January 12, 200620 yr Updated Patch News - January 11th (reproduced from the full community update) As well as these booster packs, we are of course still utterly devoted to providing updates to Battlefield 2. We can't say it enough; thank you all for your support and dedication! Update 1.2 is currently undergoing public beta testing and will be released very soon. As with the first list, this second list includes confirmed fixes only: - Server search filters now work properly - All mines (Claymore, Anti-vehicle, C4) can now be picked up by the same class that dropped it by using the "G"? key. - Mines can no longer be destroyed with other explosives - Flash bang effect radius decreased - Added unlocks for Sniper and AT kits - Fixed a bug in terrain rendering with night vision, whereby terrain was still dark in dark areas. - Fixed a bug whereby mods that are not bf2 or not xpack permutate shaders every time a level is loaded. - Fixed a bug whereby non-xpack mods cannot use xpack shaders. - Fixed bug in TV guided missiles of Havoc helicopter - Bug in MP7 fire rate fixed. Ammo count increased and mag count and damage decreased - APC Update Chinese and MEC APCs can now shoot through penetrable materials. This fix was a miscommunication to the patch team. Chinese and MEC APC's have been reverted and the LAV25 now no longer shoots through penetrable materials. - Vehicles no longer disappear when viewed from some vehicles with a HUD (e.g. Tanks). - Performance gain found in static mesh rendering. - Detonation radius from grenade launcher explosions has been reduced. - Grenade launcher projectiles now have a minimum time before arming. This is a list of confirmed fixes only we are still looking at others that we hope to be able to announce soon. clays and c4's can now be picked up!!!! No more throwing c4's and having to detonate them because you missed their intended targets.
January 12, 200620 yr What would be cool is the Spec Ops on the other team catching it and throwing it back atcha
January 12, 200620 yr Detonation radius from grenade launcher explosions has been reduced what !!! it's already too small, i can already fire 2 grenades (with both feet firmly planted on the ground) in to a room with 4-5 ppl and only kill one. you need a direct hit to kill grr... *edit* but the minimmun distance befor arming is a good idea !!
January 12, 200620 yr ok, but I wanna see someone pick up a claymore without it blowing up in their hands...
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