November 17, 201312 yr Texture Quality - This is the detail and resolution of textures in the game. I believe the performance will depend a lot on system and vram memory. Texture Filtering - This is basically antistropic filtering. Lighting Quality - This affects visuals such as glare and bloom Effects Quality - This affects visuals such as explosions and smoke trails Post Processing - Not really sure what this affects because there are conflicting reports, but it is likely makes use of shaders and HDR Mesh Quality - The most important setting because it affects depth of view and clarity Terrain Quality - This is detail of the terrain and is probably related to polygon count, so this will be affected by memory and VRAM Terrain Decoration - This affects visuals such as trash flying, basically eye candy Anti Aliasing Deffered - This settings smooths out jagged lines Anti Aliasing Post - This smooths out textures Ambient Occlusion - One of my favorite settings because it adds light reflections and is really such beautiful eye candy especially on the Locker map, but it comes at a pretty hefty FPS cost The test setup is, 8GB DDR3, Gigabyte Windforce GTX 780, 1920 x 1080 @ 144Hz, Core i5 3570k, Windows 7, and the Dish map standing on a high point overlooking the entire map, empty server. The initial settings have resolution set at 130%, Weapon DOF off, Motion Blur Off Low Graphics Setting - 149FPS Medium Graphics Setting - 120FPS High Graphics Setting - 90FPS Ultra Graphics Setting - 66FPS Custom Graphics Setting with everything set to Low or Off - 148-150FPS What is weird is that the FPS was solid at standard settings, but once I introduced the custom setting, the FPS began to fluctuate. The following chart is in FPS Graphics Effect Medium High Ultra Texture Qual 140-149 139-140 138-140 Texture Filter 148-151 148-151 147-150 Light Qual 141-144 134-138 133-136 Effect Qual 147-149 148-150 153-155 Post Proc Q 145-150 125-127 127-128 Mesh Qual 144-146 142-144 137-144 Terrain Qual 148-152 147-149 147-150 Terrain Deco 148-153 147-149 145-150 Anti Aliasing Def 2X 118-119 4X 98-99 Anti Aliasing Post Low 142-145 Med 139-140 High 139-139 Ambient Occlusion SSAO 143-145 HBAO 122-144 Resolution Scale 25% 188-190, had the same FPS up to 100% resolution at 186-187FPS, 125% 155-156, 150% 115-116, 175% 90-92, 200% 72FPS Looking at the FPS numbers, there are some interesting trends, some solid FPS hits, and even one FPS hike! So, there could be some optimizations that my GPU has because there were some weird trends such as Texture Filtering staying roughly the same throughout all the settings, but the weird setting that I noticed was Effects Quality. As I increased Effects Quality, my FPS went up! At Ultra, the FPS increased 5 total FPS from the stock settings! I even ran this test at the end of the whole experiment and it was confirmed. So for now, this setting will forever be set to Ultra on my computer. The biggest FPS hogs were Light Quality at a modest 15FPS drop at Ultra, Post Process Qual at 21 FPS drop, Mesh Qual at 11 FPS drop, Anti Aliasing Deferred at 50 FPS drop, and the beautiful Ambient Occlusion at 26FPS drop. Another weird trend I noticed was that the FPS stayed the same between 25%-100% resolution scale, but then I noticed large drops in FPS the higher the percentage I went. So my system is going to stay at 100% resolution since it seems I'm not seeing any FPS difference the lower I go. I do want to test a few settings again when I get a chance on the same map and the server is full. I didn't test any of the settings together. For example, Texture Quality and Terrain Quality combined might severely impact FPS because of the huge VRAM hit. I would recommend to limit the following settings as they have a large FPS hit, Light Quality, Post Processing Quality, Anti-Aliasing Deferred, Anti-Aliasing Post, Ambient Occlusion HBAO (SSAO seems ok), keep resolution at 100% and under. It seems like the rest of the settings didn't really affect FPS all that much so I will be setting them to high, or Ultra. I will add to this post because there are a shit ton of grammatical errors and I'm trying to hurry as the kiddo just woke up, but here are some numbers for everyone to ponder. I will come back and add what happens when VRAM usage settings get added together.
November 18, 201312 yr Hi everyone! I thought I should mention that Field of View (FOV) also impacts performance to a great extent. The higher the FOV, the higher the impact on performance.
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