Everything posted by Armory Staff
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Battlefield Blog: Battlefield Boot Camp #1: Back to Basics
With people hopping on to Battlefield over the past several years, you may find that you may be a bit behind the curve when it comes to the skill of other players. We’re here to say: That’s okay! I’ve personally struggled with that lately, as I’ve been thoroughly decimated while getting back into the swing of things on BFBC2. That said, you will definitely be able to hold your own after a short while, and getting better only takes practice and some sound tactics to keep in mind while fighting the fight online! With that in mind, we’ll be providing some great strategies, pro tips, while covering the basics, getting you ready to hold your own and help out your squads online in Battlefield 3. First up: Let’s get back to basics. Gamespot’s Start-Select featured an installment on Battlefield: Bad Company 2, covering some of their favorite tactics to keep in mind while on the Battlefield. This particular episode of Start-Select really covers some of the basics of Battlefield’s online gameplay, providing a lot of great tips to keep you alive online. Are you new to the world of Battlefield? Are you a Battlefield veteran returning for another tour? This video acts as a great starting point for your entry into the online world of Battlefield. (Please visit the site to view this media) Follow Battlefield on Facebook! Follow Battlefield on Twitter! http://blogs.battlefield.ea.com/aggbug.aspx?PostID=43078 View the full article
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BF3 Blog Battlefield Boot Camp #1: Back to Basics
With people hopping on to Battlefield over the past several years, you may find that you may be a bit behind the curve when it comes to the skill of other players. We’re here to say: That’s okay! I’ve personally struggled with that lately, as I’ve been thoroughly decimated while getting back into the swing of things on BFBC2. That said, you will definitely be able to hold your own after a short while, and getting better only takes practice and some sound tactics to keep in mind while fighting the fight online! With that in mind, we’ll be providing some great strategies, pro tips, while covering the basics, getting you ready to hold your own and help out your squads online in Battlefield 3. First up: Let’s get back to basics. Gamespot’s Start-Select featured an installment on Battlefield: Bad Company 2, covering some of their favorite tactics to keep in mind while on the Battlefield. This particular episode of Start-Select really covers some of the basics of Battlefield’s online gameplay, providing a lot of great tips to keep you alive online. Are you new to the world of Battlefield? Are you a Battlefield veteran returning for another tour? This video acts as a great starting point for your entry into the online world of Battlefield. (Please visit the site to view this media) Follow Battlefield on Facebook!Follow Battlefield on Twitter! http://blogs.battlefield.ea.com/aggbug.aspx?PostID=43078View the full article
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BF3 Blog Battlefield 3: The Russian News Coverage
Yesterday we had announced the upcoming novel Battlefield 3: The Russian. Written by former SAS operator and Battlefield 3 consultant Andy McNab (co-authored with Peter Grimsdale), it is set to coincide with the Battlefield 3 launch on October 25th. Let's take a look at what the experts had to say... http://blogs.battlefield.ea.com/resized-image.ashx/__size/550x0/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Andy-McNab.jpg "It's the emotion and the grit and the physicality ... all of these small things -- everything from movement to lingo to storylines -- have to have emotion." - CNN "These guys know what they're doing, they've been doing it for years in different games. But what they want to do is get it right. The meat was already there. And the beauty of it is, unlike film - where you have a point where the creativity has got to stop because you've got to film - you can still be creative and change and adapt, and everybody wants to as well. So the process was good." - Eurogamer "It's definitely better than working in the movies, because that is an industry where the business is heard a lot. What video games, however, is an area where you can breathe a lot of enthusiasm.The film is like a machine, video games as a well of creativity." - Videogame.it "Like the game, the novel is charged with documentary intensity, high octane action, and ripped-from-the-headlines incursions. Battlefield 3: The Russian paints a picture of a soldier struggling to do whatever it takes to keep himself, and his platoon, alive." - Worth Playing More coverage: - IGN - GameSpot - Blues News - Button Combo - CVG - Digital Chumps - Dual Shockers - Eurogamer.de - Fan Boy Gaming - Game Informer - Game Insider - GamePlayMonthly - GamePro - GameRanx - Gamergeddon - Gamers Daily News - GameZone - Gaming Bolt - GamingLives - Judge Game - Kotaku - MediaMindFields - Meristation.com - Milwaukee Journal Sentinel - PCGames.de - Pixels or Death - PS3 Cente - PS Universe - Shop To News - Sohood - Show Us Your Love - Spaziogames.it - The Paranoid Gamer - The Radio Gamer - Vandal.net - VG 24/7 - VGUpdate - Vida Extra - VideoGamer - Voodoo Extreme - Warp Zone - We Got This Covered - Xbox Achievements - Xboxgamezone.co.uk - Xbox360 Videogames - Yet Another Review Site http://blogs.battlefield.ea.com/aggbug.aspx?PostID=43126View the full article
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Battlefield Blog: Battlefield 3: The Russian News Coverage
Yesterday we had announced the upcoming novel Battlefield 3: The Russian. Written by former SAS operator and Battlefield 3 consultant Andy McNab (co-authored with Peter Grimsdale), it is set to coincide with the Battlefield 3 launch on October 25th. Let's take a look at what the experts had to say... http://blogs.battlefield.ea.com/resized-image.ashx/__size/550x0/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Andy-McNab.jpg "It's the emotion and the grit and the physicality ... all of these small things -- everything from movement to lingo to storylines -- have to have emotion." - CNN "These guys know what they're doing, they've been doing it for years in different games. But what they want to do is get it right. The meat was already there. And the beauty of it is, unlike film - where you have a point where the creativity has got to stop because you've got to film - you can still be creative and change and adapt, and everybody wants to as well. So the process was good." - Eurogamer "It's definitely better than working in the movies, because that is an industry where the business is heard a lot. What video games, however, is an area where you can breathe a lot of enthusiasm.The film is like a machine, video games as a well of creativity." - Videogame.it "Like the game, the novel is charged with documentary intensity, high octane action, and ripped-from-the-headlines incursions. Battlefield 3: The Russian paints a picture of a soldier struggling to do whatever it takes to keep himself, and his platoon, alive." - Worth Playing More coverage: - IGN - GameSpot - Blues News - Button Combo - CVG - Digital Chumps - Dual Shockers - Eurogamer.de - Fan Boy Gaming - Game Informer - Game Insider - GamePlayMonthly - GamePro - GameRanx - Gamergeddon - Gamers Daily News - GameZone - Gaming Bolt - GamingLives - Judge Game - Kotaku - MediaMindFields - Meristation.com - Milwaukee Journal Sentinel - PCGames.de - Pixels or Death - PS3 Cente - PS Universe - Shop To News - Sohood - Show Us Your Love - Spaziogames.it - The Paranoid Gamer - The Radio Gamer - Vandal.net - VG 24/7 - VGUpdate - Vida Extra - VideoGamer - Voodoo Extreme - Warp Zone - We Got This Covered - Xbox Achievements - Xboxgamezone.co.uk - Xbox360 Videogames - Yet Another Review Site http://blogs.battlefield.ea.com/aggbug.aspx?PostID=43126 View the full article
