Skip to content
View in the app

A better way to browse. Learn more.

The Armory

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Battlefront 2 Beta out for all today !!!

Featured Replies

No rental server

 

No anti cheat system

 

No server browser

 

NO Thank You. Not wasting time or effort and especially money on this one. The SWBF2 forums are full of hate right now. LOL

 

This is a shame, Star Wars is the best movie out there.

 

EA/DICE has ruined this game franchise for me. This is going to be the 4th failure in a row for DICE and EA. They better start taking some notes from PUBG.

 This is going to be the 4th failure in a row for DICE and EA. They better start taking some notes from PUBG.

 

Fourth, Well I get three.... Both SW and BF1, What is the Fourth Axle?

Dont forget DICE fu*ked up hardline 

 

Oh take a look at the SWBF2 forums. Not a lot of happy campers in that crowd. This is the good version too. Wait until it gets released for sale. 100 -2 KDR will be common.

I dunno man. I loaded it up and played all weekend and had a flippin blast. It was surprisingly well done as far as game play, even though we only had the Theed city map. It is by far no BF4/3/2 but it also feels a lot more playable than BFront1 was. I only ran into one guy that owned me hard and I even killed him a good many times so I was cool with it he was just a really good player. With the one map it did get a bit boring toward the end of the weekend especially since they capped levels at 10. 

 

My fear is that they will make the crates harder to come by and reduce the amount of star cards given by the crates. I like the fact that you get "parts" to craft the upgrades to weapons in the crates but it seems the drop rate on those parts is a bit low. I know they are looking at monetizing the game via the crates which will make the game pay to win especially if they make the crates more expensive and make the crafting parts even harder to come by. That said if they keep the cost of the crates in credits the same and either keep the parts the same or raise the drop a SMALL amount then I dont see the crates having THAT big of an effect on the game itself as the boosts you get aren't that big . I cant count the times I took out a fully boosted guy simply because of my positioning and his lack of situational awareness.

 

 The only other thing that really worries me is BF1 was very playable and enjoyable in beta and I have gone full Axlerod and uninstalled BF1 as it is a hot mess and the dev team does not seem to be able to fix 1 thing without breaking 2-3 other things. That and the fact the communities , like ours, have been given pretty much a "Hey, F you!" when it comes to the servers.They have given the bare minimum and when even the die hard streamers are playing other games more frequently than BF1 it says something about the game itself. I just think they lost sight of what BF titles are supposed to be and targeted the CoD style game.

 

Anywho long story short I will put this on the probably list. I will have to see what changes between now and release. (Remember BF1 conquest changed a LOT between beta and release) If I do grab it it will definitely be the Standard version and more than likely during a sale since there is no Premium and the perks for the deluxe version aren't worth the 20 bucks extra.

 

Dont forget DICE fu*ked up hardline 

 

I kinda liked HL. I mean it wasn't a BF title for sure but the game itself, if taken for what it was and not a BF game was pretty fun and the campaign was great. Was like playing a role in a cop show. I think the main things that they did wrong in HL were calling it Battlefield  and the screw ups that had later in the game.

 

Oh and I saw NO overly imbalanced scores in the game the entire weekend The highest kill count I saw in any game was like 35-40 the average was 10-20 and I hit that regularly Even got my name on the after round board a couple of times.  A LOT of folks that are bitching act like they expect this to be Battlefield and not Battlefront. It is most definitely run and gun with a very low TTK.  Also attachments and star cards that replace base abilities help out a lot. I changed out the shield with the Barrage card on my heavy and that gave me a 3 shot nade launcher that can be bounced around corners. multi kills quite a few times in the area where the doors to the throne room had to be hacked. 

You wont see any because it is a beta.

 

Just like in BF1 CTE you won't see unbalanced scores.

 

Wait until the game comes out. See my above post.

