September 13, 201510 yr The list is a tad bit redundant, as it is only copied from the gameME stats, and is not needed. Please refer to the gameME stats for a listing of members using the [TAC] badge. A current listing of clan members can be found here. If you are a clan member, and do not see your name here, please send a PM to ACS or myself and we will add you. You must also ask to be listed on The Armory Platoon for BF4, so click APPLY to join the platoon.
October 22, 201510 yr Battlefield 4 Fall update is in certification, releases later this month The Fall update is complete and should be released shortly. DICE has confirmed that the upcoming Battlefield 4 Fall update is in certification with Microsoft and Sony and should be released by the end of October. According to Axle' post, by the end of October. Which will be a nice bit of new content to make the time pass faster towards Battlefront's release!
October 25, 201510 yr Straight from CTE: Hi! We are once again hitting the big ol' reset-button and starting up work on our next patch: the Holiday Patch. This means we will work on our Classic map Dragon Valley (and a skeleton art team has been doing just that), to be able to bring you this first update today! GAME MODES & RELEASES Starting from today, we are focusing on a specific area of Dragon Valley 2015, based on the three focus game modes of the map: Deathmatch Release (10/15/15) - This is Noshahr Canal TDM Conquest Large Release (TBD) - Dragon Valley Rush "Large" Release (TBD) SERVER AVAILABILITY With a pretty darn tight schedule, we are limiting play on the game modes until we "re-release" them with their initial release. That means initially we will only run Team Death Match on the Dragon Valley map to get as much specific feedback as possible, and be able to lock this area of the map down for art to polish up! FEEDBACK So, what kind of feedback are we looking for? In general we are looking for feedback on things that seem incorrect, based on the original layout. Or just things that always annoyed you with that. We might not take these suggestions and make then reality, but we will listen to your input for sure! See you on the classic Battlefield! /David & Tompen For direct questions, use twitter: https://twitter.com/tiggr_ https://www.reddit.com/r/Battlefield_4_CTE/comments/3owo5v/holiday_patch_deathmatch_release/
October 26, 201510 yr https://eaassets-a.akamaihd.net/dice-commerce/battlefield4/topstory/prod/20151026-01/20151026_BF4_fallupdate_downtime.jpg [eaassets-a.akamaihd.net] We are pleased to announce that the Battlefield 4 Community Operations DLC & Fall Update will start rolling out tomorrow morning. For the Fall Update, expect a slew of improvements to a variety of weapons, vehicles, classes, team/objective play, and much more. As previously announced, the Battlefield 4 Community Operations DLC will be a separate download from the Fall Update. The Community Operations DLC will include a new map, Operation Outbreak. Learn more about Community Operations with these six quick facts http://battlelog.battlefield.com/bf4/news/view/six-quick-facts-about-battlefield-4-community-operations/. [battlelog.battlefield.com] The Fall Update will be deployed on Tuesday, October 27th across all platforms with the following downtimes: • PC: Multiplayer will be offline for 1h starting 08.00 UTC / 1.00 AM PDT. • PS4: Multiplayer will be offline for 1h starting 09.00 UTC / 2.00 AM PDT. • Xbox One: Multiplayer will be offline for 1h starting 10.00 UTC / 3.00 AM PDT. • PS3: Multiplayer will be offline for 1h starting 11.00 UTC / 4.00 AM PDT. • Xbox 360: Multiplayer will be offline for 1h starting 12.00 UTC / 5.00 AM PDT. The Community Operations DLC will be available for download according to the following schedule: • PC, Xbox One & Xbox 360 at 12.00 UTC / 5.00 AM PDT on October 27. • PS4/PS3 for EU at 17.00 UTC / 10.00 AM PDT on October 27. • PS4/PS3 for NA at 01.00 UTC on October 28 / 6.00 PM PDT on October 27. • PS4/PS3 for JP & Asia at 08.00 UTC on October 28 / 1.00 AM PDT on October 28. Patch notes will be posted here once the Fall Update is live. Be sure to check back once maintenance is complete. Thank you for your patience and see you on the Battlefield! Fall is coming, and so too is the Battlefield 4 Fall Patch. It’s a big one, with changes to game modes, sight improvements, modified player movement, and a “massive” final fix list, and it’s expected to be here by the end of the month. Battlefield 4 Live Producer David Sirland said in the announcement of the forthcoming patch that there have been fewer