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Premiumstar1

Armory Member
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Everything posted by Premiumstar1

  1. I like the counter knife in BF4.
  2. Just thought we should give a little credit to the member who we consider has done great things to the community this month.
  3. Hi All, I wanted to publicly point out, with all of your help, who has been a great asset to our community this month. I know we all put in time and effort to start servers, invite new friends to join, etc and this has not gone by unnoticed. We all are an important member to this community, but also, we all have our own sh*t that we're dealing in the real world. Here are three key clan members who have spent time and money for all of us to be in here cussing at each other on TS, taking your frustration out from home and work in our server, reading this post ( yeah yeah I know there are many of you that have also put in your hard-earned money into the community). Please vote and let us know who gets "the Ace pin". The Prem. :peace:
  4. <_< 48 hours behind? Can you notice the difference in game? What has this caused the server to do?
  5. I came in just to post it lol. You beat me to it. Lol The Prem
  6. After I completed the assignment with the EOD bot, It really is quite useful, especially for killing vehicles, you can go under them, w/o them seeing you, and with the repair tool disarm and eventually kill the vehicle.
  7. The Server name has been changed to: ARMORY Mixed Mode - Votemap - No Rules!This has been done for all the kicked players to have a clean slate. The "No Rules!" applies for everything but the obvious. Gator got us a map rotation tool, really nice, if you have any questions about this, ask him or hop on the server to see first hand how it works. See y'all later tonight. The Prem. :ph34r:
  8. Indeed. The thing is that the teams were unbalanced, which is why I brought up the "scramble the teams after every match" idea. I strongly stand firm on the idea of keeping the teams auto-balanced at the beginning of each round and not team stacking against the regulars. The Prem. :ph34r:
  9. Ok,so after a few rounds of some INTENSE BF3 last night, I want to suggest: Scrambling the teams after every round, as most of you saw, we dropped many players when we started playing the Rush Wake Island map yesterday, and I mean lots of players, 50% of the players dropped when the first rushing team hadn't even won, if your thoughts lean on "well, there are many other servers out there to play on", that's not the mentality we need to get our community growing again. Putting a few "old" maps of BF3 would might also help, like Grand Bazaar, probably Operation 925, these are fun and stress-free maps (non-rape maps.) The Prem. :ph34r:
  10. Absolutely agree. But I mean rules, I mean as no =A= stacking, balance the game if one side is doing horrible, and so on. This makes it more entertaining and makes people want to stay, then leaving and looking for a more "balanced" game elsewhere. Etc Etc The Prem.
  11. Hi peeps! I've been busy with work and many other "situations" going on. I want to start gaming again, as I have more time on my hands. With that being said, I will start donating as well, but I believe that for us to start our servers again, we MUST have some rules. We should think about the reasons why most of the pubers leave and what makes them join. With all that in mind, we as admins, must push other clan members to follow the rules too, and be an example to "team player". I've always played along side you all vets from =TAC=, ever since I started gaming BF (2007). If we make this possible, we might be seeing a growing community/clan in no time. So my first thoughts are: Implementing new and better rules when playing online. We should start a thread or a tab in our main webpage of "recommendations" and really take them into consideration and have a weekly meeting of these topics to discuss everything. Hope to play with you all this weekend. The Prem :cool:
  12. Lol, " "G" Man". :ph34r:
  13. Same here!! I joined our server yesterday, and lemme tell ya´ll, freakn´ smooth server!!!!
  14. So I was going around the Internet, looking at bits and pieces of COD games and BF games, when I came across some interesting facts about Battlefield 2 and Battlefield 2142. http://www.battlefie....php?tid=323736 After I read that, I really did not buy the idea of a sequel for BF2142, until I looked with my own two eyes :blink: ... A little Easter egg :ph34r: for all of us BF fans After praying almost everyday, gaming God listened to my prayers and is giving me more :banana: http-~~-//www.youtube.com/watch?v=GnnhLnFDPNM I'm ready for my cake!! The Prem.