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BC2 UK Forum: Community Profile: YouTube Producer Chris 'D0n7bl1nk' Vega
If you follow the Battlefield community closely, Chris 'D0n7bl1nk' Vega's name may already be familiar to you. He's a Battlefield commentator and an occasional montage maker on YouTube as well as manager of Pixel Enemy Revive. To get to know him a little better, we asked Chris a few questions in a series that we call Community Profiles. Take a look! 1. Tell us a bit about yourself! My name's Chris "d0n7bl1nk" (pronounced "don't blink") Vega. I'm a Battlefield commentator (and occasional montage maker) on YouTube. I also manage Pixel Enemy Revive, a Battlefield-exclusive community channel. Outside of YouTube I remain a student, soon to be studying Web Design and New Media at the Academy of Art University in San Francisco. 2. What brought you into the Battlefield Community? Was there one significant moment that made you step from being a casual gamer to what you do now? I was originally introduced to the Battlefield series by a middle school friend. Back then, the current entry was the original 1942, which I grew to love. After a bit of a hiatus from the series (mainly due to not being able to afford upgrading my PC for many years), I got back into Battlefield during Battlefield: Bad Company 2's PC beta. Bad Company 2 was the first online multiplayer first-person shooter which I both was relatively good at and enjoyed playing. As such, it seemed a natural progression to go from an everyday player to someone who made gaming videos and commentaries centered around the game. 3. In your opinion, what is your biggest obstacle in the Battlefield community? My biggest obstacle in the Battlefield community is probably exposure. Especially on YouTube, Battlefield and its related content are completely dwarfed by other games in terms of viewer and subscriber count. 4. If there was one thing you’d like to see in the Battlefield Community what would it be? I would like to see even more interaction between EA, DICE, and the community. DICE is already much better than most other developers about listening to players' concerns and addressing them, but I believe there's still room for improvement. I understand that there is only so much money and manpower to be spent on post-launch support, but certain major complaints the community had with Battlefield: Bad Company 2 at launch were simply never addressed. 5. What are your expectations for Battlefield 3? Are you excited to watch the community grow even stronger? Based on all the information and media released so far, as well as what little time I had with it at E3, I have very high expectations for Battlefield 3. I am especially pleased with the apparent focus on the PC as lead platform, although I know many console players are not very happy about the lower player count on their platforms (a limit which I fully understand is out of DICE's hands; there's only so much you can do with such aging hardware). While I fully expect Battlefield 3's release will result in a tremendous increase in the size of the community, what I fear more than anything is that said population increase will not be met with a commensurate increase in the quality of the community's individual members. Already with Battlefield: Bad Company 2, many in the community have lamented the increase in the number of selfish players who appear completely disinterested in playing the game for any reason other than racking up kills for themselves, regardless of whether or not they help their team win in the process. In my opinion, this phenomenon has resulted in Bad Company 2 becoming much less enjoyable for those of its players still interested in playing the game's objectives. Hopefully this trend will not continue with Battlefield 3. I asked my Twitter followers what they were hoping to see in Battlefield 3. These were some of their responses: - Improved hit-detection and netcode. - Theater mode/battle recorder. - Counter-measures to be used against griefers/hackers ("vote to kick," reporting system). - Server browser and/or improved matchmaking on console. - More unlockables spread out across all levels. - Clan support and better party functions. - Better integrated voice chat on PC and the ability to voice chat with your entire team on console. - Mod tools. - Many and varied game modes (vehicles-only and infantry-only being two specific suggestions). - Some sort of training mode. 6. For a gaming community to be a community, what is the most important factor in your opinion? I think the most important component of a game's community would have to be developer interaction and accessibility. No matter how active or outspoken a player community is, if the developers aren't involved and willing to listen to community feedback, community members will feel less like participants in the game's ongoing development and more like anonymous consumers forced to accept whatever's given to them. Thank you Chris for answering our questions and for being an amazing member of the Battlefield community! We are definitely listening to everyone's feedback and will try to make Battlefield 3 the best experience possible for everyone. We look forward to hearing your thoughts, seeing you more on YouTube and on the Battlefield! Good luck in school! Subscribe to Chris on YouTube Follow Chris on Twitter Source: View the full article
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BC2 UK Forum: Former SAS operator Andy McNab expands the Battlefield 3 storyline in original novel