 

Will I be buying Battlefront 2 when it comes out? Absolutely not. I wouldn't pay more than $25 or $30 for this game. Here's why (and yes I know its a beta, but the issues with the game are fundamental game designs/mechanics):

 

1. The Gunplay: The biggest issue and the most important part of a shooter. It's still far too casual, it feels like they haven't changed ANYTHING from the past game. There are still NO movement penalties when it comes to accuracy, crouching doesn't make you more accurate, and the ADS is utter ****. Most guns hardly feel more accurate when using ADS, everyone is still shooting from the hip (because why not?), and for guns WITH iron sights, when you use ADS, you don't even look down the iron sights! You just...lean your head in? Squint a little? Really? Are you kidding me? The gunplay in this game is still absolute trash. I do agree with other posters that the blaster bolts seem a little too small as well. And still no secondary weapons, no side arms? Oh, don't worry friends, I'll be addressing the star card system further down. The weapon customization is laughable as well. So we can't modify any starting blasters, and there's only three attachments for the other weapons? That's nuts. Only one choice of sights, only one choice of stock, etc? Come on. That is just insulting. You're supposed to give the players choices. And there still isn't ammunition, which is funny, because as far as I know EVERY Star Wars game up until the EA Battlefront's used ammo. In the movies, and in TV shows, you can both see clips on weapons and even people reloading them. So I still don't get why all the guns are magically unlimited. The fact that there isn't destructible environments at all is weird too.... We're shooting ultra hot plasma bolts and rockets at each other. You're telling me that things wouldn't be collapsing, melting, and exploding? Really? Its like we're shooting at each other with paintball guns. There is no excuse for this.

 

2. The Class/Progression System: Also very poorly thought out. Now, I have no problem with loot crates. I'm even fine with people being able to BUY loot crates. But the way the progression system is designed is just completely ridiculous. You can ONLY progress through loot crates and the **** star card system. You can get 100 kills as an assault with your starting weapon, but you won't make a lick of actual progress. You'll just get some credits and hope that you get what you're looking for. That is DUMB, DICE! Why?! You should make progress by USING certain guns (i.e. you kill X amount as an assault, you make progress to unlocking more assault guns/gadgets). Look at how EVERY SINGLE OTHER FPS WORKS. Look at Titanfall, Call of Duty, Battlefield, any single other AAA FPS. You are just trying to force your gimmicky star card system on us and make money off of microtransactions at the same time by FORCING the progression to be tied to the star cards. That really isn't cool. There are better ways of incorporating microtransactions, and EA/DICE uses it for their other games! So why are they greasing us like this here? Also - no medic? No revives,

 

3. Vehicles: A joke. Poorly implemented, a ridiculously small selection, and they don't seem to have much impact. On Theed for example, the starfighters are essentially useless (Theed is a cool concept, but it is a poorly made map in practice - not fun at all). And again, the whole 'star card for customizing' system is ****. It doesn't feel like there's many choices and they aren't fun to unlock. I don't feel a sense of accomplishment or reward when I get a star card - I just feel annoyed. The LAAT is UTTER ****. You can really tell they just slapped that one in there to try and appease people on the forums. It is completely useless. You can't get any kills with it, it's on rails, and it is weak. That thing should be a controllable, multi man platform of raining death. A mobile spawn point, able to deploy troopers in the middle of a battle. But nope. It's just some on rails distraction that gives the Separatist fighters an easy kill.

 

4. Gamemodes: Nothing really special. Strike is fun, I will admit that. It is easily the best mode in the game. Starfighter Assault is ok, but it doesn't seem like it will hold peoples' attention for long. The starfighters don't handle the way you'd expect them too - I can't quite put my finger on it, but they're just kind of wonky. While certainly an improvement over the fighters of the first game, its still just....... meh. Galactic Assault is a cool concept, but it isn't fun at all. Theed is poorly designed, it is too small, and the player count is trash. 20 versus 20? No thank you, I'll stick with Battlefield and their proper warfare. I also feel like we'll be shafted with the maps - as in we'll have one galactic assault map and one star fighter assault map for each era at launch. That is going to get so old, so fast. And there isn't even just a classic conquest gamemode, which has been the staple gamemode of BOTH Battlefield (the game that Battlefront is based off of) AND the original Battlefront games. That is unacceptable.

 

5. Heroes/Reinforcements: Seems really gimpy. The heroes suck (and don't even get me started on the fact that there will be cross era heroes in the game). The reinforcements too seem pretty useless - the flametrooper comes to mind especially. Around half way through yesterday I stopped spending my battlepoints completely - I had seen all that I needed to.

