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Battlefield 2 BETA 1.4 Readme

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Battlefield 2™: V1.4

 

ReadMe File

 

June 30, 2006

 

==============================

 

Patch v1.4

 

==============================

 

GAMEPLAY TWEAKS:

 

  • The vehicle drop has been modified to help prevent exploits such as blocking enemy vehicles, destroying vehicles and commander assets, or as an alternative to artillery.
  • C4 tossing distance has been reduced.
  • A prone->crouch delay has been added.

BUG FIXES:

  • Fixed the Linux server hangs when trying to load a Special Forces Co-Op map.
  • Another attempt at fixing the Red/Blue nametag bug.
  • Fixed the missing server info on the map briefing screen.
  • Fixed the server browser issues with updating info.
  • Fixed the filter by maps size option in the server browser.
  • Fixed a low reproducibility crash bug related to the vehicle drop.
  • Fixed a crash in Co-op after a player is revived without a kit.
  • Fixed a server crash on Linux 32 when trying to rotate maps in Coop Mode.
  • Fixed the occasionnal red distance marker appearing on the ground.
  • Fixed the bug that caused the player's arms to become invisible when switching weapons.
  • Co-Op bot console commands now function on local servers.
  • Fixed the excessive damage taken by the Muscle Car.
  • Adjusted the minimum number of players to start the round on ranked servers.
  • Re-enabled unlocks on unranked servers.
  • Commander options are no longer available whilst commander is dead.
  • Fixed bug where a spawn point is shown as selected when it is not if player has spawned in during the preview round.
  • Co-Op (Local Server) - Fixed the issue where no other players may join the server if the server host is kicked and banned.
  • Ranked Servers now force unlocks.
  • Added support for multiple gamemodes in single maplist for mods

i'm just wondering how far are u going to be able to throw the c4 cuz before it didn't seem all that far, and now they made it less.
i'm just wondering how far are u going to be able to throw the c4 cuz before it didn't seem all that far, and now they made it less.

I wonder if they want you to be in the tank when you put the C4 "on" it?!?!
yet more fixes requested by a bunch of children that are good for nothing...do you see red bug in there....i don't...last night we were playing a round 21-16 but the teams were even..they all had red tag...EA should rename to BS
i tried throwing the c4 when i first downloaded the beta, it barely goes anywhere. I think i heard the number of players needed to start was 8.
i'm just wondering how far are u going to be able to throw the c4 cuz before it didn't seem all that far, and now they made it less.

To me the C4 actually looks like C4 in a 10lb satchel charge bag (maybe more). If the model has to use two hands to throw it - it shouldn't go far. Like shotputting it.

Another attempt at fixing the Red/Blue nametag bug.

wont that be sweet lately even when you tell someone they have the bug they wont changeteams to fix it :D so you keep getting tks pfft...
C4 tossing distance has been reduced.

*sigh*...and I sort of just learned how to throw C4 without killing myself. Now I'm gonna have to go back to running up to a tank to blow it up lol.
Last night had to be the worst night in terms of the name bug, at least 2 people showed up in my squad were on the other team, and about 6-7 people were just bugged in general. It was extremely frustrating, they REALLY need to stop adding stuff until they can fix things that haven't been addressed in over a year.
  • 4 weeks later...
Guys, the purpose of c4 is to strategicaly place it in a stealthy manner as special ops, not throwing it on tanks as they are driving by and blowing them up.... :D
yet more fixes requested by a bunch of children that are good for nothing...do you see red bug in there....i don't...last night we were playing a round 21-16 but the teams were even..they all had red tag...EA should rename to BS

[*]Another attempt at fixing the Red/Blue nametag bug.

guess you overlooked :D

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