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DeadRoach

Armory Member
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  1. Gator started following DeadRoach
  2. ifrit started following DeadRoach
  3. TigerHawk started following DeadRoach
  4. k_town started following DeadRoach
  5. Love the new map, Oasis. Been spending the past two days on a server that runs that map 24/7. Ran into Strobes while I was there, it was amusing to watch him make some of the kiddies rage when he killed them repeatedly.
  6. I've already played a few rounds. I'm already shooting faces with the M3 and Mac11. Had a nice running stint with the M249 where I got behind the entire enemy team, set my bipod, and mowed them down - I couldn't see from the tears, I was laughing so hard. I cannot use the Assault Rifles. I'm still good with Subs and shotties though - definatly feels like Firearms. LOL. I'm missing the Saiga 20k and Steriling something fierce though. Hope to run into you guys on some of the servers I frequent, I've been having a blast. It's making me consider bringing the old name back in honor of the game that got me into FPS multiplayer hardcore.
  7. Decaff is a monster. He and Deadly_AZN have been lowering my self esteem by killing me repeatedly lately. *laughs* But still, I can't complain. Been some seriously close games the past couple days.
  8. I used to watch this with my dad, who himself was a veteran of said conflict. Really opened my eyes to some of the crap he went through, and I walked away with a ton more respect of the man. Thanks for the link, Hogan. I've been thinking about this particular series a lot in the past month. It's gonna be nice to watch it again.
  9. Eh, yah. This doesn't sound all that impressive. When I heard about this mode I had first wondered if they were borrowing concepts from Unreal 3's Onslaught mode (Which I thought was pretty decent). But this... this is disappointing. But I guess I need to give them credit for at least attempting to make it look like they're selling games as a service instead of a packaged product.
  10. Very interesting, you guys mind if I pop my head in and check it out from time to time? Been kinda curious how this mode plays, but hate the idea of being stuck with pubs that have all the situational awareness of a deaf dog on vallium.
  11. I'm one of those who subscribe to "the universe is so vast, there has to be something out there" idea. Considering that fact, it's kind of silly to even consider we are the only ones here. It seems statistically improbable.
  12. Those who frequent the skies are now happy, there will be counter-measures against the tracer-darts now. It remains to be seen weither it will be included as part of the vehicle or only installed on those who take the "smoke screen" perk. Personally, I favor the latter. You'll notice the knife fix is actually reversing a change they made in the server client, remains to be seen if this will make knifing as easy as it used to be. At any rate, it's gonna be nice to be able to backstab people again. The rumour mill is stating that the M2 Carl Gustov will be taking another hit, but I can't confirm it. I speculate we might see a reversal of the changes to the AN-94 and M16A2 as many people opposed the changes both those guns got (changelog did say there was going to be weapon tweaks based on community feedback)
  13. Aye, everybody has noticed it. If you are close enough to smell the cheap vodka on the guy, the knife won't take. It seems to work better if you start the animation early while you are still approaching the guy, but even then it's not a guarantee. It's completely FUBAR right now.
  14. Thought you guys might be interested in seeing the hard numbers and a visual representation of how the patch affected your favorite weapon. The link provided after this is data pulled directly from the game engine itself. Red arrows represent a "buff" to the weapon, whereas blue arrows represent a nerf. You'll also notice that the attribute bars within the game do not match up with this data, which makes it seem as if the in-game interface is lying. Enjoy http://denkirson.xanga.com/722757523/bad-company-2/
  15. Well, they managed to fill up the server today, until a clan came in, team stacked, stomped everybody, then everybody including me got fed up and left ><
  16. I have to tell you, I definatly feel the hit the M16A2 took. It still handles very well at long range as long as you are disciplined at your shots, but I'm having a helluva time getting anything done with it at closer ranges. On top of that, the 40mm Shotgun I used to pack to help overcome the M16's CQC shortcomings took a hit too. I'm almost better off using the 1911 for anything 10 to 20 feet away. >< It's compelled me to switch to the AN94. That is one mean rifle. I predict that may be the next "no skill n00b weapon" as more people discover it. As for the LMG's - hasn't reduced the number of medics on the field, but it has certainly increased their weapon variety. As for the tracer darts - I predict that will get reversed quite quickly.
  17. That's isn't the end of it there mate. Tracer darts got a speed boost as well. It's now ten times easier to hit a chopper with a tracer dart. I played rush to test this and was able to effectivly turn my area into a "no fly zone". It's so terribly easy to hit choppers with tracers, I predict that the speed will be reduced back dont if pilots down learn to adjust (fly fast and fly high) and avoid them. I easily took down a dozen choppers this way today. It got to the point that the other team stopped using the chopper altogether, it's that crazy Overpowered. I predict we may see more chopper pilots using the smoke perk as a countermeasure.
  18. Definatly felt the hit on the CG. Played with it a bit to see what the new radius is like and it definatly took a noticable hit. I used to be able to land the rocket next to a window in order to kill the guy in the window. But now it's just a wounding shot. The damage radius seems the same, it's just the lethal radius has been reduced. Expect more people who use this as their primary to see more assists and less kills. I used the 1911 a bit today. People who are worried about it's nerf need to just chill, it's still a monster. The 40mm Nade launcher - holy cow, they really hit that one hard. Shots that would normally wound or kill me now do nothing. It still has it's moments as I saw one well placed one take out a cluster of 3 people in a corner, but it definatly requires considerably more aim to pwn with it. Had trouble adjusting to the M16 changes, though. Really couldn't get a streak going with it. As for shotgun slugs. Yah, definatly noticibly harder to get a kill shot at range. But still monsters at medium to short range.
  19. DeadRoach replied to Phrogg's topic in Gaming
    About time you've caught up *points to his own platnum star* Although, I believe I still need your dogtags. I know you have at least a couple of mine. *laughs*

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