil is not 1:1 with 30hz in retail (fixed on CTE) (Fixed in Fall Patch) • Water simulation (waves) seems to degrade over time (Maps like Paracel Storm, Hainan Resort, Lancang Dam in particular), causing server to behave worse over time (Fixed in Fall Patch) • EOD bot is very hard to kill in the current (Working on potential fix) • Your player has jittery legs when parachuting (Working on potential fix) • Sometimes ragdolls fly quite a bit further than expected upon death • Sometimes the vehicle icons on the mini map/deploy screen spins in a weird way DICE SERVER RECOMMENDATIONS While we allow the Rental Server Providers to control their own limits for the servers, we have given them some guidelines: • For 64 player servers we recommend a single instance per hardware, limiting max tickrate to 60hz • For 48/32 player slots we recommend half the number of instances running per hardware (normally translates to 2 instances instead of 4 per server) • For 48/32 player slots we recommend limiting the max tickrate to 120hz • For <20 player slots we recommend limiting the max tickrate to 144hz POWER TO THE PLAYERS A key aspect of this BETA is that you, the players know how to tell if a server is performing well, and if your connection and computer is handling the increased load and bandwidth properly. With the Summer Patch, we introduced a bunch of new network, server and utility icons that will pop up on your HUD as both warning and severe version of the icons. ICON DETAILS Every time a value is outside of the parameters for a warning or severe the HUD will show this particular icon for 1 second. Keep in mind we are not using averages for these icons (like FPS for instance), which means a frame spike can trigger this icon even if your FPS looks all right in an overlay like Fraps or equivalent. All icons explained: • Server Performance Warning: The server is under high load, and you might notice issues when playing the game Severe: The server is overloaded, and is probably running a tickrate that is too high for the number of players allowed. Leave the server if you see this icon! • Packet Loss Warning: Your internet connection to the server has some packet loss, this will probably affect the game in a negative way. If it continues, you are either playing on a server which is too far away, the server is under stress which causes packet loss, or your internet connection can’t handle the added load of the current tickrate. Severe: Your internet connection to the server has severe packet loss, and the gameplay will suffer quite significantly. Leave servers when and if you see this icon for an extended period of time! • High Latency Warning: Your latency (ping) to the server is considered high at the moment, if this persists you should look for another server. Severe: Your latency (ping) to the server is considered very high/unplayable – leave the server and find another one! • Latency Variation Warning: Your connection latency is fluctuating in an abnormal way, this might be a hiccup, but if it persists over time your gameplay will suffer. Severe: Your connection latency is fluctuating in an exceeding way, this will have very bad effects on the game – leave the server and find a new one! • Low FPS Warning: Your Frames Per Second dipped below the current tickrate – maintaining a framerate HIGHER than the tickrate is recommended at all times. Playing with a lower framerate can cause smaller glitches. Severe: Your Frames Per Second dipped below a very low value – indicating that your computer is croaking under the added load of the high tickrate. Leave the server and find one which runs a less high tickrate or lower your settings until it goes away. /monthly_2015_09/icons.thumb.jpg.de82437deacfbcffe2cd62d6fdd45f22.jpg 4 Quote Link to comment Share on other sites More sharing options...
Gator Posted September 30, 2015 Share Posted September 30, 2015 I will submit a ticket to the new providers and ask if we can beta test the new tick rate with them. I will let you know what they say. 2 Quote Link to comment Share on other sites More sharing options...
sharp65 Posted September 30, 2015 Share Posted September 30, 2015 It would be interesting to try this out, especially with higher tick rates, to see the differences in hit registration. I had no idea they had it that low to begin with. 1 Quote Link to comment Share on other sites More sharing options...
Axlerod Posted September 30, 2015 Author Share Posted September 30, 2015 When the game first launched, it was 10 FPS. Really that is not an exaggeration. It was really that low. 1 Quote Link to comment Share on other sites More sharing options...
Auvy Posted October 1, 2015 Share Posted October 1, 2015 Ten FPS? Like Mario Bro's predecessor, Pong? It might be funny to play 64 players 10 FPS to see how hilarious the ragequits are Quote Link to comment Share on other sites More sharing options...
EffinRed Posted October 2, 2015 Share Posted October 2, 2015 Will you guys be running a higher tickrate server soon, I was playing on a 144hz server today its wasn't hardcore, come to think of it i don't think there was any hardcore on my browser, but I did see some normal core running it. I had to adjust my mouse sensitivity level lower then normal, I guess because of the tickrate change but i didn't see much difference in it. maybe because it wasn't hardcore. I sure would like to see how it feels on a hardcore sever. Sorry just seen Gators post with the ticket submit....HEHE!! 2 Quote Link to comment Share on other sites More sharing options...
Gator Posted October 2, 2015 Share Posted October 2, 2015 Short answer, "Hell, yes" :biggrin: I already contacted our provider and they are testing some servers now. After they conclude their tests, they will offer us an upgrade price. We will definitely upgrade to the best that they offer. Larger servers are recommended to use no higher than 60Hz 1 Quote Link to comment Share on other sites More sharing options...
Shaldag1 Posted October 2, 2015 Share Posted October 2, 2015 Will you guys be running a higher tickrate server soon, I was playing on a 144hz server today its wasn't hardcore, come to think of it i don't think there was any hardcore on my browser, but I did see some normal core running it. I had to adjust my mouse sensitivity level lower then normal, I guess because of the tickrate change but i didn't see much difference in it. maybe because it wasn't hardcore. I sure would like to see how it feels on a hardcore sever. Sorry just seen Gators post with the ticket submit....HEHE!! According to Dice the GSPs are testing still different configs of Tick Rates. Some BF4 retail game servers are now falsely advertising higher tickrates to boost up their own servers. So there could be some Placebo effect In anycase kit will be awesome when we can play at 60hz and higher. Tried it in CTE and it was awesome 3 Quote Link to comment Share on other sites More sharing options...
ClaymoreCarl Posted October 3, 2015 Share Posted October 3, 2015 Be sure to let i3d know we'll pay whatever they want to charge. LOL 1 Quote Link to comment Share on other sites More sharing options...
Gator Posted October 3, 2015 Share Posted October 3, 2015 Be sure to let i3d know we'll pay whatever they want to charge. LOL Yes, indeedy ... :klinked: 1 Quote Link to comment Share on other sites More sharing options...
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