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Patch 1.30 Official Change List Leaked?

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Posted

Found this on a website. Looks authentic to me though, but I am still snooping around the net for more info.

 

PATCH 1.30 OFFICIAL CHANGE LIST

 

· NEW FEATURES

- Air dropped vehicles:

Squad members can now send a request up the chain of command for a vehicle to be dropped at their location.

 

- Co-op:

Co-op Mode allows you to play Single Player levels on the Internet and LAN with both Al controlled bots and human players. Several new options have been created that will allow the server creator to modify how the bots behave in game.

Number of Bots: This setting allows you to determine the total number of bots that will spawn in game.

Bot Ratio: This setting allows you to determine the percentage of total bots that will spawn for each team. For example, setting this value to 25 means that 25% of the total bots will spawn in Team 1, and 75% in Team 2. Team 1 is always the MEC, Chinese, or their allies, while Team 2 is always the USA, EU, and their allies.

Bot Difficulty: This setting determines the skill level of the bots. 10 is easiest, 100 is the most difficult.

 

- Default Kit Selection:

The kit that you used last is remembered at the beginning of the round and between maps.

 

· BUG FIXES & GAME PLAY TWEAKS

— Fixed issues with remote console and linux server

— Prevented ban list from being cleared in the event of a server crash.

— Fixed the bug where helicopters abandoned in the air would continue flying.

— Fixed issue with player not properly ranking up on servers where they continuously play.

— If the player joins a squad while dead, the player will not be able to use the squad leader as a spawn point until they have respawned once.

— Flag Capture bar now reacts accurately to players entering the capture radius.

— Fixed bug where friendly vehicles showed as valid targets

— Friendly Vehicle lock: Lock-on weapons do not lock on to friendly vehicles. The box with an X through it will still appear, but a lock tone will not sound and then if fired, the missile will not track the friendly target.

— Fixed bug that altered mini map functionality

— Adjusted missile count on BF2SF helicopters.

— Fixed bug with Special Forces rank names.

— Fixed repairing HIJD for the engineer when in a vehicle

— Added custom messages for server so that private messages may be sent directly to a player. Messages may be sent from the server using the following command in the console. hostsgl_sendTextMessage (playerid,channelid,typeid. text, flags ) Here is an example: host.sgl_sendTextMessage ( 0, 14, 1, “Message goes here”, 0 )

— Adjusted award criteria

— Added deterrent system against alternative ranking

— Fixed Linux server crash: A ranked server that can no longer connect to the GameSpy backend will become an unranked server.

— Fixed a client crash after entering 300 characters into the IP address using “connect to IP”

— Fixed a tech hang when creating a single player account from an offline account

— Fixed crash when switching from BF2 to BF2:SF (or vice versa)

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  • Author

Found this on a website. Looks authentic to me though, but I am still snooping around the net for more info.

 

PATCH 1.30 OFFICIAL CHANGE LIST

 

· NEW FEATURES

- Air dropped vehicles:

Squad members can now send a request up the chain of command for a vehicle to be dropped at their location.

 

- Co-op:

Co-op Mode allows you to play Single Player levels on the Internet and LAN with both Al controlled bots and human players. Several new options have been created that will allow the server creator to modify how the bots behave in game.

Number of Bots: This setting allows you to determine the total number of bots that will spawn in game.

Bot Ratio: This setting allows you to determine the percentage of total bots that will spawn for each team. For example, setting this value to 25 means that 25% of the total bots will spawn in Team 1, and 75% in Team 2. Team 1 is always the MEC, Chinese, or their allies, while Team 2 is always the USA, EU, and their allies.

Bot Difficulty: This setting determines the skill level of the bots. 10 is easiest, 100 is the most difficult.

 

- Default Kit Selection:

The kit that you used last is remembered at the beginning of the round and between maps.

 

· BUG FIXES & GAME PLAY TWEAKS

— Fixed issues with remote console and linux server

— Prevented ban list from being cleared in the event of a server crash.

— Fixed the bug where helicopters abandoned in the air would continue flying.

— Fixed issue with player not properly ranking up on servers where they continuously play.

— If the player joins a squad while dead, the player will not be able to use the squad leader as a spawn point until they have respawned once.

— Flag Capture bar now reacts accurately to players entering the capture radius.

— Fixed bug where friendly vehicles showed as valid targets

— Friendly Vehicle lock: Lock-on weapons do not lock on to friendly vehicles. The box with an X through it will still appear, but a lock tone will not sound and then if fired, the missile will not track the friendly target.

— Fixed bug that altered mini map functionality

— Adjusted missile count on BF2SF helicopters.

— Fixed bug with Special Forces rank names.

— Fixed repairing HIJD for the engineer when in a vehicle

— Added custom messages for server so that private messages may be sent directly to a player. Messages may be sent from the server using the following command in the console. hostsgl_sendTextMessage (playerid,channelid,typeid. text, flags ) Here is an example: host.sgl_sendTextMessage ( 0, 14, 1, “Message goes here”, 0 )

— Adjusted award criteria

— Added deterrent system against alternative ranking

— Fixed Linux server crash: A ranked server that can no longer connect to the GameSpy backend will become an unranked server.

