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Jasun

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Everything posted by Jasun

  1. I don't know I guess I don't get shot down all that much.. When I do play BF2 it's usually for most of the day 6 hours or so at a time.. 4 of that is usually in a plane, I'd rather be in a plane then anything else in the game.. but that goes for other games like Falcon 4.0 and MS Flight Sim 2005.. sometimes I just want to fly all day..
  2. heres the one I use.. http://www.newegg.com/Product/Product.asp?Item=N82E16826102507 however both of the joysticks in your post are very popular i beleive Jables is correct about Gator useing the Logitech one he likes it alot last i knew, however i'm partial to the Saitek ones because you can adjust the handrests and other things to fit your hands, after like 4 hours straight of flying having that handrest there is damn nice.. i'd suggest going to a store that has both of them and putting them in your hands and seeing what you like best.. you'll get great reviews from gamers for both, so I think its more of a personal prefrence..
  3. http://ubar.bf2s.com/ranks.php
  4. wake is definatly s3xy.. but it seems pretty small flying around in a j-10 :cool: i don't notice that much of an increased effect with AA.. seems the same to me.. it does however, take forever for one engy to repair in a blackhawk heh
  5. Woo the patcher takes its sweet time.. anyway as of right now there aren't many servers so don't worry about the patch takeing a while to download.. i should have a mirror up in about 40 minutes give or take as long as theres no complications.
  6. www.battlefield2.com has updated time for a news article whoever wishes to do the honors
  7. no problem
  8. I'll get a mirror up as soon as i can
  9. I would guess they don't want to make a big deal about it untill all their ftp servers have mirrored the file that way they can have some bandwidth to send it to their servers instead of every BF2 player sucking the life out of their master server..
  10. ok folks its released however... according to this post http://forum.eagames.co.uk/viewtopic.php?t=7545 The time has come soldiers. The 1.03 Update for Battlefield 2 is now available for download here. Alongside the fixes noted in last Friday's Community Update, you can find out all of the fixes and tweaks included in this update in the changelog found here. IMPORTANT NOTE: There is a known issue with mod autoactivation in 1.03 dealing with Passworded servers. If you are attempting to join a passworded server of any kind, be sure to manually activate the Mod in question before trying to join (this also applies to connecting to passworded retail BF2 servers if you currently have a different Mod activated). Now get out there and fight, soldiers! and Due to the way the download server and it's mirrors work it will take some time to propagate through to every server, so if you get a "file not found" error initially it is because the first server is at capacity. More servers will handle the queue over time, so please persevere if you have difficulty initially
  11. here's the changelog ======================================================================== Patch v1.03 ======================================================================== NEW FEATURES - Wake Island Map Included a remade version of this popular BF1942 map. Battlefield 2 version includes a 64 player layout and is configured for multiplayer only. - Server Favorites / History There is a new tab in the MULTIPLAYER menu that holds a list of the last 20 internet servers you have connected to, plus a list of servers you have selected as favorites. * Added a button to the other multiplayer tabs that adds the currently highlighted server to your favorites list. * Added buttons in the in-game server info menu (press TAB to access) that will add or remove the server you are currently playing on to / from your favorites list. - Account Login Welcome Screen After you login to an online account, a message appears that contains BF2 news and information which updates periodically. - Stat Compare By clicking the COMPARE button in BFHQ, you can search for another players name and load their current stats into BFHQ. Using the arrow buttons next to the name in the top-left corner of the menu, you can toggle between your stats and their stats. You can also load a player's stats by double-clicking on their name in any leaderboard. - Nickname Prefix You can add a 6-character prefix (such as a clan tag) to your account nickname which will be displayed in-game next to your nametag in the score menu, in game messages, and above your player in the game world. * This prefix does not change your account name or statistic information (e.g. the prefix does not appear next to your name on the leaderboards). * You can change this prefix at any time at the account login menu. - Server Reserved Slots You can define a list of player nicknames that will act as a "reservation list" for your server. * The list is located in mods\bf2\settings\ReservedSlots.con * You can add player names to the list by editing the file and adding the following text for each player : reservedSlots.addNick <account name> where <account name> is the player's registered account name, not including a nickname prefix (see above). * You can define the number of slots to set aside for reserved players in the dedicated server launcher, or with the setting sv.numReservedSlots <number> in your serverSettings.con file. * The number of players on the list and the number of reserved slots does not necessarily have to be the same. - Mod Support There are several new changes that improve support for mods. * When connecting to a server that is running a mod that you have installed but not activated, it will be