http://blogs.battlefield.ea.com/resized-image.ashx/__size/350x0/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Andy-McNab-_2800_c_2900_-Johnny-Ring.jpg This is he. The author -- not the Russian, that is. Photo © Johnny Ring We are very happy to announce the upcoming novel Battlefield 3: The Russian. Set to coincide with the Battlefield 3 launch on October 25, this novel is written by former SAS operator and Battlefield 3 consultant Andy McNab (co-authored with Peter Grimsdale). In the game, the single-player storyline is revealed through a series of flashbacks as Marine Staff Sergeant Henry Blackburn races to prevent an attack on New York City by a deadly force known as the PLR. As Blackburn recalls key events leading up to the attack, players take control of several characters in heart-pounding missions across land, sea and air. One of these characters is Dmitri “Dima” Mayakovsky, a legendary and pragmatic GRU operator in the twilight of his Special Forces career. Known as a “cleaner”, Dima is the sort of person that does whatever it takes to get the job done. The book picks up where the game leaves off, allowing McNab and Grimsdale to give a thrilling new perspective into Dima’s own personal quest as well as the events of Battlefield 3. “It is impossible for any single medium to fully capture the emotion and intensity of war. The Battlefield 3: The Russian novel is one window into the experience, and the game is another. They complement each other perfectly,” said Andy McNab. “Working with DICE has been a fantastic ride. Battlefield 3 is going to surprise people this autumn. The story, the characters, the world and the intense action come together to create a resonant, memorable experience.” McNab is also working with the team at DICE to ensure the authenticity and grittiness of today’s warfare is experienced in the single player, co-op and multiplayer campaigns. Below, you can see him in action as he directs our motion capture actors to move and behave like bona fide soldiers in Battlefield 3. http://blogs.battlefield.ea.com/resized-image.ashx/__size/550x0/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Andy-McNab.jpg Andy McNab in action consulting on the acting in Battlefield 3. In 1984 McNab was 'badged' as a member of 22 SAS Regiment and was involved in both covert and overt special operations worldwide. During the Gulf War he commanded Bravo Two Zero, a patrol that, in the words of his commanding officer, 'will remain in regimental history for ever'. Awarded both the Distinguished Conduct Medal (DCM) and Military Medal (MM) during his military career, McNab was the British Army's most highly decorated serving soldier when he finally left the SAS in February 1993. He wrote about his experiences in the bestseller Bravo Two Zero For more information on Battlefield 3, visit the Official Site. To learn about the Frostbite 2 game engine, visit the Frostbite 2 section on the Battlefield 3 site. For the latest news on everything Battlefield, follow us on Twitter and our Facebook page. Source: View the full article
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Planet Battlefield: US Retailers Announce Battlefield 3 Pre-Order Bonus Items
Today retailers have started to reveal their preorder incentives for Battlefield 3. Amazon, GameStop, Best Buy and of course EA's Origin all have... View the full article
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BF3 Blog Community Profile: YouTube Producer Chris 'D0n7bl1nk' Vega
If you follow the Battlefield community closely, Chris 'D0n7bl1nk' Vega's name may already be familiar to you. He's a Battlefield commentator and an occasional montage maker on YouTube as well as manager of Pixel Enemy Revive. To get to know him a little better, we asked Chris a few questions in a series that we call Community Profiles. Thanks to Erik "Stadler" Zuuring from Battlefiedo for putting this series together. Take a look! 1.Tell us a bit about yourself! My name's Chris "d0n7bl1nk" (pronounced "don't blink")Vega. I'm a Battlefield commentator (and occasional montage maker) on YouTube. Ialso manage Pixel Enemy Revive, a Battlefield-exclusive community channel. Outside of YouTube I remain a student, soon to be studying Web Design and NewMedia at the Academy of Art University in San Francisco. (Please visit the site to view this media) 2. What brought you into the Battlefield Community? Wasthere one significant moment that made you step from being a casual gamer towhat you do now? I was originally introduced to the Battlefield series by a middle schoolfriend. Back then, the current entry was the original 1942, which I grew tolove. After a bit of a hiatus from the series (mainly due to not being able to affordupgrading my PC for many years), I got back into Battlefield duringBattlefield: Bad Company 2's PC beta. Bad Company 2 was the first onlinemultiplayer first-person shooter which I both was relatively good at andenjoyed playing. As such, it seemed a natural progression to go from aneveryday player to someone who made gaming videos and commentaries centeredaround the game. 3. In your opinion, what is your biggestobstacle in the Battlefield community? My biggest obstacle in the Battlefield community is probably exposure.Especially on YouTube, Battlefield and its related content are completelydwarfed by other games in terms of viewer and subscriber count. 4. If there was one thing you’d like to see in theBattlefield Community what would it be? I would like to see even more interaction between EA, DICE, and thecommunity. DICE is already much better than most other developers aboutlistening to players' concerns and addressing them, but I believe there's stillroom for improvement. I understand that there is only so much money andmanpower to be spent on post-launch support, but certain major complaints thecommunity had with Battlefield: Bad Company 2 at launch were simply neveraddressed. (Please visit the site to view this media) 5. What are your expectations for Battlefield 3? Are youexcited to watch the community grow even stronger? Based on all the information and media released so far, as well as whatlittle time I had with it at E3, I have very high expectations for Battlefield3. I am especially pleased with the apparent focus on the PC as lead platform,although I know many console players are not very happy about the lower playercount on their platforms (a limit which I fully understand is out of DICE'shands; there's only so much you can do with such aging hardware). While I fully expect Battlefield 3's release will result in a tremendousincrease in the size of the community, what I fear more than anything is thatsaid population increase will not be met with a commensurate increase in thequality of the community's individual members. Already with Battlefield: BadCompany 2, many in the community have lamented the increase in the number ofselfish players who appear completely disinterested in playing the game for anyreason other than racking up kills for themselves, regardless of whether or notthey help their team win in the process. In my opinion, this phenomenon hasresulted in Bad Company 2 becoming much less enjoyable for those of its playersstill interested in playing the game's objectives. Hopefully this trend willnot continue with Battlefield 3. I asked my Twitter followers what they were hoping to see in Battlefield 3.These were some of their responses: - Improved hit-detection and netcode.- Theater mode/battle recorder.- Counter-measures to be used against griefers/hackers ("vote tokick," reporting system).- Server browser and/or improved matchmaking on console.- More unlockables spread out across all levels.- Clan support and better party functions.- Better integrated voice chat on PC and the ability to voice chat with yourentire team on console.- Mod tools.- Many and varied game modes (vehicles-only and infantry-only being twospecific suggestions).- Some sort of training mode. 6. For a gaming community to be a community, what is themost important factor in your opinion? I think the most important component of a game's community would have to bedeveloper interaction and accessibility. No matter how active or outspoken aplayer community is, if the developers aren't involved and willing to listen tocommunity feedback, community members will feel less like participants in thegame's ongoing development and more like anonymous consumers forced to acceptwhatever's given to them. Thank you Chris for answering our questions and for being an amazing member of the Battlefield community! We are definitely listening to everyone's feedback and will try to make Battlefield 3 the best experience possible for everyone. We look forward to hearing your thoughts, seeing you more on YouTube and on the Battlefield! Good luck in school! Subscribe to Chris on YouTubeFollow Chris on Twitter http://blogs.battlefield.ea.com/aggbug.aspx?PostID=43065View the full article