  15. New game patch goes live Sep 4. Looky looky what I just found. WEAPONS BALANCING Reload timer adjustments A number of weapons have had their reload timers adjusted to better fit their animations and gameplay balance. For most of these weapons the gameplay timers were slightly out of sync with the actual reload animation, meaning the player could either fire before the animation was done, or had to wait longer than the animation played. Primarily this is a cosmetic change (around 0.1sec); however for a few weapons (M416, F2000, FAMAS, KH2002, MK3A1, JNG90, MG36 QBU-88, SVD, Pecheneg, SCAR-H, AN-94) this should also improve the performance of the weapon. Full details below: • Short and Long reload reduced: SCAR-L, AEK-971, F2000, AN-94, AK-74, PP2000, G3A3, SKS, MG36, JNG-90, MK3A1, SCAR-H, SVD, QBZ-95B • Long reload reduced: AUG A3, 44 Magnum, KH2002, Pecheneg, L85A2, QBB-95, M1911, MP7 • Short reload reduced: M417, FAMAS, M39 EBR, M416, PP-19, QBU-88 • Short and long reload increased: ASVal • Long reload reduced, shot reload increased: M4A1 • Long reload increased: P90 Damage output/range adjustments • UMP: Increased the close range damage of the UMP but reduced its damage over range. The UMP now has a sweet spot in CQB but suffers compared to the PP2000 at longer ranges. • PP2000: Increased the long range damage of the PP2000 to highlight its role as a mid-range, low recoil PDW. • M1911: Increased the minimum damage of the M1911 to make it fit better between the Magnums and the M9/MP443 • M93: Reduced the M93R’s damage and range, as it was an obvious go to pistol compared to the M9/MP443. Its recoil has been reduced for a smoother burst action to counter the reduced damage. • 12G Frag rounds: These rounds have been adjusted to do their damage in a smaller area but to be more consistently apply the maximum possible damage. • AA: Slightly increased the damage of the AA against infantry, the AA was simply over nerfed in a previous update. The AA guns now also properly do damage to MBTs again. • 12 Gauge buckshot close range damage has been slightly increased. • Slightly reduced the range penalty for the suppressor on the SCAR-H. • Increased bullet velocity for the coaxial HMG, making it easier to hit targets over longer ranges. • Increased the minimum range of the 40mm Flechette and tightened the cone of fire for more consistent damage levels. • Slightly reduced the range bonus added by the heavy barrel on the 5.56mm, 5.45mm, 6.5mm Assault Rifles. • Slightly reduced the range penalty for the suppressor on 5.56mm, 5.45mm, and 6.5mm weapons: AR, Carbine, and LMG. • Slightly reduced the range penalty for the suppressor on the SCAR-H. • Slightly reduced the range penalty for the suppressor on 5.56mm, 5.45mm, and 6.5mm weapons: AR, Carbine, and LMG. • Slightly reduced the range bonus added by the heavy barrel on the 5.56mm, 5.45mm, 6.5mm Assault Rifles. • Increased the damage of the M5K. A select set of weapons have had their recoil adjusted based on joint community feedback and statistical analysis to provide greater balance in the weapon choices players make. Specifically, the M16A3 and M4A1 have increased recoil to make them less attractive in all situations. Competing weapons like the SG553, G36C and M416 have been improved to also increase viable player choice in primary weapons. • SG553: Horizontal recoil reduced to help make this weapon more controllable. • MG36: Vertical recoil reduced to make this weapon more controllable. • M416: Vertical, Horizontal, and First Shot recoil have all been reduced to make this weapon clearly different from the M16A3. • M16A3: Recoil amounts slightly increased. • M4A1: Recoil amounts slightly increased. • G36C: Vertical and First Shot recoil amounts reduced. • M16A4 and M4: These weapons have been adjusted for the increased recoil they now have. The burst versions of these weapons give the player a reduction in horizontal recoil for greater control. Miscellaneous weapons changes • FIM92 and IGLA now lock on to air vehicles at both lower altitudes and longer distances. • Added Burst Fire to the M5K as an available fire mode. • Increased the bonuses provided by a number of bipods: F2000, G3A3, M27, M416, Pecheneg, Type88, FAMAS, MG36 • Belt Fed Machine guns are now more accurate when standing and firing while aiming. This affects the M240, M249, Type88, Pecheneg, and LSAT. • 44 Magnum: Rate of fire reduced slightly to highlight this side arm’s role as a slow firing heavy hitter and differentiate it from the MP412 REX. • Increased the fire rate and reload time of the MP412 REX to better highlight the improved CQB performance over the 44 Magnum. • Removed burst fire from the L85 and added Single Shot to the L86 as is authentic for these weapons. • Slightly increased the radius for maximum damage of the 40mm LVG. While the overall damage level remains the same, the LVG