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Good looking game!

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Is that going to be an MMO? That looks like my kind of game... tons of space, lots of open areas... makes for some excellent tactical sniping MWAHAHAHAH!

Its actually not a bad game if you had played Operation Flashpoint in the past.

 

The game's biggest problem is in its Netcode for multiplay, there is alot of jerkiness and warpy movement when online.

 

As far as the single player campaign and multiplay goes, This is a simulation guys, not an arcade shootem up like BF2 and Bf2042 are.

 

So if you're expecting a bunch of bouncy rambo bs and fast action, this isn't your game.

 

The way it plays out is more of a tactical shooter, and you will be guaranteed to see alot more camping than you will assaulting.

 

As far as graphics go, its decent enough for todays games, just nothing too fancy such as Normal mapped textures and amazing textures, its very plain in this respect, but fancy graphics weren't the goal of this simulation.

I was downloading the demo yesterday but my comp froze for no apparent reason, so I am going to have to re-download it :/

i played OpF in the past, only thing i really didnt like was the inability to do much with the choppers in the way of freedom..

 

anyone who played it will remember the Tower crane choppers lol

I purchased this game on day one; certainly not disappointed.

 

If you come into ArmA expecting a BF2-esque experience, you're going to be thoroughly disappointed. It's not at all like BF2. Very much unlike BF2, CSS, and pretty much any FPS I can think of, military tactics are very near to essential.

 

I recall one multiplayer game where there were T72s on pretty much every street -- The streets were tic-tac-toe-y, so it looked like "#" except more vertical. So the T72s were on the ones going west-to-east, on the east side, facing west. Well, we had to get across the city, north, and we couldn't exit the city becuase... well... we were already in there. No sense in pulling out when the edge of the city was right there anyway. So we did what was clearly the best choice here; we requested air support. So we're hunkered down, hiding behind underneath this canopy of a building (HDR pourin' through, mind you. It looked sexy) and waited until we got the OK from command to move on.

 

So we're sitting there, it's like 3 of us, and we're waiting... and waiting... and waiting. By this time, it must have been 5 minutes or so, we're like, "Should we move?" and we're starting to get anxious. So I'm chit-chatting with my buddies, who, by the way, were very cooperative. One watched west, other watched south, while I watched east (the north was where the building was. No sense in staring a building wall).

 

Anyway, so we're anxious and completely unalert when this bloody OPFOR guy comes barrelling around the corner and, at the EXACT same time, I hear this crack -- you'd know the sound if you've ever heard it: clearly an SVD shot -- and I hear the bullet impact the wall beside me, then hear the "boom" of the gun off in the distance. (Bullet ballistics are SO sexy in ArmA. I can't rave enough about them. Oh, by the way, you see explosions before you hear them; you hear the bullet before you hear the gun... things like that really make the game worth playing.)

 

So I take the guy out -- the one who came around the corner -- with a few bursts of fire, exchanging shots with him, clearly alerting every OPFOR in the city that we're here if they didn't know already. As I look over (free-look FTW), I see that my buddy got hit by the bad guy's spray. Now we have a guy who's injured in his leg, which means he has to prone-crawl everywhere, and we're in no-no zones. The city was far from clear. (I'm guessing, by the way, that the sniper either decided to not give his position away again or was taken out by some troops on the outskirts of the city or something).

 

Moral of the story: Keep a medic with you. Anyway, so the air support came, then took small-arms fire, causing a fuel leak, crashed, took out a few buildings, and we all died as a result.

 

Communication is key in this game, and there are plenty of maps (I should call them missions; there's only one map) where vehicles DO NOT respawn so intelligence is a necessity. You can't be wasteful with vehicles, ammo, or anything else.

 

---

 

I'll sum everything up: This game is fantastic. If you're in bushes, and you're far enough into that bush, you are concealed. It's not like BF2 where you stick out like a sore thumb despite being concealed; you are VERY difficult to spot. I've had plenty of occasions where I've taken fire and tracers were the only way I could see the bad guy.

 

The place this game falls short is sounds. Sounds are just a mess, rather unrealistic. BUT this is fixed by Realism Add-ons or things like that, and there are already plenty of them out there.

 

For the record, the demo is not a very good indicator of the game (despite what I've said in other ArmA threads, I no longer would suggest picking up the demo to judge the actual game off of, it'd be more a "is this the type of game I would play?" kind of playtest).

 

If anyone here plays, send me some messages on XFire or something. I'd love to get together and go door-to-door lookin' for those baddies hidin' in Paraiso or somethin'. :]

 

EDIT: Holy wow that's a long post.... I got carried away. T.T

 

EDIT of EDIT: http://www.thearmory.cc/forum/showthread.php?t=17713 / http://www.thearmory.cc/forum/showthread.php?t=15004

Its actually not a bad game if you had played Operation Flashpoint in the past.

 

The game's biggest problem is in its Netcode for multiplay, there is alot of jerkiness and warpy movement when online.

 

As far as the single player campaign and multiplay goes, This is a simulation guys, not an arcade shootem up like BF2 and Bf2042 are.

 

So if you're expecting a bunch of bouncy rambo bs and fast action, this isn't your game.

 

The way it plays out is more of a tactical shooter, and you will be guaranteed to see alot more camping than you will assaulting.

 

As far as graphics go, its decent enough for todays games, just nothing too fancy such as Normal mapped textures and amazing textures, its very plain in this respect, but fancy graphics weren't the goal of this simulation.

:) -LOL, so what you are saying is it is not like a flash game where you equip your voss, point and click to kill an opponent when he pops up, then hit space over and over to "evade" enemy fire :D :D:D:D:D:D...some one has to make that, call it...

 

Batlfeeld:Twentyone-fortyNoobz

 

0nly teh 1337 serv1ve...

 

:)

I tried the Demo sometime ago, and it was so laggy that I found it hard to play. I previously purchased Operation Flash-point a few years ago, and it was laggy as heck also. I actually gave my game away. Arma has great potential, but it may be a few years till they get something that can run decently.

 

Just my two cents. :D

Im still in training but ill play with ya Biscut. :D :D

zomg... you better be serious.

 

Some of the missions they're putting out now are SOOO good. So, if you have my XFire, AIM, or any other messenger, hit me up. We'll get in Vent and work some stuff out. =)

 

If I'm not busy on WoW or somethin', I'll totally play almost any time of day. ^^;;

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