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Planet Battlefield: Battlefield 3: The Russian Novel Announced
We first reported on the possibility of a Battlefield 3 book last month and now it has been confirmed. The book called Battlefield 3 The Russian will... View the full article
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Battlefield Blog (UK): EA Announces Battlefield 3 Novel Written By Consultant Former SAS Operator An
We're glad to announce the publication of a novel written by Andy McNab and based on the forthcoming game Battlefield 3 - one of the most highly anticipated games of 2011! View the full article
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Battlefield Blog (UK): Battlefield 3 Highlights of the Week, July 29th
It’s been another great week in the Battlefield world, thanks in no small part to you, our wonderful community. View the full article
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BF3 Blog Former SAS operator Andy McNab expands the Battlefield 3 storyline in original novel
http://blogs.battlefield.ea.com/resized-image.ashx/__size/350x0/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Andy-McNab-_2800_c_2900_-Johnny-Ring.jpg This is he. The author -- not the Russian, that is. Photo © Johnny Ring We are very happy to announce the upcoming novel Battlefield 3: The Russian. Set to coincide with the Battlefield 3 launch on October 25, this novel is written by former SAS operator and Battlefield 3 consultant Andy McNab (co-authored with Peter Grimsdale). In the game, the single-player storyline is revealed through a series of flashbacks as Marine Staff Sergeant Henry Blackburn races to prevent an attack on New York City by a deadly force known as the PLR. As Blackburn recalls key events leading up to the attack, players take control of several characters in heart-pounding missions across land, sea and air. One of these characters is Dmitri “Dima” Mayakovsky, a legendary and pragmatic GRU operator in the twilight of his Special Forces career. Known as a “cleaner”, Dima is the sort of person that does whatever it takes to get the job done. The book picks up where the game leaves off, allowing McNab and Grimsdale to give a thrilling new perspective into Dima’s own personal quest as well as the events of Battlefield 3. “It is impossible for any single medium to fully capture the emotion and intensity of war. The Battlefield 3: The Russian novel is one window into the experience, and the game is another. They complement each other perfectly,” said Andy McNab. “Working with DICE has been a fantastic ride. Battlefield 3 is going to surprise people this autumn. The story, the characters, the world and the intense action come together to create a resonant, memorable experience.” McNab is also working with the team at DICE to ensure the authenticity and grittiness of today’s warfare is experienced in the single player, co-op and multiplayer campaigns. Below, you can see him in action as he directs our motion capture actors to move and behave like bona fide soldiers in Battlefield 3. http://blogs.battlefield.ea.com/resized-image.ashx/__size/550x0/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Andy-McNab.jpg Andy McNab in action consulting on the acting in Battlefield 3. In 1984 McNab was 'badged' as a member of 22 SAS Regiment and was involved in both covert and overt special operations worldwide. During the Gulf War he commanded Bravo Two Zero, a patrol that, in the words of his commanding officer, 'will remain in regimental history for ever'. Awarded both the Distinguished Conduct Medal (DCM) and Military Medal (MM) during his military career, McNab was the British Army's most highly decorated serving soldier when he finally left the SAS in February 1993. He wrote about his experiences in the bestseller Bravo Two Zero For more information on Battlefield 3, visit the Official Site.To learn about the Frostbite 2 game engine, visit the Frostbite 2 section on the Battlefield 3 site.For the latest news on everything Battlefield, follow us on Twitter and our Facebook page. http://blogs.battlefield.ea.com/aggbug.aspx?PostID=43015View the full article
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Battlefield Blog: Former SAS operator Andy McNab expands the Battlefield 3 storyline in original n
http://blogs.battlefield.ea.com/resized-image.ashx/__size/350x0/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Andy-McNab-_2800_c_2900_-Johnny-Ring.jpg This is he. The author -- not the Russian, that is. Photo © Johnny Ring We are very happy to announce the upcoming novel Battlefield 3: The Russian. Set to coincide with the Battlefield 3 launch on October 25, this novel is written by former SAS operator and Battlefield 3 consultant Andy McNab (co-authored with Peter Grimsdale). In the game, the single-player storyline is revealed through a series of flashbacks as Marine Staff Sergeant Henry Blackburn races to prevent an attack on New York City by a deadly force known as the PLR. As Blackburn recalls key events leading up to the attack, players take control of several characters in heart-pounding missions across land, sea and air. One of these characters is Dmitri “Dima” Mayakovsky, a legendary and pragmatic GRU operator in the twilight of his Special Forces career. Known as a “cleaner”, Dima is the sort of person that does whatever it takes to get the job done. The book picks up where the game leaves off, allowing McNab and Grimsdale to give a thrilling new perspective into Dima’s own personal quest as well as the events of Battlefield 3. “It is impossible for any single medium to fully capture the emotion and intensity of war. The Battlefield 3: The Russian novel is one window into the experience, and the game is another. They complement each other perfectly,” said Andy McNab. “Working with DICE has been a fantastic ride. Battlefield 3 is going to surprise people this autumn. The story, the characters, the world and the intense action come together to create a resonant, memorable experience.” McNab is also working with the team at DICE to ensure the authenticity and grittiness of today’s warfare is experienced in the single player, co-op and multiplayer campaigns. Below, you can see him in action as he directs our motion capture actors to move and behave like bona fide soldiers in Battlefield 