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Gator

Administrator

Everything posted by Gator

  1. Cool as beans...
  2. Hi KaosMitch, and welcome to our forum. All I can say is the game is lots of fun, but we will not say anymore about it.
  3. Thanks for the heads up Bravo, I now have my copy reserved. Also, I fixed the font in your post, because it was difficult for us "Light" theme folks to read .
  4. This is true. Its not like using a simple filter for affect.
  5. Maybe one day you will have a sig as cool as mine.
  6. Gator replied to sharp65's topic in Gaming
    Just posting here to sport my new sig...
  7. Nice find bravo.
  8. Gator replied to Kol Klink's topic in Main Hall
    Added to the lineup
  9. I embeded the video for you. You can go here to learn how. Funny vid though...
  10. Downloading now!
  11. Ahh, I see my personal pics there. I do remember those.
  12. No it is not. Nice try though...
  13. We have all patches in the download section.
  14. LOL .... Welcome back B2K! Glad to see you trade in a couple of wizards and goblins for an MP5 or AK47.
  15. yes, I would follow this guys blog, becuase I believe he is one of the developers and can provide insight within his blog entries.
  16. Devil Dogs Testing CoD4:MW on PC Source: fourzerotwo.com Blog I've spoke about Kleenex testing in the past, but for those of you unfamiliar, Kleenex testing is essentially when we pull just a random gamer from the community / street / local game shop / forums, invite them to the IW Studio for several days, and allow them to play through the entire single player (and sometimes multiplayer) of the game. We do this throughout development. Why do we do this? Well, It's really a great asset when your developing the game as it allows you an honest, unbiased, outside perspective on the game. We're not looking so much for bugs and glitches, that's what the QA (testers) do, this is more for feedback on the gameplay and fluidity of the game. We have a camera set up in the room that records their reactions, as well a direct feed of what they see on the screen to two TV's in the designer's department. This allows us to sit around, watch how they react to certain moments in the game, if they get lost or confused at sections of the story, don't notice Voice over that tells them what to do, and get an overall gauge of how the game plays for you guys with a non-developer eye. Throughout the process we sit down with the player to gather feedback, found out what they thought of certain aspects of the game, and hear anything else they have to say on how we can improve the game. For a while now, almost daily we've been bringing in guys to test on the PC version of the game, recently bringing in a handful of US Marines to get their time testing out the PC version on Minimum Specs. For you PC guys, you know this is great news, as we're gaining momentum on zeroing in on some official min specs for the final release. In addition to the extensive kleenex testing we've been doing on the PC side, we've been heavily testing the multiplayer portion of PC around the office. We had a massive game going (about 64 players) on one of the smallest maps we had. It was insane. I admit, that one was just to see what happened, but we also loaded up some mods to test out some of the mod support functionality, PunkBuster support, and other PC specific features. In closing, next week we have some hardcore COD2 PC guys coming by from the Shock'N'Awe clan / servers to wreck havoc on the PC version of the game and help us kleenex. Lots of PC focused stuff happening right now around the studio. I'll keep you guys posted. /monthly_06_2011/post-3-130810201395_thumb.jpg /monthly_06_2011/post-3-130810222237_thumb.jpg
  17. Nov 5th
  18. Call of Duty 4: Modern Warfare FAQ Source: COD4 Forums Disclaimer: This game is currently in development as such this FAQ is subject to change and will be updated as new information is confirmed. Developer: Infinity Ward Publisher: Activision Genre: First-Person Shooter Official Site: www.charlieoscardelta.com # Online: Xbox 360 / PS3: 1 - 16 Players PC: 32+ Players Rating: Rating Pending Videos: Last Stand MP Perk HD (Gameplay) Deep Impact MP Perk HD (Gameplay) Double Tap MP Perk HD (Gameplay) Multiplayer Content Interview HD The Bog Rescue HD (Gameplay) Vehicle and Weapon Interview HD Evolution of Storyline Interview HD Military Advisor Interview HD Official Reveal Trailer HD Will there be Anti-cheat out of box? Yes, we will have Anti-cheat support for Call of Duty 4: Modern Warfare out of box. We have not announced which Anti-cheat system we will be using at this point however, but it will be available at launch. Will there be Mod Tools / Support? Yes, we do