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Armory BF2 Mapcycle & Server Config

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mapList.append dalian_plant gpm_cq 64

 

mapList.append daqing_oilfields gpm_cq 64

 

mapList.append dragon_valley gpm_cq 64

 

mapList.append fushe_pass gpm_cq 64

 

mapList.append gulf_of_oman gpm_cq 64

 

mapList.append kubra_dam gpm_cq 64

 

mapList.append mashtuur_city gpm_cq 64

 

mapList.append operation_clean_sweep gpm_cq 64

 

mapList.append sharqi_peninsula gpm_cq 64

 

mapList.append songhua_stalemate gpm_cq 64

 

mapList.append strike_at_karkand gpm_cq 64

 

mapList.append zatar_wetlands gpm_cq 64

 

Server Settings

 

sv.serverName "THE ARMORY <TAC> www.thearmory.cc"

 

sv.password ""

 

sv.internet 1

 

sv.bandwidthChoke 0

 

sv.serverIP "70.86.1.167"

 

sv.serverPort 16567

 

sv.welcomeMessage "Welcome to THE ARMORY BF2 64-Player Server"

 

sv.punkBuster 1

 

sv.allowFreeCam 0

 

sv.allowExternalViews 1

 

sv.allowNoseCam 1

 

sv.hitIndicator 1

 

sv.maxPlayers 64

 

sv.numPlayersNeededToStart 2

 

sv.notEnoughPlayersRestartDelay 15

 

sv.startDelay 15

 

sv.endDelay 15

 

sv.spawnTime 15

 

sv.manDownTime 15

 

sv.endOfRoundDelay 15

 

sv.ticketRatio 150

 

sv.roundsPerMap 1

 

sv.timeLimit 0

 

sv.scoreLimit 0

 

sv.soldierFriendlyFire 100

 

sv.vehicleFriendlyFire 100

 

sv.soldierSplashFriendlyFire 100

 

sv.vehicleSplashFriendlyFire 100

 

sv.tkPunishEnabled 1

 

sv.tkNumPunishToKick 7

 

sv.tkPunishByDefault 0

 

sv.votingEnabled 1

 

sv.voteTime 90

 

sv.minPlayersForVoting 2

 

sv.gameSpyPort 29900

 

sv.allowNATNegotiation 0

 

sv.interfaceIP "70.86.1.167"

 

sv.autoRecord 0

 

sv.demoIndexURL http://

 

sv.demoDownloadURL http://

 

sv.autoDemoHook "adminutils/demo/rotate_demo.exe"

 

sv.demoQuality 1

 

sv.adminScript "default"

 

sv.timeBeforeRestartMap 30

 

sv.autoBalanceTeam 1

 

sv.teamRatioPercent 100

 

sv.voipEnabled 1

 

sv.voipQuality 5

 

sv.voipServerRemote 0

 

sv.voipServerRemoteIP ""

 

sv.voipServerPort 55125

 

sv.voipBFClientPort 55123

 

sv.voipBFServerPort 55124

 

sv.voipSharedPassword ""

 

sv.useGlobalRank 1

 

sv.useGlobalUnlocks 1

 

sv.sponsorText http://www.thearmory.cc/images/bf2logo.jpg

 

sv.sponsorLogoURL http://www.thearmory.cc/images/bf2logo.jpg

 

sv.communityLogoURL http://www.thearmory.cc/images/bf2logo.jpg

 

sv.radioSpamInterval 6

 

sv.radioMaxSpamFlagCount 6

 

sv.radioBlockedDurationTime 30

Let's see. I spent 30 hours on 1 map... x12 = 360 hours. That should be worth my $50. LOL

 

Settings look good. Any reason why FF could not just be turned off? I have a feeling there will be lots of TKing to get in planes and choppers the first day :peace:

 

Also, any idea if the Gulf of Oman has a 64-player version? If I'm not mistaken it's only 16 or 32 on the demo right?

Also, any idea if the Gulf of Oman has a 64-player version? If I'm not mistaken it's only 16 or 32 on the demo right?

I don't own the game, but I know Oman only had a 32 and 16 player 'version' in the demo. I believe you can still run 32 player maps with 64 servers.
  • Author
Let's see. I spent 30 hours on 1 map... x12 = 360 hours. That should be worth my $50. LOL

 

Settings look good. Any reason why FF could not just be turned off? I have a feeling there will be lots of TKing to get in planes and choppers the first day :peace:

 

Also, any idea if the Gulf of Oman has a 64-player version? If I'm not mistaken it's only 16 or 32 on the demo right?

First of all, thanks for your kind donation Carl, and I hope you have many more hours spent on the server. As with other Armory servers, we will do our best to make it a nice (and friendly) place to play. We want to focus on "teamwork" as our main theme, and hopefully we can motovate others to follow as well.

 

FF was turned on to create an environment of realism where players must be conscious about how they deploy their weaponry. This will prevent players from firing indiscriminately into a crowded area without concern for their fellow teammates.

 

The server has a function to ban players for one round if they are not forgiven by their teammate after 7 chances (teamkills). The "forgive/not forgive setting is set to "7", so that should give ample chances to allow for a few accidental teamkills. We will also have many Admins on duty, as well as the big "Banstick" :D .

the problem is even when its peoples own fault they still punish, if they run in front of your car or run into your artillery when you tell them to clear out.

Well, my feeling is, if someone continually runs in front of others intentionally to force a tk on them, that is as good as a tk, and deserves a kick if not following advisories to cease and desist. It can happen accidentally, and it's been noted that the vehicles kill quite easily. As far as getting punished, like I said, if the guy doing it keeps doing it, kick him..

 

TFD

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