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CDU Rogue Warrior

Armory Member
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Everything posted by CDU Rogue Warrior

  1. Petition · DICE to create a Battle Royale style game on the Frostbite Engine! · Change.org WWW.CHANGE.ORG It just makes sense. Sign this petition if you would like to see DICE have a go at creating an epic Battlefield Battle Royale game.
  2. I tried to edit/add a signature, but, "Huston, we are a go for a NO GO" on that! Also is it possible to maybe add a Shout Box?
  3. my kids are playing it on the Xbox...... One of these days I want to try it!
  4. https://www.youtube.com/watch?v=meBNMk7xKL4
  5. Oh yeah, This was the one when the other 3 guys on OUR team knew there was some BS going on from the other team!
  6. in big DO-DO
  7. I am sure it will be around somewhere :shhhh: I will Pass until it is $0.99 or less or in the Origin Vault!
  8. https://www.ea.com/games/starwars/battlefront/battlefront-2/news/swbfii-changes-launch?utm_campaign=swbf2_hd_ww_ic_soco_twt_swbfii-launchchangesblog-tw&utm_source=twitter&utm_medium=social&cid=41287&ts=1510612707777
  9. Gamespot purchases $100 worth of loot crates, ends up with less than half the amount of credits needed to unlock Darth Vader and Luke. 40 hours or $260 to unlock one of the main characters in Star Wars. https://www.gamespot.com/articles/star-wars-battlefront-2s-microtransactions-are-a-r/1100-6454825/
  10. Here is the Youtube Version Thanks to AngryOIFVeteran
  11. Biatch! Leave the kids alone! lol
  12. What needs to happen to anyone that hacks with an ORIGIN Account, the account should be Banned....... If you own 10-15 games and get caught BYE BYE to those GAMES! I have lost my Faith in EA/DICE anymore..... That's why games like Ghost Recon and Hell Let Loose will be what I will be playing
  13. Fourth, Well I get three.... Both SW and BF1, What is the Fourth Axle?
  14. A platoon-based realistic multiplayer first-person shooter for PC set during the Second World War. HUGE BATTLES - 100 players per game, 50 per team COORDINATE - Win through teamwork, tactics, and communication A NEW METAGAME - Capture sectors and resources to beat your enemy into submission COMBINED ARMS - Over 20 different player-controlled vehicles and deployed weapons EPIC THEATER OF WAR - Do battle across a 1:1 scale 4 kilometer-squared map MORE THAN THE TWITCH - Supply, capture and building systems EXPERIENCE HISTORY - Historically accurate arsenal with realistic weapon behavior A MODERN ENGINE - Developed for Unreal Engine 4 https://ksr-video.imgix.net/projects/2703099/video-821204-h264_high.mp4 I have been in contact with their community manager, regarding the possibility of getting persons interested in on some Alpha gameplay Currently at 19% funded in 4 hours
  15. It was awesome, I was merely saying that the new one feels exactly like playing a game that is ten years old, not much has changed in this new one!
  16. Honestly, Feels and Looks like the ORIGINAL MODERN WARFARE 4 game, I think I will Pass on this!!
  17. I played one round, and its going to need A LOT MORE rounds to like it! It's been a Long, Long time since I have Played the COD franchise!
  18. That looks like an Old Man's Bike, or a Woman's Bike :biggrin:
  19. Typical Console Pleebs! Us PC boys don't have to worry about it!
  20. Baha Still a POS
  21. Most games on the Xbox One and PS4 are rendered at HD resolution (1360x768) and scaled up to 1080p - and the detail levels are optimized for the specific console. This would usually be equivalent of settings between “medium” and “high” in most games. Most console games run at 24–60fps, depending on how ambitious or performance focused the game is. The game is optimized to remain playable on the limited hardware of the console, as there’s no difference between console A and console B. In the PC world, things are rather different. There’s essentially no limit to performance in time. A high end PC today is many times more powerful than a PS4 or Xbox One. 3 years ago the gap was smaller but still in favor of the PC. The thing is, you need a PC that’s equipped for games. I’m going to pick one big AAA game that’s bigger than most - GTA V - and I’m going to highlight the performance difference between a console and an older low end gaming PC, and a modern high end gaming PC: Here’s GTA on a PS4, compared with an i3 4130 and GeForce GTX 750Ti. The 750Ti was released in early 2014 for $150 and is considered, in modern terms, an adequate card for gaming at modest settings. In this video, the PS4 is locked at a steady 30fps, and the PC floats between 35–45FPS. This is with slightly higher graphics settings on the PC than the PS4. The PS4 renders the game at 1600x900 and upscales it to 1080p, and the PC is rendering the game at 1080p here by comparison. And here’s a modern PC, running the game at 3860x2140 (4k) with all the settings maxed out. The video doesn’t quite do the image quality of the game at those settings justice as it’s only 1080p60, but it lets you see that the gameplay on this modern system is significantly smoother than it was on the older PC or console. In most situations the game runs at about 70fps, with the lowest performance closer to 50fps - still nearly double the older machines. Now, this performance does cost $$$… the computer to run this would cost in the vicinity of $1500USD today. Now, how much more power does it take to increase the resolution? It actually scales in quite a linear fashion. If we ignore the higher settings on the modern PC version (which can literally cut performance in half), and only look at the resolution and frame rate, consider this: 1600x900 pixels = 1.44 megapixels - at 30fps, the PS4 is showing your eyes 43.2 million pixels per second. 1920x1080 = 2.07 megapixels - At 40fps, the older PC is showing your eyes 82.94 megapixels per second. Yes, that’s what a doubling in capability looks like. It doesn’t make a huge difference. 3860x2140 = 8.26 megapixels - At 70fps, the modern PC is showing your eyes 578.2 megapixels per second. I mean, it looks better, but it doesn’t look 13 times better! Ok, that video is just 1080p at 60fps, so you have to imagine that it’s super clear and noticeably more detailed. And therein lies the rub. PC games, on the highest settings, require a lot more performance because they aren’t just running games at higher resolutions. There are more texture details, the models are often more detailed, the viewing distance is usually significantly higher at the highest settings, and the PC is also generally using much more intensive filtering to smooth the image out too, which all costs performance. So when you play a game from a console on a PC that’s older, and you crank the settings up, you’re asking your PC to do something that might require several times more performance even though it doesn’t look several times better. Also, when you push your PC to the limit, frame rates will tend to get less consistent then they are on a console, so the gaming performance at 30fps on a PC isn’t as good as it is at 30fps on a console… but on the flip side, higher end PCs generally don’t target 30fps or 60fps, they tend to target 120fps - and if you think 60fps looks smooth, it doesn’t compare to 120.
  22. This test is Null and Void, reason: this was done on CONSOLES ONLY!!!
  23. I think I would rather miss out, or go play Leisure Suit Larry Reloaded: The XXX version
  24. You footing the Bill for the Airline Ticket? Yes? Then count me in!!!
  25. My last 2 builds have been i7's why not! People say that you don't need an 17 for gaming, but it's there in case I need it! Same with Water cooling

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