3. http://blogs.battlefield.ea.com/resized-image.ashx/__size/550x0/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Andy-McNab.jpg Andy McNab in action consulting on the acting in Battlefield 3. In 1984 McNab was 'badged' as a member of 22 SAS Regiment and was involved in both covert and overt special operations worldwide. During the Gulf War he commanded Bravo Two Zero, a patrol that, in the words of his commanding officer, 'will remain in regimental history for ever'. Awarded both the Distinguished Conduct Medal (DCM) and Military Medal (MM) during his military career, McNab was the British Army's most highly decorated serving soldier when he finally left the SAS in February 1993. He wrote about his experiences in the bestseller Bravo Two Zero For more information on Battlefield 3, visit the Official Site. To learn about the Frostbite 2 game engine, visit the Frostbite 2 section on the Battlefield 3 site. For the latest news on everything Battlefield, follow us on Twitter and our Facebook page. http://blogs.battlefield.ea.com/aggbug.aspx?PostID=43015 View the full article
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BC2 UK Forum: Battlefield Highlights of the Week, July 29
It’s been another great week in the Battlefield world, thanks in no small part to you, our wonderful community. The week was filled with new info, fan feedback and more, so let’s get to it in this brand new installment of Battlefield Highlights of the Week! http://blogs.battlefield.ea.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/res_5F00_2D00_5F00_bf3_5F00_2D00_5F00_dog_5F00_2D00_5F00_tag.jpg We continued with our Battleblog series, with this installment discussing dog tags and melee kills. We’ve implemented a few new surprises in the system, including how you can take a dog tag, and some of the dynamic new visuals included, making for some exciting new details to read about. “I love it. There is nothing more personal [than] when a guy steals your dog tag, now it’s even more so in BF3!” said Battlefield fan Adnan Ahmed. I’m completely with you on this point, Adnan. It’s incredibly frustrating to me when I lose a dog tag, and I tend to become disappointed – how could I have let someone get that close to me unnoticed?!? At the same time, it’s one of the best pleasures in gaming to get the drop on another player and get their dog tag. It’s a great way to get up close and personal while sticking it to your enemy, and it’s going to be even better when Battlefield 3 launches this fall. Read the entire Battleblog right here! We continued with the week by asking our facebook fans a simple question: What are you looking forward to most about Battlefield 3? The overwhelming response was for the destructible environments found within the game, thanks to the Frostbite 2 engine. Even though destructibility was the runaway choice, people in the comments section are making some really interesting points in what they’re looking forward to. “The feature that I’m actually most looking forward to is the variety in map locations. In BC2 it’s mostly urban maps… which is cool but I do want more variety like the courtyard and subway tunnel,” says Josh Gibas. “A mix of vehicles and destructible environments,” comments Damon Devitt. “I cant wait to blow the lalalala out of a building with a jet.” Chase Payne, on the other hand, is happy with the simple things, commenting “I just want to blow **** up… period.” It’s tough to argue with these points – these are all things we’re excited about too. Jump into the conversation on the Battlefield Facebook page! Kotaku posted an interview earlier this week with Battlefield 3 product manager Kevin O’Leary in a fairly candid discussion about Battlefield 3 and how it stacks up against other titles. The interview discusses several different aspects of Battlefield 3 and some of the other aspects of first person shooters, technical aspects, and more. It’s definitely an interesting article that could provide added insight to Battlefield 3. Read the entire interview for yourself on Kotaku.com! A fascinating discussion about sound design took place in the Battlefield forums this week, talking about the audio fidelity in the game, and potential improvements. What’s interesting is the audio used as a basis for comparison – it’s a Russian gentleman shooting several firearms with reckless abandon. Not only does it provide an idea of what sort of soundscape takes place on a real battlefield, but let’s face facts, it’s fun to watch people simply take aim and fire. Take a look. With these videos in mind, user RaulO4 continued in this conversation providing a Game Informer video interview with Battlefield 3 Audio Director Stefan Strandberg, providing a look at what goes into providing accurate and vibrant audio for Battlefield 3. Enjoy! Battlefield 3 Sound Design - Interview with Stefan Strandberg - YouTube Thanks for tuning in and we’ll be back next week with even more Battlefield goodies for you to enjoy! If you have any videos or images, or any other great Battlefield-related items you'd like highlighted, hit us up on Facebook or Twitter! Until then, if you have any questions, comments or suggestions, leave us a note in the comments section and we’ll respond as soon as possible. Follow Battlefield on Facebook! Follow Battlefield on Twitter! Source: View the full article
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BC2 UK Forum: Battleblog #4: Up Close And Personal
Dog tags have always been a part of Battlefield, acting as a personal calling card for every soldier on the field, and these little emblems will be making a return this fall in Battlefield 3. After the launch of Battlefield 1942, the development team received physical dog tags from DICE as a token of appreciation. The team was so tickled by the gesture, they made sure dog tags have been a part of the in-game experience, becoming a part of the franchise since Battlefield 2142. http://blogs.battlefield.ea.com/resized-image.ashx/__size/550x400/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/res_2D00_bf3_2D00_dog_2D00_tag.jpg Your dog tag is your personal business card in Battlefield 3 – it’s what you dangle in front of an enemy you’ve taken down, and you can also collect the dog tags from your enemies as trophies, adding an extra bit of bragging rights to the festivities. “When we introduced dog tags in Battlefield 2142, we immediately knew we’d turned the knife duel into something new and very personal,” says Alan Kertz, Senior Multiplayer Designer at DICE. “Now players could have a record of their humiliation takedowns, and players were striving to protect their neck.” With that in mind, DICE wanted to make sure dog tags in Battlefield 3 were even more personal, bringing an extra weight to them. You’ll be able to choose a design that goes with an in-game stat that gets tracked dynamically. “Dog tags in Battlefield 3 go beyond just having your name on them,” explains Kertz. “We have hundreds of dog tags that can be your personal calling card. Every time you kill an enemy, they see your tags. It’s your calling card – it’s your place to brag, and dynamic tags can show off how great you are with a knife, a jet, or even show off your