April 25, 200322 yr Here are a few draft rules I have come up with. Please give your input THE ARMORY SERVER RULES (Draft) Section 1: Map Exploiting Players will not: - Climb onto hills, cliffs, buildings, or any high-elevated areas where the opponent does not have a reasonable opportunity to counterattack. - Enter spawn areas to kill newly re-spawned players; thus preventing them from having a fighting chance to get oriented, take cover, or maneuver into battle - Place artillery markers in or near spawn areas where the explosion kills newly re-spawned players; thus preventing them from having a fighting chance to get oriented, take cover, or maneuver into battle - Prone-over and stab a teammate to gain altitude (levitating) that would cause an unreasonably advantageous midair vantage point
April 25, 200322 yr Cool. Just oughta spell out what a "reasonable oppourtunity to counterattack" is.
April 25, 200322 yr or near spawn areas finally...red should be able to get out of their spawn in rubble...no motars near spawn!
April 25, 200322 yr Author -Jedi Kywalker]I think point 1 is too inconclusive.Every map differs in things you can do there and exploits you can achieve. Thus for every map shoould be seperate dos and donts. Current form will let to many misunderstandings and worse things.... Well, the problem here lies in the fact that there are hundreds of maps, and having each map charted by location would not be practical. We need a generalized statement that would be all-inclusive to cover any situation that may arise. If you have a better statement that would better explain the rule, and would meet the criteria, please define for us. I think we all know the maps well enough that we can agree on most of the hard to shoot at areas, so this should not be a major problem. If a player feels the area should not be "off-limits", he can send in a request to info@fa-thearmory and get a ruling on that area.
April 25, 200322 yr Author Cool. Just oughta spell out what a "reasonable oppourtunity to counterattack" is. - Climb onto hills, cliffs, buildings, or any high-elevated areas where the opponent does not have a reasonable opportunity to counterattack. EXAMPLE: On the map "ps_sandblast", players climb on top of the buildings at the spawn area where opponents have a difficult time seeing the player. There is only a small portion of the players body mass that is visable to the opponent (about 3-5 %). This makes it almost impossible to effectively shoot at.
April 25, 200322 yr aww come on thats a legitimate one, on sandblast. you can shoot them, there head is CLEARLY visible, and with a quick triggerfinger it is fine. If the mapmaker didnt want you up there, why would he make textures, possible spots to fall down and that height?
April 25, 200322 yr so people have to have a certain amount of frames per second to do certain things. Oh.....man i cant do alot.
April 25, 200322 yr -Gator]Players will not:- Climb onto hills, cliffs, buildings, or any high-elevated areas where the opponent does not have a reasonable opportunity to counterattack. now i cant do anything anymore. this game is all rules no fun :evil: ugh what happened to "If it came with the game...you can use it" :?
April 25, 200322 yr -Macgyver]What about maps that you MUST get to the spawns to capture them?!!! isnt that like all maps? lol
April 25, 200322 yr Author -Macgyver]What about maps that you MUST get to the spawns to capture them?!!! You did not read what it said Mr. Mac...I will highlight it again for those who may be "Forum challenged" - Enter spawn areas to kill newly re-spawned players; thus preventing them from having a fighting chance to get oriented, take cover, or maneuver into battle ok, maybe it should read... - Enter spawn areas to kill newly re-spawned players; thus preventing them from having a fighting chance to get oriented, take cover, or maneuver into battle. Players may, however, enter the opponent's spawn area with the intent to capture the point, or to end a game when the opponent no longer has reinforcements
April 26, 200322 yr me and klif will be pretty sad. but you would have to define helmit camming as an exploit wouldnt you?
April 26, 200322 yr FINALLY!!!, thank you Gator. This map exploiting is getting WAY out of control. It used to be one or 2 people every few maps would exploit. It seems like lately there are many players exploiting on EVERY map. I wish that players that know how to exploit maps would NOT show others how to do it. We all know who the king of exploits is. Not only does he exploit but he shows his whole team how to do it. I don't understand why players can't just play the map the way it was intended to be played. Maybe I just don't get it or something. It ruins the game for everybody else that wants to play fair. "Climb onto hills, cliffs, buildings, or any high-elevated areas where the opponent does not have a reasonable opportunity to counterattack" The only problem I see with this wording is that it can be interpreted in different ways. It's to vague. I think it will only lead to arguments and problems. I think the only way it's going to work is to not allow and cliff or roof exploits of any kind. That way it's cut and dry. Just my opinion.