 

6. Squads **many of you have probably read this already** : Being assigned with people at random? No way to communicate with them or give orders? No squad leader? No way to squad up with your friends? Very few people in practice are going to stick together for some little points boost, there really isn't any point in working as a team. It feels like something that was just slapped together quickly and thrown in the game so the developers can go "oh well look how deep are game is now, wow, much depth!" Eh, not quite. I think the squad system should at least SOMEWHAT resemble the tried and true system that has been used in Battlefield games for YEARS. I know a lot of the casual fanboys will crawl out of the woodwork at the mention of Battlefield ("hurrr this is Battlefront, it's supposed to be different!") but lets get this clear: the developers shouldn't strive to be "unique" if it means using objectively worse gameplay ideas. We all know how quickly people stopped playing the first EABF (whether you want to admit it or not), and that is because under the visual polish it was a very simple, very BAD game (once again, whether you want to admit it or not). I fear that this game still isn't complex enough - it still adheres to the idea that "less is more" and "the simpler the better". Even games like Call of Duty are infinitely more complex than both EABFs, and that should say something. Frankly I don't see any argument as to why we SHOULDN'T have at least the squad system from Battlefield. How would that hurt? How could that possibly not improve the experience for players, especially among friends who have partied up together?

 

Conclusion: This plays like a bad indie game. Worse, it plays like the original EABF. It has no depth to it whatsoever. It is clearly aimed towards very casual, or very young gamers. Here's the issue with that: casuals either won't play your game very often (because they are casual gamers), or they will become more robust gamers and will crave something that your game simply cannot offer. They will move on to a proper shooter. Young kids might stay on longer, but most too will probably crave something more once the "Star Wars magic" wears off.

 

And that's the problem. EA is still trying to rely on the magic of Star Wars, and on our collective nostalgia, to sell games. Because of that, they have given us a bad game. This isn't fun, it isn't going to join the pantheon of truly great Star Wars games (of which there are many - Knights of the Old Republic, Republic Commando, the originalBattlefront games, the first Force Unleashed, X-Wing/TIE-Fighter, etc). It is mind boggling because DICE is the developer of one of today's greatest shooter series, yet they've given us a hot mess. There is SO much potential for a proper Star Wars war game. It would be the greatest game ever, it would completely smash sales records, and it would be remembered as a truly brilliant moment in gaming.

 

This is not that game.

Well to each his own. From what you have written its plain you are one of those that wants Battlefield: Star Wars Edition, not that there is anything wrong with that cause it would be an awesome BF title if done correctly, but this as you say ain't that game. The Theed map is tiny compared to most shooters so yeah 20 v20 is about all you can fit on that map without it being overly full.  I also agree that tying progression to the loot crates was about the stupidest and most obvious money grab DICE / EA has ever put forward but hey no one wants to pay for Premium anymore so what are they gonna do to pay for the DLC creation?

 

IMHO they should untie progression from the crates, and not offer crate sales for the first few months to give everyone an opportunity to build a base and then open it up. I am by far in no way saying its is the perfect shooter but what is there functioned pretty damned well you just have to take it for what it is and not what you WANT it to be. As I said above Am I gonna preorder it or rush out and buy it on release? HELL NO! Would I pick it up on a sale as something to kill time on? Maybe but it depends on how DICE violates it on release. Look at what they did to BF1 between beta and release. 

 

The lack of squads, tying of progression to crates and not actual play of the class, etc that you mentioned are all negatives and I have voiced my opinion on those to DICE in general as well as a few well placed emails PMs to certain folks. We'll see if it works although given past performance I somehow doubt it. I will say that with all the negatives I have had fun just mindlessly going in and fragging to my lil ole hearts content without having to think tactically or focusing on anything other than PTFOitng.  

 

Oh sorry about not getting your message til last night. I uninstalled BF1 and the CTE install. Tired of beating my head against a wall. Maybe I will reload if they fix a lot of the stuff we have been telling them about and quit adding things into the game we tell them is broken because they have already sent the effin patch to approval BEFORE releasing it to the CTE for testing. Yeah this is why the game gets broken so often. We tell em stuff is dicked up but it cannot be changed before it's pushed because its already in cert at Sony/MS. Who ever is in charge of QA there is doing it completely backwards.

I played the original SWBF and SWBF2 and believe this game sucks.

 

When lucasarts dropped battlefront is when I switched to battlefield.

 

So you are completely wrong in what I want.

 

DICE totally missed it in the last one and totally missed it on this one.

Meh was an interesting diversion. Didn't feel the need to log in last night so I fired up the old Rocksmith and spent 4.5 hours playing music and working on technique then watched a bit of TV and went to bed. 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.