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BF1 Prise de Tahure Update Rolling Out July 20th

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Posted

Source:  EA Battlefield Forums

 

Quote

We are pleased to announce that the Battlefield 1 Prise de Tahure map and Base Game Update will start rolling out tomorrow. While access to Prise de Tahure map will be limited to Premium Pass owners or owners of They Shall Not Pass, the download is required for all Battlefield 1 players.

 

The Update will be automatically deployed to your platform on Thursday, July 20th across all platforms with the following downtimes:

PC: Multiplayer will be offline for 2h starting 07.00 UTC / 12.00 AM PT.

PS4: Multiplayer will be offline for 2h starting 9.00 UTC / 2.00 AM PT.

Xbox One: Multiplayer will be offline for 2h starting 11.00 UTC / 4.00 AM PT.

 

Update notes will be posted here once the Update is live. Be sure to check back once maintenance is complete.

 

Thank you for your patience and see you on the battlefield!

 

The Teams at EA/DICE

 

 

 

 

 

 

The new map is terrible in my opinion. It's like the smallest map in the game and no matter where you spawn, there will be someone shooting at you. Even the main bases are so close to the first flags. Constant grenade spam and people hiding in corners since it's a dark map.

Here's my problem with this July update - the latency soft lock option - Now I don't know what they mean by softlock, but my mate was kicked for latency from your server last night - he plays thru a 4G phone connect - he's rural. And I'm experiencing zoom pings myself - normal ping is in the 70s, but it will zoom to above 200 and I get the usual running in place, or others appear to be running in place. I warp. I barf. 

 

Here's the problem for me - my zooming ping may be fixable with my ISP but I can't do traceroutes to the game server COZ THERE'S NO FREAKING IP ADDY!

 

This update - Implemented a latency soft lock option where players with a ping higher than 100ms higher get kicked automatically. 

 

This appears to be a death nail for my buddy, tho. He gets similar ping on West Coast servers - above 100 - where he lives. The rest of our gang of 4 live in the midwest, and all of us get near or over 100 pings on West Coast servers.  I've been googling about the soft lock and latency, and I checked out the server settings - there is a server setting called lenient latency, but I believe that's the one about adjusting a player's high ping when there is a gap in latency between 2 players, ie, lag compensation. That's been in since .... June? the latency notice on the right that you see when your ping gets high?

 

Dice. Can't fuzz 'em, can't deal with them.  Read your BF forum post, Gator. Nuff said.

 

PS. found this in a twitter feed  - You are getting kicked when u r above for 10+ secs

 

above 100 for 10 plus seconds is a kick. Ok. Now I know that much.

I personally ping 120ish all the time to the TAC server because I'm on the west coast. We have the ping soft lock feature turned off for 100 ping.
  • Author
Here's my problem with this July update - the latency soft lock option - Now I don't know what they mean by softlock, but my mate was kicked for latency from your server last night - he plays thru a 4G phone connect - he's rural. And I'm experiencing zoom pings myself - normal ping is in the 70s, but it will zoom to above 200 and I get the usual running in place, or others appear to be running in place. I warp. I barf. 

 

As you can see ...we keep "Latency Lock" turned off.  If it were set to 100ms, you would see the server listed as a "custom" server.  We certainly appreciate you and your friends playing in our server, but the auto-admin stuff DICE has placed in their server software is beyond our control.

 

-Gator

 

server-1.thumb.jpg.7664e7380c6e632390ab1a1433badb3b.jpg

thanks for the replies. Yah. .. I'm writing it off to a one time experience. My mate and one other were at 100 or over last night thru 4 or 5 maps and never had a problem. 

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