personal play style.” The only way to get a dog tag from your adversary is by performing one of the new, brutal knife takedowns. That not all – you’ll have to take out your target from behind. That’s right – you’ll have to employ some stealth and sneak up on your enemy and put them out of their misery before they realize you were even there, making for some well-deserved bragging rights. Now that these dog tags are highly customized for your own play style, it helps make things that much more personal, so the only way to gain one is to get the jump on your opponent. Yes, these dog tags may demand a bit more than usual to collect them, but that just makes it a greater insult when you take one from your foe. These knife kills look amazing and provide a great new way to prove your prowess on the Battlefield, and thanks to the new ANT animation system, these takedowns add a dynamic visual flair. “ANT technology allows us to make the knife takedown a truly immersive part of the physical Battlefield,” Kertz adds. “Takedowns encourage players to get in there for stealth kills, and makes bringing a knife to a gun fight the risky but rewarding experience it was always meant to be.” Stay tuned for BF3 Battleblog #5 soon. For more information on Battlefield 3, visit the Official Site. To learn about the Frostbite 2 game engine, visit the Frostbite 2 section on the Battlefield 3 site. For the latest news on everything Battlefield, follow us on Twitter and our Facebook page. Source: View the full article
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BF3 Blog Battlefield Highlights of the Week, July 29
It’s been another great week in the Battlefield world, thanks in no small part to you, our wonderful community. The week was filled with new info, fan feedback and more, so let’s get to it in this brand new installment of Battlefield Highlights of the Week! http://blogs.battlefield.ea.com/resized-image.ashx/__size/550x0/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/res_5F00_2D00_5F00_bf3_5F00_2D00_5F00_dog_5F00_2D00_5F00_tag.jpg We continued with our Battleblog series, with this installment discussing dog tags and melee kills. We’ve implemented a few new surprises in the system, including how you can take a dog tag, and some of the dynamic new visuals included, making for some exciting new details to read about. “I love it. There is nothing more personal [than] when a guy steals your dog tag, now it’s even more so in BF3!” said Battlefield fan Adnan Ahmed. I’m completely with you on this point, Adnan. It’s incredibly frustrating to me when I lose a dog tag, and I tend to become disappointed – how could I have let someone get that close to me unnoticed?!? At the same time, it’s one of the best pleasures in gaming to get the drop on another player and get their dog tag. It’s a great way to get up close and personal while sticking it to your enemy, and it’s going to be even better when Battlefield 3 launches this fall. Read the entire Battleblog right here! We continued with the week by asking our facebook fans a simple question: What are you looking forward to most about Battlefield 3? The overwhelming response was for the destructible environments found within the game, thanks to the Frostbite 2 engine. Even though destructibility was the runaway choice, people in the comments section are making some really interesting points in what they’re looking forward to. “The feature that I’m actually most looking forward to is the variety in map locations. In BC2 it’s mostly urban maps… which is cool but I do want more variety like the courtyard and subway tunnel,” says Josh Gibas. “A mix of vehicles and destructible environments,” comments Damon Devitt. “I cant wait to blow the crap out of a building with a jet.” Chase Payne, on the other hand, is happy with the simple things, commenting “I just want to blow **** up… period.” It’s tough to argue with these points – these are all things we’re excited about too. Jump into the conversation on the Battlefield Facebook page! Kotaku posted an interview earlier this week with Battlefield 3 product manager Kevin O’Leary in a fairly candid discussion about Battlefield 3 and how it stacks up against other titles. The interview discusses several different aspects of Battlefield 3 and some of the other aspects of first person shooters, technical aspects, and more. It’s definitely an interesting article that could provide added insight to Battlefield 3. Read the entire interview for yourself on Kotaku.com! A fascinating discussion about sound design took place in the Battlefield forums this week, talking about the audio fidelity in the game, and potential improvements. What’s interesting is the audio used as a basis for comparison – it’s a Russian gentleman shooting several firearms with reckless abandon. Not only does it provide an idea of what sort of soundscape takes place on a real battlefield, but let’s face facts, it’s fun to watch people simply take aim and fire. Take a look. (Please visit the site to view this media) (Please visit the site to view this media) With these videos in mind, user RaulO4 continued in this conversation providing a Game Informer video interview with Battlefield 3 Audio Director Stefan Strandberg, providing a look at what goes into providing accurate and vibrant audio for Battlefield 3. Enjoy! (Please visit the site to view this media) Thanks for tuning in and we’ll be back next week with even more Battlefield goodies for you to enjoy! If you have any videos or images, or any other great Battlefield-related items you'd like highlighted, hit us up on Facebook or Twitter! Until then, if you have any questions, comments or suggestions, leave us a note in the comments section and we’ll respond as soon as possible. Follow Battlefield on Facebook!Follow Battlefield on Twitter! http://blogs.battlefield.ea.com/aggbug.aspx?PostID=42880View the full article
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Battlefield Blog: Battlefield Highlights of the Week, July 29
It’s been another great week in the Battlefield world, thanks in no small part to you, our wonderful community. The week was filled with new info, fan feedback and more, so let’s get to it in this brand new installment of Battlefield Highlights of the Week! http://blogs.battlefield.ea.com/resized-image.ashx/__size/550x0/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/res_5F00_2D00_5F00_bf3_5F00_2D00_5F00_dog_5F00_2D00_5F00_tag.jpg We continued with our Battleblog series, with this installment discussing dog tags and melee kills. We’ve implemented a few new surprises in the system, including how you can take a dog tag, and some of the dynamic new visuals included, making for some exciting new details to read about. “I love it. There is nothing more personal [than] when a guy steals your dog tag, now it’s even more so in BF3!” said Battlefield fan Adnan Ahmed. I’m completely with you on this point, Adnan. It’s incredibly frustrating to me when I lose a dog tag, and I tend to become disappointed – how could I have let someone get that close to me unnoticed?!? At the same time, it’s one of the best pleasures in gaming to get the drop on another player and get their dog tag. It’s a great