updates than usual on the Community Test Environment because developer DICE has been focused on stabilizing and finalizing the build. The certification process has now begun on “several” platforms, however, and the hope is that it will be ready to go live by September 30. The Fall Patch will also roll out Teamplay Initiative, which aims to encourage the players to go after objectives and not just go after kills. Below is list of highlights from the patch that DICE released as posted on the Battlefield Blog. Game modes Rush (All base game maps except Dawnbreaker), Obliteration, Capture the Flag, and Carrier Assault. Added the Obliteration Competitive sub-game mode Sight Improvements Close & Medium range sight reticles no longer affected by weapon firing animation, AKA “Visual Recoil” Improved visibility for red glowing reticule pieces against bright backgrounds Player Movement Now almost identical to BF3 movement – with BF4 animation sets Dampened third person hit reactions for player head HUD clarification pass De-cluttered and made customizable a plethora of HUD options to make BF4 look the way you want it to (within reason) Revive mechanic Made revives much more robust, easier to understand with new UI art and included a new “fully charged” paddle sound. “Netcode” Lowering the setting for how much time difference is allowed when damaging other players (addressing trade kills and behind cover kills where high pings are involved) An automatic High Frequency Update setting is now the default for all users Added High Frequency update support to PlayStation 3 and Xbox 360 platforms Additional improvements to bullet damage delays between clients compared to Netcode Patch Weapon attachment changes Muzzle Brake: Reduced the overall impact of this attachment. Both its positives and negatives have been reduced Heavy Barrel: Lowered the buff it gave to minimum moving spread and moved some of that bonus into reduced spread increase. Should be a good option for longer range tap firing Lasers: Small buff to standing hip-fire accuracy Weapon changes. Note that this list contains an excerpt – the upcoming patch notes will have a detailed list. Bullet velocity increases: Improved bullet velocity for Slugs and nearly all suppressed weapons. Selectively improved base velocity for weapons that were too slow for their intended range Damage Model: Many weapons have had their maximum and minimum damage adjusted slightly. It may take 1 extra bullet to kill at extremely close engagements and long range combat Trigger Delay: Removed from all revolvers Adjustments to slower rate of fire weapons to make them easier to use at longer ranges vs higher ROF weapons Carbines and PDWs now have unique bullpup modifiers that give improved bonuses over the rifle counterpart Ammo: Gave more ammo to the weapons that were short a mag compared to their counterparts DMRs: Audio when being shot at by a DMR has been improved SKS and M39EMR no longer allow you to hold breath Grenade capacity lowered and resupply times increased.
October 26, 201510 yr It’s been a long road for the Community Map Project, and the Battlefield 4 community has been involved every step of the way. It’s been a long road for the Community Map Project, and the Battlefield 4 community has been involved every step of the way. Tomorrow, you’ll be able to experience the final product – Battlefield 4 Community Operations is rolling out on October 27, and includes Operation Outbreak, the map you had a hand in creating. The Battlefield 4 Fall Update will be releasing on the same day, but Community Operations will be a separate free* download available from the Origin My Games tab and the PlayStation PS Store and Xbox Marketplace. Can’t wait that week? No worries, if you want to see what sort of battles you’re in for in the upcoming DLC, check out this incredible trailer created by the immensely talented Two Scotsmen. [youtube.com] Haven’t seen The Two Scotsmen’s videos? You should definitely check them out. The channel includes some absolutely brilliant cinematic trailers showing off Battlefield 4 and Battlefield Hardline at their absolute best. *REQUIRES BATTLEFIELD 4 FULL GAME ON APPLICABLE PLATFORM.
October 29, 201510 yr battlefield IS vehicles, always has been, if people dont like the vehicles maybe they should play COD instead...LOL dont take it seriously, its just a game
October 29, 201510 yr battlefield IS vehicles, always has been, if people dont like the vehicles maybe they should play COD instead...LOL OOORAH you tell him
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