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RogueSteward

Moderator
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Everything posted by RogueSteward

  1. Surround sound might be pretty cool!
  2. Nice computer build! That's practically Alienware quality components or better. She's lucky to know you. It's good to know I'm not the only one doing coworker computer builds.
  3. This expansion pack must've really been buggy for EA to hold it back this long. Carrier Assault sounds really fun
  4. I thought about this when I bought a bag of frozen nuggets today, oh well, my daughter and I love processed food! Nothing beats making your own nuggets with fish or chicken and tempura batter though, just takes too long!
  5. Pleased to meet you!
  6. There is a 3 step fix (Thanks to Gator for figuring it out) that resolves some of the problems we face when we aren't able to play the game. This 3 step fix has worked for me when: I updated the game and started getting crashing, 3 step fix, no more crashing! Game wouldn't start at all, 3 step fix, working perfectly, Random intermittent crashing, 3 step fix helps It may work when having other problems too, so don't hesitate to try it out when the game won't work right. Steps 1) Repair the BF4 Installation. Open up Origin. Right click on Battlefield 4, and select "Repair Install". This will take around 5 minutes. 2) Run PunkBuster Setup. Head over to the Armory Server Status Page, http://www.thearmory.cc/page/server_status.html, and click on the link "PBSetup Update Tool". http://www.evenbalance.com/index.php?page=pbsetup.php Download PBSetup , run it, follow the steps. 3) Run PunkBuster Services. Get on the Armory Server Status Page again, and click on the link "PB Services". http://www.evenbalance.com/index.php?page=pbsvcfaq.php Download and run PB Services. That's it! Hopefully it solved your problems. If not, there is another crash fix, check this link for the details
  7. Texture Quality - This is the detail and resolution of textures in the game. I believe the performance will depend a lot on system and vram memory. Texture Filtering - This is basically antistropic filtering. Lighting Quality - This affects visuals such as glare and bloom Effects Quality - This affects visuals such as explosions and smoke trails Post Processing - Not really sure what this affects because there are conflicting reports, but it is likely makes use of shaders and HDR Mesh Quality - The most important setting because it affects depth of view and clarity Terrain Quality - This is detail of the terrain and is probably related to polygon count, so this will be affected by memory and VRAM Terrain Decoration - This affects visuals such as trash flying, basically eye candy Anti Aliasing Deffered - This settings smooths out jagged lines Anti Aliasing Post - This smooths out textures Ambient Occlusion - One of my favorite settings because it adds light reflections and is really such beautiful eye candy especially on the Locker map, but it comes at a pretty hefty FPS cost The test setup is, 8GB DDR3, Gigabyte Windforce GTX 780, 1920 x 1080 @ 144Hz, Core i5 3570k, Windows 7, and the Dish map standing on a high point overlooking the entire map, empty server. The initial settings have resolution set at 130%, Weapon DOF off, Motion Blur Off Low Graphics Setting - 149FPS Medium Graphics Setting - 120FPS High Graphics Setting - 90FPS Ultra Graphics Setting - 66FPS Custom Graphics Setting with everything set to Low or Off - 148-150FPS What is weird is that the FPS was solid at standard settings, but once I introduced the custom setting, the FPS began to fluctuate. The following chart is in FPS Graphics Effect Medium High Ultra Texture Qual 140-149 139-140 138-140 Texture Filter 148-151 148-151 147-150 Light Qual 141-144 134-138 133-136 Effect Qual 147-149 148-150 153-155 Post Proc Q 145-150 125-127 127-128 Mesh Qual 144-146 142-144 137-144 Terrain Qual 148-152 147-149 147-150 Terrain Deco 148-153 147-149 145-150 Anti Aliasing Def 2X 118-119 4X 98-99 Anti Aliasing Post Low 142-145 Med 139-140 High 139-139 Ambient Occlusion SSAO 143-145 HBAO 122-144 Resolution Scale 25% 188-190, had the same FPS up to 100% resolution at 186-187FPS, 125% 155-156, 150% 115-116, 175% 90-92, 200% 72FPS Looking at the FPS numbers, there are some interesting trends, some solid FPS hits, and even one FPS hike! So, there could be some optimizations that my GPU has because there were some weird trends such as Texture Filtering staying roughly the same throughout all the settings, but the weird setting that I noticed was Effects Quality. As I increased Effects Quality, my FPS went up! At Ultra, the FPS increased 5 total FPS from the stock settings! I even ran this test at the end of the whole experiment and it was confirmed. So for