automatically activated and you will load into the server. * Added a filter on the server browser for servers running the currently activated mod. * Fixed dedicated server launcher to properly handle launching mods. * Improved support for mods sharing archives with bf2 - Improvements to in-game HUD / Map * The viewable area of the spawn menu / commander map is now scaled based on the out-of-bounds area so that only the playable area takes up the majority of viewable map space. * The names of CPs are now displayed on the spawn menu / commander map and minimap * The minimap zoom level now changes dynamically depending on the type of vehicle you are in. If you zoom in or out manually, that zoom level is remembered for that vehicle type next time you use it. * The names of players in your vehicle are displayed in the HUD when someone enters the vehicle or switches positions. * There is a new element in vehicle HUDs that displays the reload time for countermeasures (smoke and flares). * Flags for each team are now displayed below their ticket count on the minimap to make it easier to tell what team you are assigned to. GAMEPLAY CHANGES - Many criteria for ranks and awards have changed. If you are immediately eligible for a new promotion, unlock, badge, award, or ribbon, it will be awarded the next time you receive points on a ranked server. - Only 1 player in a vehicle will get credit for or speed up capturing a flag at a CP. The other passengers must exit the vehicle to increase the speed of capture or receive capture score. - Commanders no longer accrue a TK when artillery hits teammates. - The commander's supply drop now has an icon on the minimap and a 3D- map icon in the world. - Auto team balance no longer moves players to the other team if they are a team commander or a squad leader. - The wrench repair rate on helicopters has been decreased. - You now receive 1 support point for destroying an enemy commander's artillery, UAV or Radar station. - If you have received a point for healing, repairing, or resupplying a teammate, you will not receive another point from them for the same action for a set period of time. - Singleplayer enemies use the knife more effectively. - New engine sounds for the T98 tank. - New engine sounds for the China/MEC light jeep. - New cannon sounds on APCs. BUG FIXES - Fixed physics of vehicles against soldiers so that soldiers are not killed so easily by moving vehicles. - Fixed a physics issue that can cause you to be stuck when falling into shallow water - Fixed an issue with soldier armor when spawning on a squad leader in a vehicle - Fixed some objects that caused vehicles to take massive collision damage - Fixed erroneous message stating that you punished a TK when auto- punish is OFF on the server. - When a vehicle explodes due to external forces, the driver is no longer mis-credited for the kills. - Added turret movement sounds to several vehicles. - Fixed an issue that caused crosshairs to stay on the screen when switching camera views. - Fixed an issue that caused the time limit status of the server not to be sent to clients when it is changed by the server. - Fixed server setting sv.allowExternalViews. Setting this to 0 will disallow external views. - Added setting for interfaceIP to the server launcher - Changed automatic TK banning to ban by cd-key instead of IP address - Improved the stability of secondary position turrets to reduce jerkiness during movement. - Fixed spawning on squad leaders to prevent players from spawning where they should not. - Fixed issue with auto team balance not sending new players to the team with less players. - Set T90 top hatch armor to "Front Armor". - Set some wheels on jets and helpcopters to stronger armor to prevent them from being destroyed instantly by AT missiles. - Adjusted wheeled vehicle engines on hills to improve climbing. - Changed the Commo-rose behavior so that player does not leave crouch when using it. - Passwords entered to join password protected servers are now cleared after use. - Improved PLAY NOW functionality. - Fixed some memory usage issues in the front end. - Fixed an issue allowing color changes in player name text. - When you click on a server in the server browser, the information from that server is updated to be more accurate. - Fixed a crash in the Ranked Linux server when communication with stats back-end ceased. - Improved the behavior of AA missiles when locked on an enemy. - Fixed an issue where parachuting soldiers could not be healed. - Added the server port to the SERVER INFO tab. - Removed the SERVER INFO tab when playing singleplayer - Fixed an issue causing some soldier & vehicle control keys to be used for in-game menus. - Added new soldier artwork in BFHQ - Added name of video director to credits
  12. "Weighing in at about 175MB, the patch is scheduled to come out tomorrow. So keep your eyes peeled on FilePlanet so you can get it while it's hot." from their article Battlefield 2 -- Wake Island Hands-On
  13. Check them out here http://forum.eagames.co.uk/viewtopic.php?t=7411
  14. try this instead http://x500.putfile.com/videos/c3-26214062295.wmv
  15. Thought this was kinda funny.. http://media.putfile.com/people_of_the_battlefield1
  16. Jasun posted a topic in Gaming
    I don't know if many of you use konfabulator its a neat program but theres a neat widget out for it that shows stats and where up to 20 users are playing, since yahoo bought out konfabulator its now free theres a ton of cool widgets for it, anyways heres the link http://www.widgetgallery.com/view.php?widget=37444
  17. Jasun replied to Jasun's topic in Gaming
    its official check out www.battlefield2.com if you like but Phrogg got the scoop first actually theres some neat pics of the new map there so you may want to check it anyways...