plan on releasing Mod tools and Mod support for Call of Duty 4: Modern Warfare, there may not be mod tools out of box however we are working to ensure that we have Mod tools and support as soon after launch as possible. Will There Be Http Redirect? Yes, Call of Duty 4: Modern Warfare will utilize Http redirect. I read about classes in MP, how does that work in COD4:MW? In multiplayer there will be five default classes each with a set weapons load out and three default Perks per class. There will also be the option to Create-a-Class which you can unlock through ranking up that allows you to customize your primary weapon, secondary weapon, grenade type, up to three perks, and accessories for your primary and secondary weapons (i.e. scopes, sights, camo schemes). What are Perks and how do they work? Perks are a new addition to multiplayer in Call of Duty 4: Modern Warfare, which act as special abilities to customize your character to your play style. These perks are broken up into three categories and are limited to only having three active at a time (one per category). There are a vast number of perks available, creating a unique MP experience every match with the large amount of difference combinations available. A new perk will be revealed each week, check the top of this FAQ in the VIDEOS portion for links to videos showcasing perks as they become available. What are the confirmed perks? We will be confirming new ones every week, so far we have confirmed: * Last Stand: Fall to the ground and pull out your pistol for one last chance to kill the enemy before dying. * Stopping Power: Increased Bullet Damage. * Juggernaut: Increased Health. * Martydom: Drop a grenade when you die. (Anti-Tbag Technology) * Endurance: Longer Sprint. * Deep Impact: Increased Bullet Penetration. * Double Tap: Increased Rate of Fire. Can Perks or other options be modified or disabled? Yes, server admins and players will have a large amount of config options to disable / enable as they see fit on their servers. Perks can be disabled and plenty of gameplay options can be modified. Server Admins and players will have a healthy config file to assist them. Will there be Ranking and how does it work? Yes, there is a ranking system in multiplayer. As you play the game you gain XP = Experience Points, the more XP you gain the higher you will Rank up. The Ranking loosely follows military Marine ranks although there are more ranks in the game than there are actual Marine ranks, so there will be multiple levels to each rank. As you Rank up you will unlock more and more weapons and gear to customize your weapon load out. This includes completely new weapons, new sights, new scopes, new grips, new camo schemes, and more. Will there be kill cam in Multiplayer? Yes, Kill-cam will be in multiplayer just like Call of Duty 2. Is Sprinting a new feature in COD4:MW? Yes, we have introduced Sprinting to both Single and Multiplayer. This is great for getting to cover quickly while underfire. In one of the videos I noticed someone stab someone, what was that? Yep, that is our new and incredibly awesome (if I do say so myself) Knife Melee. When things get crazy and you're within hand to hand combat distance, break out a lethal knife stab / swipe / lunge to take down the enemy with your knife. How many multiplayer gametypes are there, and are the same ones from Call of Duty 2 there? We're not announcing all the gametypes just yet, but we have brought back all the gametypes from Call of Duty 2 as well as introduced several new ones. The currently confirmed gametypes include: * Free-for-All (deathmatch) * Team Deathmatch * Capture the Flag * Search and Destroy * Headquarters * Sabatoge * Oldschool (no details available) * Domination (no details available) What is Hardcore mode? We've introduced a new realism mode for the hardcore players, which you can play along with any of the gametypes. So you can play all the gametypes either standard or Hardcore Mode. When playing Hardcore mode there is no HUD, and weapons do more damage (realistic damage). Can you throw grenades back in Multiplayer? Yes, you can throw grenades back in Single and Multiplayer. Can you cook grenades? Yes, you can cook grenades in both single player and multiplayer. Note: This FAQ is a work in progress. I'll be updating it as more information is confirmed and revealed. Thanks!
  19. Thanks for the info Yola.
  20. Gator replied to YoLaGringo's topic in Gaming
    The first set of 2 keys are gone... they said they will have more. What a ripoff
  21. Gator posted a gallery image in Call of Duty
  22. Gator posted a gallery image in Call of Duty
  23. Gator posted a gallery image in Call of Duty

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