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sd_nortex

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yes do tell :D im dlin now!-G
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I'd kinda like to know to. its nearning my bed time :D
LOL bed time lol..... ummmmmm....... do we have to rename it to sd_nortex or just leave it as what it is?-G
1230? good for me at least-G
  • Author
ok, 1230 has come and gone...or were u talking pm? oh well, its close to 1 am. my bed time. please give some feed back. the most important fix is done, the killing at 0 reins.please delete all previous versions of nortex. The final version will be named sd_nortex_reboot.
OKi played the first version that Gator put up and i am now gona share my thoughtsthis is a GREAT map!i liked all the diferent paths made for a pretty fast paced flowbut it seemed like you could also set up camp with a MG or snipe fairly well from a few placeswhen we ran it i think the server was full and it still didnt seem overcrowded,which was great bec like i said the pace of the game wasnt slow or anythinggood size and lots of places to goesp acess to uper levels are a HUGE plus(at least to me) in making it seem realona comical note i LOVED those bandages that you put on top of a box that you could ONLY reach by going through the air duck. got a good chuckle out of that every time i looked at itloved the way it looked and "felt" and im sorry but i was to busy having fun with it to pay much attention to sounds :oops: if theres any one thing that i would say negative about it would be that it seems a bit more chalenging for blue to cap than red(but that might just be me i usualy play red anyway :twisted: :wink: )but you cant have everything and i dont think thats a HUGE problem or anythingboth spawns are fairly large?, open and unprotected this is good and badwhere does spawnkiling/camping start? and YAY no 20min "last stands" in protected spawns :roll: all in all i would say this is a great maplarge props and many thanks to richei 4 a job well done IMHO :oops: ;)
  • Author
The main problem with the balancing is that the blue spawn further away from their entrances, whereas red is right there. i've reworked the red spawn so that they spawn further back and behind cover.that bandage....ur talking about the one in the stair well right? didn't realize that u could only get it from the air duct. i'm gonna leave it though, since there are plenty of others ;)I tried to think of all the places one could setup snipers or mg's, then tried to make it so that they could be taken out easily enough. as for the objectives, all 4 are in the open, more so on the blue side. both sides can be capped from the entrances so there's no need to hang around the spawns. i'm gonna move the blue spawns around abit, so that everyone is not spawning in the same area. going to do the same with the red side. might have to make a whole new area for that though.I'm glad you enjoyed it and appreciate your comments. check out the latest version. gator uploaded it earlier, so i guess its just a matter of changing the map to sd_nortex_reboot_1
OK I just downloaded it and ran around by myself and it looks GREAT. Can't wait to play it on a full srever! Lots of ways to go, VERY interesting indoor areas with great lighting, and actual clip brushes in a FA map OMG!!! Overall an awesome job!Yes, the spawns seem too close to objectives, and I guess this is true of any FA map with open air reapawns and objectives, but artillery lamer + unadmined server = massive spawnkills and caps. Thats something to think about if you rework the spawns to be further back, give the sd_ objects some cover to make them harder to cap and a +1 rein boost, maybe in blue area inside a boxcar like the one that has the open door, and the red area ins't a big deal to cover and add lights. Also 2 other things to pick on :p :)1- What's with the walk-through vent covers??? It freaked me out when they wouldnt break. I was like "DIE VENT DIE #$*" and shot 70 clips at it LOLOL :p 2- Clip brushes over the boxcars. Make sure they match the edges of the cars, or a little over them, and PLEASE extend them all the way to the sky, they are very short and easy to get on top of. P.S. Random has NO SKILLS ;) :( Sprint jump from the stair railing and you're on the box easy :( :(
  • Author
Breakable vent covers i can do, no problem there.There's 1 clip brush that extends over the length of the cars. People can still get up there? how? I'll still extend them up abit more though.The blue area can't really be reworked without a lot of trouble. although i think i know a way to reduce the morter attacks. The red spawn still has some options. I've been goin through some ideas but the main problem is the objective locations. I was tring to make it easy enough to defend but not hard enough to cap. The blue crates i'll move though.as for spawn camping and whatnot, theres not a whole lot i can do about that. its something thats present no matter what map your one. All i can do is just make it as hard as possible to do ;)
i think i have gotten teh closest to the menkey in this map than any other map. ;) jumpin on light post = winnar-G
  • Author
Ok, just a quick update while this thing compiles.both spawn areas have been changed so that they either spawn further away or have more obsticles to get there.The blue side now has an overhang to prevent a little of the morter attacks. Red's spawn has a whole lot more cover now and a few more spawn points spread out. The blue objectives have been moved inside train cars (1st train set, 1st and last cars i believe).The air duct vents now break when u go up to them. The clip brushes on top of the train cars have been extended, not all the way the sky, but aways up so that you shouldn't be able to get up there anymore.thats all for now.
  • Author

Just some pictures of the new areas

 

first, the blue spawn addition

 

http://www.the-fentons.com/zanesmaps/nortex/screenshots/4.jpg

 

http://www.the-fentons.com/zanesmaps/nortex/screenshots/6.jpg

 

and a pic of the red area

 

http://www.the-fentons.com/zanesmaps/nortex/screenshots/5.jpg

I've dl and tried it by myself ;) I like it different ways to go but I do find that red does have a better chance at getting the crates since they are almost side by side unlike the red crates. I also notice a problem in the red spawn area I took a screen shot where I'm standing in front of something but I can't see it nor can I walk through weird? :? I drew a box to where this problem is so you know where I'm talking about. :(

 

sd_nortex_reboot_1_something_missing_here.jpg

  • Author
That container is no longer there so you don't have to worry about it. Read the post above yours. You'll see that i redid the cover aspects in the red spawn and moved the objectives for the red team into train cars ;)So all is well.I'm not seeing the problem in that picture? are u trying to say that you can't walk up that crate without being stopped like if there was a clip brush there? Well it doesn't matter since it doesn't exist :(
ok I see what you have done. Looks like the problem is fixed. I guess this is the newest version? I have the sd_nortex_reboot_1 version the one with the problem I mentioned. I guess I have to get the new improved verion with the red's objective in train cars. ;)
  • Author
Well don't worry, ur not left behind. that version hadn't been releassed
Gator came on tonight and we played it again. Awesome job buddy, I really enjoyed that map.
Kol_Klink]Gator came on tonight and we played it again. Awesome job buddy, I really enjoyed that map.

Aww you guys played it and I missed it again :cry:
  • Author
Damn, i missed it again.oh well. I'm making the final changes and compiling.I've added some noclay zones to the spawn areas as a little extra protection. Changed a route in the red werehouse. The lighting has been changed somewhat, some lights are brighter while others have been lowered. I've moved around some of the blue spawn points so they spawn closer the exits. Also added some more bandages in some camping spots.Should have another version out today sometime.ok, now i've gotta get back the syracuse game. temple's kickin their ass
  • Author
Ah, the final update for this version.Things done: The dohicky over the rail cars might be gone. i'm testing an alternative. "Blow This Up" sprites are now over the objectives. I don't want anyone else to ask the stupid question "where's the blue objective?" again Certain lights have been re-added Thats about it. Had a major problem that had to be solved before i could move foward. Its solved, i'm doing a compile right now as i type this in. A new version could possiblem be up tonight.
  • 6 months later...
  • Author

sorry for bringing this back up, but...

 

CALLING EVERYONE WHO DOWNLOADED NORTEX_REBOOTED, RELOADED OR LOADED. COULD SOMEONE PLEASE SEND ME A DOWNLOAD LINK FOR IT?

 

Thankyou

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