way to get up close and personal while sticking it to your enemy, and it’s going to be even better when Battlefield 3 launches this fall. Read the entire Battleblog right here! We continued with the week by asking our facebook fans a simple question: What are you looking forward to most about Battlefield 3? The overwhelming response was for the destructible environments found within the game, thanks to the Frostbite 2 engine. Even though destructibility was the runaway choice, people in the comments section are making some really interesting points in what they’re looking forward to. “The feature that I’m actually most looking forward to is the variety in map locations. In BC2 it’s mostly urban maps… which is cool but I do want more variety like the courtyard and subway tunnel,” says Josh Gibas. “A mix of vehicles and destructible environments,” comments Damon Devitt. “I cant wait to blow the crap out of a building with a jet.” Chase Payne, on the other hand, is happy with the simple things, commenting “I just want to blow **** up… period.” It’s tough to argue with these points – these are all things we’re excited about too. Jump into the conversation on the Battlefield Facebook page! Kotaku posted an interview earlier this week with Battlefield 3 product manager Kevin O’Leary in a fairly candid discussion about Battlefield 3 and how it stacks up against other titles. The interview discusses several different aspects of Battlefield 3 and some of the other aspects of first person shooters, technical aspects, and more. It’s definitely an interesting article that could provide added insight to Battlefield 3. Read the entire interview for yourself on Kotaku.com! A fascinating discussion about sound design took place in the Battlefield forums this week, talking about the audio fidelity in the game, and potential improvements. What’s interesting is the audio used as a basis for comparison – it’s a Russian gentleman shooting several firearms with reckless abandon. Not only does it provide an idea of what sort of soundscape takes place on a real battlefield, but let’s face facts, it’s fun to watch people simply take aim and fire. Take a look. (Please visit the site to view this media) (Please visit the site to view this media) With these videos in mind, user RaulO4 continued in this conversation providing a Game Informer video interview with Battlefield 3 Audio Director Stefan Strandberg, providing a look at what goes into providing accurate and vibrant audio for Battlefield 3. Enjoy! (Please visit the site to view this media) Thanks for tuning in and we’ll be back next week with even more Battlefield goodies for you to enjoy! If you have any videos or images, or any other great Battlefield-related items you'd like highlighted, hit us up on Facebook or Twitter! Until then, if you have any questions, comments or suggestions, leave us a note in the comments section and we’ll respond as soon as possible. Follow Battlefield on Facebook! Follow Battlefield on Twitter! http://blogs.battlefield.ea.com/aggbug.aspx?PostID=42880 View the full article
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Battlefield Blog (UK): Battleblog #4: Up Close And Personal
Dog tags have always been a part of Battlefield, acting as a personal calling card for every soldier on the field, and these little emblems will be making a return this fall in Battlefield 3. View the full article
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Planet Battlefield: Battlefield 3 Isn’t Competing With Modern Warfare 3, But it Still Wants to Win
Kotaku posted an interview with EA's Kevin O'Leary discussing how Battlefield 3 isn't competing with Modern Warfare 3 since they are... View the full article
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Planet Battlefield: Battleblog #4: Up Close And Personal
The Battlefield Blog posted a new article today talking with DICE's Alan Kertz about the new dynamic customizable dog tags in Battlefield 3.Dog... View the full article
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Battlefield Blog: Battleblog #4: Up Close And Personal
Dog tags have always been a part of Battlefield, acting as a personal calling card for every soldier on the field, and these little emblems will be making a return this fall in Battlefield 3. After the launch of Battlefield 1942, the development team received physical dog tags from DICE as a token of appreciation. The team was so tickled by the gesture, they made sure dog tags have been a part of the in-game experience, becoming a part of the franchise since Battlefield 2142. http://blogs.battlefield.ea.com/resized-image.ashx/__size/550x400/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/res_2D00_bf3_2D00_dog_2D00_tag.jpg Your dog tag is your personal business card in Battlefield 3 – it’s what you dangle in front of an enemy you’ve taken down, and you can also collect the dog tags from your enemies as trophies, adding an extra bit of bragging rights to the festivities. “When we introduced dog tags in Battlefield 2142, we immediately knew we’d turned the knife duel into something new and very personal,” says Alan Kertz, Senior Multiplayer Designer at DICE. “Now players could have a record of their humiliation takedowns, and players were striving to protect their neck.” With that in mind, DICE wanted to make sure dog tags in Battlefield 3 were even more personal, bringing an extra weight to them. You’ll be able to choose a design that goes with an in-game stat that gets tracked dynamically. “Dog tags in Battlefield 3 go beyond just having your name on them,” explains Kertz. “We have hundreds of dog tags that can be your personal calling card. Every time you kill an enemy, they see your tags. It’s your calling card – it’s your place to brag, and dynamic tags can show off how great you are with a knife, a jet, or even show off your personal play style.” (Please visit the site to view this media) The only way to get a dog tag from your adversary is by performing one of the new, brutal knife takedowns. That not all – you’ll have to take out your target from behind. That’s right – you’ll have to employ some stealth and sneak up on your enemy and put them out of their misery before they realize you were even there, making for some well-deserved bragging rights. Now that these dog tags are highly customized for your own play style, it helps make things that much more personal, so the only way to gain one is to get the jump on your opponent. Yes, these dog tags may demand a bit more than usual to collect them, but that just makes it a greater insult when you take one from your foe. These knife kills look amazing and provide a great new way to prove your prowess on the Battlefield, and thanks to the new ANT animation system, these takedowns add a dynamic visual flair. “ANT technology allows us to make the knife takedown a truly immersive part of the physical Battlefield,” Kertz adds. “Takedowns encourage players to get in there for stealth kills, and makes bringing a knife to a gun fight the risky but rewarding experience it was always meant to be.” Stay tuned for BF3 Battleblog #5 soon. For more information on Battlefield 3, visit the Official Site. To learn about the Frostbite 2 game engine, visit the Frostbite 2 section on the Battlefield 3 site. For the latest news on everything Battlefield, follow us on Twitter and our Facebook page. http://blogs.battlefield.ea.com/aggbug.aspx?PostID=42782 View the full article