— Fixed a client crash after entering 300 characters into the IP address using “connect to IP”

— Fixed a tech hang when creating a single player account from an offline account

— Fixed crash when switching from BF2 to BF2:SF (or vice versa)

- Default Kit Selection:

 

The kit that you used last is remembered at the beginning of the round and between maps

finally :) .

 

thats something that really annoyed me. i always had to switch kits and sometimes i would forget at the beginning of a new round.

- Default Kit Selection:

 

The kit that you used last is remembered at the beginning of the round and between maps

finally :) .

 

thats something that really annoyed me. i always had to switch kits and sometimes i would forget at the beginning of a new round.

If the player joins a squad while dead, the player will not be able to use the squad leader as a spawn point until they have respawned once.

 

I don't like this fix at all. But oh well. I do remember someone posting this already though.

If the player joins a squad while dead, the player will not be able to use the squad leader as a spawn point until they have respawned once.

 

I don't like this fix at all. But oh well. I do remember someone posting this already though.

  • Author

- I don't see anything about the red/blue bug

 

- I don't see anything about the "kick to desktop" bug

 

- I don't see anything about increasing damage for all weapons

 

- I don't see anything about decreasing the damage (hitboxes) for the helicopters so they can make the short trip from the aircraftcarrier to the land

 

- I don't see anything about having the abilty to change our user names

 

- I don't see anything about optimizing the game to make it run smoother

 

so sad.

  • Author

- I don't see anything about the red/blue bug

 

- I don't see anything about the "kick to desktop" bug

 

- I don't see anything about increasing damage for all weapons

 

- I don't see anything about decreasing the damage (hitboxes) for the helicopters so they can make the short trip from the aircraftcarrier to the land

 

- I don't see anything about having the abilty to change our user names

 

- I don't see anything about optimizing the game to make it run smoother

 

so sad.

I see they haven't balanced the air vehicles hit & damage points, or intigrated euroforces, armored fury & SF into 1 application.
I see they haven't balanced the air vehicles hit & damage points, or intigrated euroforces, armored fury & SF into 1 application.

or fixed flare reload time on jets, or effective lock on target hits.

 

 

like anyone wanted co-op mode it's their way to mask the bugs, and retarded adjustments they made and didn't fix.

or fixed flare reload time on jets, or effective lock on target hits.

 

 

like anyone wanted co-op mode it's their way to mask the bugs, and retarded adjustments they made and didn't fix.

They may not be fixing everything at once, but they are fixing things....hopefully.

 

We can't change our names because that would seriously cause some trouble as far as ranks/stats go.

 

One thing that would make me happy is making it easier to get a freakin repair point.

They may not be fixing everything at once, but they are fixing things....hopefully.

 

We can't change our names because that would seriously cause some trouble as far as ranks/stats go.

 

One thing that would make me happy is making it easier to get a freakin repair point.

We can't change our names because that would seriously cause some trouble as far as ranks/stats go.

No it actually wouldn't as far as I can extapolate, everyones stats is in one or multiple database. All it would take would be for the name to sync up with the db server/s and make the change not unlike when it logs the time for certian kits or how many kills you get, all this would be doing is updating the time. Now as far as the same name issue is concerned, when you create your account it check for like names in its "registry" there would be no change there, just type in your desired name change and it checks it for you. This is pure laziness by DICE/EA. On another note, I see no changes that smooth out gameplay, or get rid of some bugs again pure laziness. However, with the release of 2142 just around the corner maybe DICE/EA took some of our advice and scrapped BF2 and made BF3??
We can't change our names because that would seriously cause some trouble as far as ranks/stats go.

No it actually wouldn't as far as I can extapolate, everyones stats is in one or multiple database. All it would take would be for the name to sync up with the db server/s and make the change not unlike when it logs the time for certian kits or how many kills you get, all this would be doing is updating the time. Now as far as the same name issue is concerned, when you create your account it check for like names in its "registry" there would be no change there, just type in your desired name change and it checks it for you. This is pure laziness by DICE/EA. On another note, I see no changes that smooth out gameplay, or get rid of some bugs again pure laziness. However, with the release of 2142 just around the corner maybe DICE/EA took some of our advice and scrapped BF2 and made BF3??
I think that the vehicle drop would be the best but I'm sure other things will be just as good. :)
I think that the vehicle drop would be the best but I'm sure other things will be just as good. :)

another lousy patch from the creators of such a ''great'' game

looks like we're stuck with the bugs

another lousy patch from the creators of such a ''great'' game

looks like we're stuck with the bugs

The one annoying thing for me the most is the stupid oil rig lock ons when your in an AA vehical it bugs the heck outta me.
The one annoying thing for me the most is the stupid oil rig lock ons when your in an AA vehical it bugs the heck outta me.

So they add one or two goods things..default kit selection and your game doesnt crash between joining bf2sf and regular bf2...But they didnt fix so many things which gator mentioned. You now can't use a squad leader until you spawn once. Soooo dumb EA.

 

"Added deterrent system against alternative ranking"

 

So does this mean if you dont use their ranking you can't use any ranking? Because i know they created that abr system to display stats for certain mods.

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