now, this setting will forever be set to Ultra on my computer. The biggest FPS hogs were Light Quality at a modest 15FPS drop at Ultra, Post Process Qual at 21 FPS drop, Mesh Qual at 11 FPS drop, Anti Aliasing Deferred at 50 FPS drop, and the beautiful Ambient Occlusion at 26FPS drop. Another weird trend I noticed was that the FPS stayed the same between 25%-100% resolution scale, but then I noticed large drops in FPS the higher the percentage I went. So my system is going to stay at 100% resolution since it seems I'm not seeing any FPS difference the lower I go. I do want to test a few settings again when I get a chance on the same map and the server is full. I didn't test any of the settings together. For example, Texture Quality and Terrain Quality combined might severely impact FPS because of the huge VRAM hit. I would recommend to limit the following settings as they have a large FPS hit, Light Quality, Post Processing Quality, Anti-Aliasing Deferred, Anti-Aliasing Post, Ambient Occlusion HBAO (SSAO seems ok), keep resolution at 100% and under. It seems like the rest of the settings didn't really affect FPS all that much so I will be setting them to high, or Ultra. I will add to this post because there are a shit ton of grammatical errors and I'm trying to hurry as the kiddo just woke up, but here are some numbers for everyone to ponder. I will come back and add what happens when VRAM usage settings get added together.
  8. Just ask Ding, Decaff or Gator to map DJ a bit next time you play and see if they can set the next map you want to play! When I get online just ask me and I'll set the next map to one you want. Hopefully the server will stop crashing soon
  9. Hey Catdady good to see you again! I can't wait to get back on and play!
  10. It's rubber banding lag. Feels like an overtaxed server lag.
  11. Thanks for all the admin work Gator. The server has been rubber banding as of 7pm MST and a match before pretty badly.
  12. My specs are worse than your and I can run it. Try cleaning out old programs, drivers, etc. backup files and maybe reinstall the OS
  13. I'll preload it today! I should be able to play right after work on Tuesday!
  14. Good choice Gator! It seemed we were having a difficult time filling it past couple weeks anyway. Thanks for all the hard work put into it though!
  15. I guess EA botched today's update. The forums are overrun with people not able to get into BF3 servers. I just tried removing punkbuster, rebooted, and reinstalled and still no go.
  16. Ok, so if no one likes crouch only polite and friendly, then what about prone only considerate and kind??
  17. I vote for crouch only server.
  18. Ooh, so that means we no longer have to talk in carnie in our own TS?!
  19. This really is such an awesome clan! It's great to see TAC members step up everyday and start the server! I was only able to join in late today, but Gator and Ding were in there, both tired, (could hear it in their voices) probably from spending many of the least funnest hours in the server trying to start it, but once again, the server is full right now. It's pretty obvious that TAC members are stepping up and pitching in as much time as possible to make this server successful, and its working. As of this time right now on Battlelog, searching hardcore servers, we are the 5th most populated! Thanks everyone, TAC is the best!
  20. Ohh, that's your BOT? It's really annoying!
  21. That's great news!! I better charge up the mouse and be ready because if Tams EOD bot kills me again I'm gonna flip out! Seriously, how can an EOD bot be THAT good?
  22. Wake Island rush did kill the server, it's weird though because one time the server picked up players with that map! The best part about last night was too see teamspeak crowded with Armory members!
  23. There are always unspoken community rules like not allowing racism or other hate talk and disrespect, etc.. But as far as gaming goes, people just don't like rules. It may be why this server is becoming popular. Personally, I've never seen a new server perform this well right off the bat. I mean, we had over 30 players the first night! We are getting lots of regulars in every night and getting 20+ players with just a few TAC members to start it up. I bet that 99% of us don't feel it is right to kick someone for sniping too much, or wiping out the whole team with a chopper or tank, etc... although I'll admit sometimes I wish theadmiral would put that damn tank away sometimes!
  24. We're getting quite a few regulars in the server now. One mentioned the other day, a fun respectful server, can it be true? Hopefully some of them will find the forums to see how awesome our community really is. We can all thank Gator for that!

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