  18. Jasun posted a topic in Gaming
    Pro-G has some news on the new patch.. http://www.pro-g.co.uk/news/nid/299/1513/ you can read a log of the irc chat with dice here http://www.pro-g.co.uk/misc/dice_chat.txt
  19. Jasun replied to sharp65's topic in Gaming
    I use a Saitek X52 but, it's kinda expensive.. I've used a logitech force feedback digital something or other.. but the twist handle got abused alot and after a while it wouldnt calibrate for beans.. before that i had a Saitek Cyborg graphite.. had no twist handle lasted quite a while untill i wore the hat switch out (due to not having a twist handle) alot of people use the logitech extreme 3d and seem to like them. but i love my Saitek x52, whatever you decide if it doesn't have a twist handle (for rudder control) your missing out IMO.
  20. I still like these.. http://www.zboard.com/us/products/products_detail_ltdEditionGameKeysets.htm
  21. so.. if the camera doesn't have a trigger on it.. you can't hold it straight or what?
  22. Jasun replied to iAKinetiK's topic in Gaming
    restarted..
  23. [DOWNLOAD NOW - 49.3MB] Battlefield 2 Editor Open Beta Release! EA and DICE are pleased to announce that today, after two weeks of Closed Beta testing, we are releasing the first public version of the Battlefield 2 editor! Over the last couple of days you've probably seen some of the outstanding work that the Closed Beta teams have created using the tools, and now we're giving everyone else the chance to join the fun. Keep in mind that we are considering this release "Beta" software, so it's still a little rough around the edges, though we've worked out many of the kinks. Also, though most core functionality is editable as of this release, there are several more advanced areas of the tools that are still being worked on. One example of of a tool to be delivered in a future update is the Single Player Editor. Also worth noting is that the current Battlefield 2 Dedicated Server files are not yet compatible with Mods. DICE is already working on a fix for the Dedicated Server files that will be included with the 1.03 patch. In the meantime, this will not prevent Mods from being tested over the Internet entirely. For testing purposes, Mod Teams can still create a non-dedicated server game through the regular in-game multiplayer interface that will allow anyone to connect to your game, either locally or over the net, provided that the rest of the team connects by IP . In the days ahead we will be announcing the Official Battlefield 2 Mods home page, which I will be very proud to make my "home". Our intent for this page is to make it "the" place for mod teams and mappers and community members to gather and exchange help, problem reports and feature requests regarding all facets of BF2 Editing. The site will also host the BF2 Editor manual, my editing tutorials, and a repository for community editing guides. We are also excited to be able to offer a variety of forums for new or established modders, mod team showcases and support. The site will also stand as a centralized source for downloading mods and maps as they are presented to the community. I'll be providing more information on this as we get closer to launch. For now, I invite everyone to join in the temporary forums we started for closed-beta testing. These will be maintained until the official site is up. There are a lot of great guys there that would be happy to share their experiences with you and get you going. To join, just go to forums and register. Whether you're new to the Battlefield experience or a seasoned modder, I invite everyone to download and try out the tools and I hope the accompanying documentation proves helpful for any and all. Happy Modding! -Lawrence Brown -Battlefield Mod Coordinator -lbrown@ea.com (from the battlfield2 site)
  24. its probably the "No" option.. as undecided is not no
  25. and you can load them all up in this http://www.bf2al.com/

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