will be lethal over a larger area. • Reduced the aimed accuracy bonus of the M417 with a suppressor to balance it with the other weapons in the game. • Increased the aimed accuracy bonus of the ACW-R, L86 LSW, LSAT, MP5K and MTAR with a suppressor to balance with the other weapons in the game. Weapons fixes • Underslung weapons on the AUG and SCAR-L now properly benefit from the hip accuracy bonus of an attached laser sight. • The SOFLAM will no longer lock onto your own vehicle if deployed and not immediately activated by the player. • SCAR-L: Fixed the heavy barrel not increasing recoil when zoomed and standing. • Corrected some incorrect descriptions of clip sizes and bullet types for weapons added in Close Quarters: M5K, LSAT, and ACW-R • The PKS-07 is now available on QBB-95 • The M417’s foregrip was incorrectly reducing horizontal recoil by too large an amount. It has been adjusted to be balanced with other foregrips. • The ACR Foregrip, MG36, QBB-95 and RPK Extended magazines as well as the RPK and SKS Heavy Barrel are now able to be unlocked and equipped in the accessory screen. • Fixed an issue with incorrect damage for the M320 buck when used with certain attachments. • MK3A1 now uses flechette rounds instead of Frag rounds in Gun Master mode (in Close Quarters). VEHICLE RELATED TWEAKS & FIXES • Removed flares from gunner position in helicopters. With the right combination of unlocks, an attack helicopter could be effectively invulnerable to lock on missiles. Removing the flares from the gunner balances the attack helicopter against ground fire. • Air Radar now shows friendly vehicles as well. • Helicopter weapons can now destroy equipment with splash damage. • The Laser Designator unlock on the Scout Helicopters has been changed from a Pilot Upgrade to a new stance in the Copilot seat (position 4). Like the CITV turret on the Main Battle Tanks, the Scout Helicopter’s Laser Designator is permanently available to players who have received the unlock. • Repair tool damage against enemy vehicles lowered by 10%. • Changed reload behavior on Tank / Tank Destroyer cannon weapons to prevent being able to fire 2 shots from different weapons quickly one right after another. • Firing mode can now be seen from the vehicle passenger seats where you are allowed to fire your own weapons. • Fixed the hit indicator showing when entering a vehicle after previously shooting a soldier. • Increased the damage helicopter and jet rockets do to helicopters, jets and infantry. • Increased the damage helicopter gunners and IFVs do to helicopters and jets. • Fixed Jets not getting top attack damage bonuses on Laser Designated targets. PERSISTENCE RELATED TWEAKS & FIXES • Changed how MCOM station defend/attack kill score is calculated. Victim no longer needs to arm/disarm the crate but rather be in a 5 meter radius of the crate. Also increased kills needed for the Crate Defend Ribbon from 2 to 4. Overall, these changes should make it somewhat easier to get the ribbon, while increasing the opportunity for strategic play around MCOM stations. • Premium Engineer assignments are now counting all shotgun kills independent from the class using it. • Fixed so you can get score from awards in coop. • Accuracy dogtags now show the correct stats. • Coop Stars and dogtag are now properly unlockable and equip able. • Gun Master and Domination Winner ribbons and medals added. • Fix for assignment with multiple dependencies showing as unlocked in frontend. (Jack of All Trades & Only for the Dedicated) UI RELATED TWEAKS & FIXES • Added letters to the capture point icons displayed directly over the mini-map. • Fixed the grenade counter acting strangely when entering a vehicle with a grenade in hand. • Fixed the damage indicator which showed the wrong direction if the damage dealer was dead. • Fixed the hit indicator showing when spawning or closing the in game menu. • PC specific: Fixed laser designator related icons disappearing from the screen when you enable the chat. • Fixed a bug where the clan tag sometimes shows as the player ID. • Added clan tags in nametags and kill card. • PC specific: Fixed the vehicle hit indicator being shown each time you re-enter the first person camera of a ground vehicle. • Fixed so commorose VO works when sitting in an AA vehicle. • Fixed so you get the critical health fullscreen color tint while in the post revive state. • Removed the join button in the server list for non-Premium users on Premium exclusive servers. • Fixed so the spawn menu always disappears when you are revived. • Bugfix the colorblind objectives showing the wrong icons and blinking with a black background. • Fixed M-Com distance not updating if user moves towards it with EOD Bot. • Mortar strike explosions are now shown on the HUD for the shooter. MISCELLANEOUS TWEAKS & FIXES • Fixed so the MAV gadget will not remain floating