April 26, 200322 yr -Kamikaze]This can all be covered in one simple sentenceNo Exploits, PeriodExploit and you're gone
April 26, 200322 yr -Jedi Kywalker]I think point 1 is too inconclusive.Every map differs in things you can do there and exploits you can achieve. Thus for every map shoould be seperate dos and donts. Current form will let to many misunderstandings and worse things.... For point #1 you should add, "if you have any questions, the admins will help you." (or something)and I think you should add that you should throw grenades into the spot where the opposite team spawns (not the area or building, but that exact spot.)Just my opinion.
April 26, 200322 yr i was like to mac: but but im the queen of exploits and now i cant do anything so he said well you can go find more exploits but just not use them on ta server.
April 26, 200322 yr -Gator] - Climb onto hills, cliffs, buildings, or any high-elevated areas where the opponent does not have a reasonable opportunity to counterattack. EXAMPLE: On the map "ps_sandblast", players climb on top of the buildings at the spawn area where opponents have a difficult time seeing the player. There is only a small portion of the players body mass that is visable to the opponent (about 3-5 %). This makes it almost impossible to effectively shoot at.For me, there is not a problem if only 3 or 5% of the mass appear only : in sniper i hit the head each time if they dont move !I have tested that in TAC with Commando and my son in sniper vs sniper !The result is egal ! But with machine gun in the roof, it is a little bit to hard... But possible !Egidio.PS. Sometime i shot only the foot or leg when they are in prone too and they die too when i hit this parts only !
April 26, 200322 yr Author -Kamikaze]This can all be covered in one simple sentenceNo Exploits, PeriodExploit and you're gone You must define the exploit, and it must be well understood and consistent. I'm afraid it is not that easy. It would be to subjective and interpreted differently by every player and Admin, and would seriously lack in true objectivity. 8)
April 26, 200322 yr How bout we all quit Firearms and play board games instead? I'd like to see someone try to exploit on Shoots and Ladders.
April 26, 200322 yr yes...I do believe that sums up one of the chances...I do believe when they first created the maps...like river and sandblast...they never actully INTENDED the players to climb up on the cliffs...the cliffs are there to make the map a kinda "closed circuit". So I guess from now on...no exploiting of any kind is the rule
April 26, 200322 yr -Malakian]How bout we all quit Firearms and play board games instead? I'd like to see someone try to exploit on Shoots and Ladders. I'd just use the parachute exploit to fly around the board. :mrgreen:
April 26, 200322 yr -BornToDie] - Climb onto hills, cliffs, buildings, or any high-elevated areas where the opponent does not have a reasonable opportunity to counterattack. EXAMPLE: On the map "ps_sandblast", players climb on top of the buildings at the spawn area where opponents have a difficult time seeing the player. There is only a small portion of the players body mass that is visable to the opponent (about 3-5 %). This makes it almost impossible to effectively shoot at.For me, there is not a problem if only 3 or 5% of the mass appear only : in sniper i hit the head each time if they dont move !I have tested that in TAC with Commando and my son in sniper vs sniper !The result is egal ! But with machine gun in the roof, it is a little bit to hard... But possible !Egidio.PS. Sometime i shot only the foot or leg when they are in prone too and they die too when i hit this parts only !That i wrote is when i am onto the ground not in exploit map ! (It is hard to make that for me : i dont know how and where ?).But i see one time in the River map, a blue who was onto the green top part of the map in front of the red barn !!!! And easy to kill him too after the surprise when he killed you in your back !All TA dont use this exploit map but more foreign of the TA Clan will do !Egidio.
April 26, 200322 yr I see some TA members telling players that there are NO exploits aloud already. As much as I would like that to happen, nothing has gone into effect yet. Per Gator.
April 26, 200322 yr -Klif]please do, slovike. Well, as I see it. Yes Exploits are in the game..My belief is if thats an intended use by the map creator it should be allowed. But if its a glitch and is forced apon using yourself or other player(s) help to acheive. I believe thats exploiting. If the map provides a way to get there (Example: a Ladder to a roof) then you may use it but if you have some way of using other means that are not normally provided. It shouldn't be allowed.Basically out of all the Jargon, I said "Only if the map maker providing means to get there; Can it be used."
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