February 21, 20179 yr This patches changes are being pushed in phases. Below are the ones pushed yesterday.: RESUPPLY CHANGES As part of an ongoing effort to address excessive use of explosive gadgets and grenades, we changed the way grenades resupply for this release. The goal for these changes is to reduce the amount of grenades available while getting constantly resupplied, as it is common in choke points, without making resupplies unnecessarily long in other gameplay. Similar to some gadgets, all grenades slowly resupply when out of ammo. This resupply is greatly sped up when near an ammo crate. The resupply timers are as follows: Frag: 36 seconds Light AT: 36 seconds Impact: 36 seconds Incendiary: 36 seconds Gas: 27 seconds Mini: 24 seconds Smoke: 18 seconds Resupplies are 3 times as fast near ammo crates Other changes: Reduced Smoke, Gas and Mini Grenade ammo from 2 to 1 Ammo pouches currently no longer resupply grenades All these changes are subject to tweaking in future releases. We are looking into expanding this system to more gadgets in the future. CORE GAMEPLAY CHANGES WEAPONS AND GADGETS MG 08/15 Decreased horizontal recoil from 0.7 to 0.3 Full accuracy is reached one shot earlier Fixed an issue where the MG 08/15 would overheat much faster on PS4 and XB1 than on PC and set the new overheat threshold to 67 bullets Fixed bad reload timers on M1911 Extended: Tactical reload time increased from 1.4 to 1.6 s Empty reload time increased from 2.3 to 2.6 s Reload threshold reduced from 1.1 to 0.78 Fixed staged reload timers M1903 Experimental: Reduced rate of fire from 450 to 360 Increased close range damage, allowing it to kill a healthy soldier with 4 hits within 16 meters Self-Loading Rifles and Pieper M1893: Made recoil decrease smoother Most recoil values were tweaked, but are not comparable to previous releases Updated the way the CONTROL value is calculated to better represent the amount of recoil that players have to compensate for Self-Loading Rifles Fixed an issue where spread would reset too quickly after firing Reduced base spread increase per shot of self-loading rifles from 0.25 to 0.2 Decreased base spread decrease per second from 3.75 to 3 Decreased the spread increase per shot bonus in ADS that Marksman, Sniper and Optical versions get to maintain the old effective spread increase per shot values of 0.125 Added a small bonus to spread decrease per second for Marksman, Sniper and Optical versions Reduced the number of magazines carried by the M97 Trench Gun by 1 LMGs: Increased moving hipfire dispersion by 0.25 degrees Fixed incorrect CONTROL values for Low Weight LMGs Madsen MG: Reduced first shot recoil multiplier from 1.9 to 1.8 Reduced horizontal recoil from 0.6 to 0.55 MP18: Reduced vertical recoil from 0.38 to 0.35 Reduced Experimental third shot recoil multiplier from 1.8 to 1.5 Doubled Experimental spread decrease per second in ADS Automatico M1918: Reduced vertical recoil from 0.44 to 0.40 Increased horizontal recoil from 0.8 to 1.2 Increased Trench and Storm first shot recoil multiplier from 2.65 to 2.8 Decreased Factory first shot recoil recoil multiplier from 2.65 to 2.33 Increased Factory recoil decrease from 12 to 16 Increased Frommer Stop Auto horizontal recoil from 1.0 to 1.2 Hellriegel 1915: Increased 1915 horizontal recoil from 0.8 to 0.95 Overheating now cancels ADS Increased moving hipfire dispersion by 0.25 degrees Grenades: Increased Impact grenade minimum time before explosion from 0.7 to 1.0 seconds Increased Incendiary grenade minimum time before explosion from 0.67 to 1.3 seconds Increased Mini Grenade damage from 65 to 72 Decreased inner blast radius Light AT Grenades from 2.0 to 1.5 Decreased inner blast radius Assault AT Grenades to 1.5 from 2.0 Reduced Tripwire INC ammo from 2 to 1 to better account for its high damage and AOE Crossbow: The crossbow launcher now regenerates all its ammo even when not reloaded Increased autoreplenish time from 15 to 25 seconds K bullets now resupply in 2 s rather than 5 Reduced suppression by friendly gas and prevented coughing at low levels of gas suppression VEHICLES AA cannons: Removed blast and impact impulse to prevent them from pushing and rotating planes Reduced impact damage to planes by 50% for fighters and attack planes and by 40% for bombers A7V: Reduced A7V flamethrower range from 44 to 24 meters to better match the VFX Reduced A7V flamethrower speed inheritance and velocity and increased time to live for more predictable behavior. Let me know if you have any input based on the list to pass on. Keep in mind this is not a full list and will be added to in phases cause there's a lot. No word on RSP stuff if any. Trying to get them to hand some clans out a few servers with changes to be tested and all the clanners in the CTE can try em out.
February 21, 20179 yr Yes, tell them to change the net code back to the way it was. My hits are terrible, and it created more lag in the game
February 21, 20179 yr AA cannons: Removed blast and impact impulse to prevent them from pushing and rotating planes Reduced impact damage to planes by 50% for fighters and attack planes and by 40% for bombers Woo!
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