in midair if the user exits it while still flying. • Fixed bug where it was possible to shoot while transitioning from sprint into prone. • Fixed so you can’t revive a player who switched team since he died. • Fixed two exploits on Donya Fortress that allowed players to get on top of the level. • Fixed bug where you could get an incorrectly calculated longest headshot with the EOD bot. • PS3/Xbox 360 specific: Added map rotation settings to preset list in detailed server info. Players can now see all relevant settings that are being run on the server. • Xbox 360 specific: Introduced a clickable promotional spot on the main menu. How to download the latest update (Multiplayer Update 4) and Armored Kill PLAYSTATION 3 SPECIFIC INFO Patch goes live: September 4 Armored Kill goes live: September 4 for Premium members / September 18 for non-Premiums Patch size: 1.53GB Armored Kill size: 1.55GB How to download patch: When starting the game, the patch will automatically download. It is mandatory to accept this download if you want to play the game. How to download Armored Kill: Armored Kill is available on the PlayStation Store and in our in-game store as a manual download. If you are a Premium member, this download will be available at 0 cost. XBOX 360 SPECIFIC INFO Patch goes live: September 4 Armored Kill goes live: September 11 for Premium members / September 25 for non-Premiums Patch size: 1.44GB Armored Kill size: 1.56GB How to download patch: There will first be a small (184MB) Title Update automatically downloaded when you start the game. When restarting the game, you will get a popup notifying you that Multiplayer Update 4 is available. It is not mandatory to accept this, but we advise you to do so. Otherwise, you can find Multiplayer Update 4 both on Xbox Live Marketplace and in our in-game store as a manual download. How to download Armored Kill: Armored Kill is available in our in-game store as a manual download. If you are a Premium member, this download will be available at 0 cost. If you are not a Premium member, you can also find Armored Kill on Xbox Live Marketplace. PC SPECIFIC INFO Patch goes live: September 4 Patch size: ~2.2GB Armored Kill size: 3.2GB Armored Kill goes live: September 11 for Premium members / September 25 for non-Premiums How to download patch: As soon as you start your Origin client, the latest game update will automatically start downloading (unless you’ve disabled the option “Automatically keep my games up to date�, in which case it will start downloading when you try to run the game). In Battlelog, you will be notified from the Game Manager. Once you acknowledge the update, it will start downloading within the Origin client. How to download Armored Kill: Armored Kill will automatically download if you start Origin or if you are logged in to Battlelog. You can also start the download from the Battlefield 3 game details page (i symbol) if Origin is already running. The Prem.
  16. I think i saw Megatron.
  17. I'll be there, just need some help... Been getting a "Download Error" twice at the end of the download. Any ideas?
  18. I know Dings rig can probably max out the settings on this baby!!! Watch the video... I am SURE you will all like it... See you soon guys!!
  19. Why can't I "like" this post ? lmao... Hope you get it fixed man. All the BF veterans from ol' =A= are starting to show up, it would be a shame if you missed out in all the killing and ppl calling us hackers like old times. I shall start prepring my knife for your face and Danbaron too > Deh Prem.
  20. Okaaaaaaay, so enough said, I haven't pre-ordered my BF3 game yet, i know i know, how can I live with myself? I just wanted to be sure of MP and SP mode, graphics and the whole deal... After the new things I saw for BF3 on E3, I am DEFINITELY getting the game!! You want to get CODMW3, good luck playing with the SAME campers, the SAME shty spawn rape system, the SAME engine, basically the SAME COD for the past 2-3 years, but with the difference of "MW3", only THAT has changed. Not only is BF3 going to crush CODMW3, but just with the fact that BF3 has MORE FREE THINGS THAN MW3, they already have me in their pocket! I think this is the game that will make the clan bigger and probably make all those BF veterans I use to play with when I joined The Armory come back!! DEH PREM.
  21. I deleted the other one. What happened was that the first post was not showing and I asked Gator WHY, and he said that It takes a few minutes for the post to show, and by the time gator replied I had already made this one . Oh and BTW it's not live YET, 14 more mins THE PREM.
  22. It's live..... time right now: 3:06 PM EST
  23. Watch what they have to say about EA games (BF3 ) http://e3.gamespot.com/press-conference/?ttag=mktg_email1 It should start within one hour. THE PREM.

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