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BF3 Blog Battleblog #4: Up Close And Personal
Dog tags have always been a part of Battlefield, acting as a personal calling card for every soldier on the field, and these little emblems will be making a return this fall in Battlefield 3. After the launch of Battlefield 1942, the development team received physical dog tags from DICE as a token of appreciation. The team was so tickled by the gesture, they made sure dog tags have been a part of the in-game experience, becoming a part of the franchise since Battlefield 2142. http://blogs.battlefield.ea.com/resized-image.ashx/__size/550x400/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/res_2D00_bf3_2D00_dog_2D00_tag.jpg Your dog tag is your personal business card in Battlefield 3 – it’s what you dangle in front of an enemy you’ve taken down, and you can also collect the dog tags from your enemies as trophies, adding an extra bit of bragging rights to the festivities. “When we introduced dog tags in Battlefield 2142, we immediately knew we’d turned the knife duel into something new and very personal,” says Alan Kertz, Senior Multiplayer Designer at DICE. “Now players could have a record of their humiliation takedowns, and players were striving to protect their neck.” With that in mind, DICE wanted to make sure dog tags in Battlefield 3 were even more personal, bringing an extra weight to them. You’ll be able to choose a design that goes with an in-game stat that gets tracked dynamically. “Dog tags in Battlefield 3 go beyond just having your name on them,” explains Kertz. “We have hundreds of dog tags that can be your personal calling card. Every time you kill an enemy, they see your tags. It’s your calling card – it’s your place to brag, and dynamic tags can show off how great you are with a knife, a jet, or even show off your personal play style.” (Please visit the site to view this media) The only way to get a dog tag from your adversary is by performing one of the new, brutal knife takedowns. That not all – you’ll have to take out your target from behind. That’s right – you’ll have to employ some stealth and sneak up on your enemy and put them out of their misery before they realize you were even there, making for some well-deserved bragging rights. Now that these dog tags are highly customized for your own play style, it helps make things that much more personal, so the only way to gain one is to get the jump on your opponent. Yes, these dog tags may demand a bit more than usual to collect them, but that just makes it a greater insult when you take one from your foe. These knife kills look amazing and provide a great new way to prove your prowess on the Battlefield, and thanks to the new ANT animation system, these takedowns add a dynamic visual flair. “ANT technology allows us to make the knife takedown a truly immersive part of the physical Battlefield,” Kertz adds. “Takedowns encourage players to get in there for stealth kills, and makes bringing a knife to a gun fight the risky but rewarding experience it was always meant to be.” Stay tuned for BF3 Battleblog #5 soon.For more information on Battlefield 3, visit the Official Site.To learn about the Frostbite 2 game engine, visit the Frostbite 2 section on the Battlefield 3 site.For the latest news on everything Battlefield, follow us on Twitter and our Facebook page. http://blogs.battlefield.ea.com/aggbug.aspx?PostID=42782View the full article
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BC2 UK Forum: Want to join the team? DICE is hiring one more CM!
The Community Manager is responsible for planning and executing a strategy for day to day communications to the world wide Battlefield community. It a role for someone with the talent to engage the gaming community and inspire passion for the Battlefield world. If you have the proven track record in Community Management and the passion for the awesomeness that is the Battlefield world please let us know! Key Community Manager responsibilities include: •Disseminating updates through all available channels including forums, official EA territory community teams, fansites, E-sports competitions, websites and in-game, deciding appropriate channels and timing on a case-by-case basis •Managing the relationship with and providing information and direction to EA territory community managers to ensure a unified flow of information to the community on a grassroots level. •Community opinion and feedback gathering through forum monitoring, polls and so on •Manage the whole community and its representatives through forums and other available tools •Monitoring the community and providing input and recommendations to Marketing and Development on existing and new player offerings •Planning and executing player programs including events and organized play in close cooperation with the marketing team and EA territory teams Other responsibilities •Q&A for Clans / E-sport •Maintain community wish list documents for potential future title updates •Manage communication and feedback process for public beta tests Goal Achievement Maintain a strong relationship with the Battlefield community. Stay on top of community opinions and feedback. Ensure the community is continually informed of Battlefield news, game updates and events. This person also needs to be able to formulate hers/his own goals with the job as well as establishing associated measurables. Requirements profile Bachelor’s degree with major in communication, media or equivalent would be preferable Strong social networks/community background required, preferably within the games industry. Alternatively experienced in managing online communities, mods or similar. Basic web scripting knowledge would be beneficial. Personal qualities of importance This person should be able to take on the role’s responsibilities with focus and determination. The person is going to manage a lot of contacts and must prioritize the duties while maintaining regular communication with both managers and community members. If you’re the next Community Manager to join the DICE team then please apply now! include an up to date CV and detailed breakdown of why you’re the superstar DICE is looking for. Apply by clicking here If you´re interested on hearing more about the CM job offer, feel free to contact me on www.twitter.com/zh1nt0 Source: View the full article
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Planet Battlefield: PSM3 Interview with Patrick Bach & Lars Gustavsson
Playstation 3 Magazine posted an interview they had with DICE's Patrick Bach and Lars Gustavsson. The article talks about everything from the... View the full article
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Planet Battlefield: DICE Explains PC vs Console Differences
Battlefield 3 Executive Producer, Patrick Bach spoke with German gaming site, Gamerzone.de about the differences between the PC and console version of... View the full article