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GIJOE

Armory Member
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Everything posted by GIJOE

  1. Sure enough, here's the latest EA game Idea, now we have to play with pixar cartoon caratures, FM has enyone one got a roll of shit paper i can barrow, im clean out. ooOOh. As we've documented here in Ad Watch with keen interest, ad sponsored titles seem to be the wave of the future when it comes to casual and mobile titles. Making games of this type free is something that's been very warmly received by gamers all around the world. While the PC retail sector seems to be in something of a decline, the future may lie with digital distribution and any number of ad and micro-transaction supported games online. Although you could call this a burgeoning business, it's been fairly insular from the "core" gaming realm of consoles. In GameDaily BIZ's recent feature with Zynga, however, Mark Pincus ventured that it would only be a matter of time before companies like Electronic Arts became more involved in the casual and ad supported field. Sure enough, not a month later, EA announced the first title using the "Play 4 Free" model titled Battlefield Heroes. We caught up with Ben Cousins, Senior Producer at EA DICE, and discussed how Battlefield Heroes will win the war in ad sponsored games. Label system already bearing fruit It makes perfect sense for Electronic Arts to want to be involved in ad and micro-transaction supported online games. After all, this new field's mushrooming popularity can been seen in titles like Maplestory, RuneScape and many others. Interestingly, however, this "Play 4 Free" move was apparently not an initiative that started as a dictate from above, but rather internally at EA DICE studios. "While we have the full support of the larger EA, it was DICE in Sweden that decided to go for this new model last year. The new label system at EA gives us this freedom to experiment," said Cousins. "We decided to investigate the 'Play 4 Free' model because it struck us as an interesting way of achieving two goals - firstly we wanted to reach out to an audience that had previously been 'locked out' of the Battlefield experience, and secondly we were attracted to the way this service rather than product-based model meant that we can keep the game fluid and react to the behavior and opinions of the audience much more than we have done in the past. Going with an advertising and micro-transaction supported model was a way of achieving these goals." So why did Battlefield become the franchise of choice for EA to experiment with the "Play 4 Free" field? Well, besides the fact that it was a DICE initiative, Battlefield also already has a strong online presence. "DICE has always been at the forefront of online gaming and on-going community support with the Battlefield series, and we are EA's most successful digitally-delivered title with the EA store, so it made perfect sense for us to make this move to a fully digitally-distributed ongoing game service," noted Cousins. No sponsored grenades here With in-game ad billboards appearing in recent retail copies of Battlefield games, some players were wondering if Battlefield Heroes would take the same route. GameDaily BIZ was assured, however, that this would not be the case, with ads only appearing on battlefield-heroes.com and in the game's menu with no ads during gameplay. The game itself, however, will draw on EA DICE's years of experience in the sub-genre they helped invent – with the ultimate goal of making Battlefield Heroes appeal to old and new fans alike. "We've designed the experience to appeal to the core fans as well as new players," explained Cousins. "The classic Battlefield gameplay is very much retained, with infantry, land vehicles and aircraft fighting simultaneously in large open levels, an emphasis on teamplay and tactics and a sense of not being bogged down in the politics of war, but we've also been very careful to make the game as accessible as possible to non-core fans. The game is free to download and play, will run on a low spec desktop or laptop, contains matchmaking so you play with people of equal skill level to you, and the game itself is simple to understand and pick-up-and-play whilst also being possibly the deepest Battlefield game to date." "In terms of visual customizations, the characters are made up of about fifteen different parts, all of which can be customized - heads, facial hair, helmets, jackets, boots etc," he continued. "In terms of gameplay customizations - the player unlocks new weapons, skills and abilities as they play, choosing specific character traits as they go, very much like an RPG. There are many hundreds if not thousands of combinations of different Battlefield Heroes soldiers, from a gameplay point of view." Need for Speed Play 4 Free? While Battlefield games have been generally about serious depictions of warfare (or are, at least, serious in their tone and style), Battlefield Heroes will have a more exaggerated and 'cartoony' aesthetic. This is important, because while Battlefield Heroes sounds like a concept potentially doomed to more rote design ideas than usual, Cousins sees it in a completely different light thanks to the game's ad supported online presence. He believes the business model and new direction for the series will lead the game in new and exciting directions. "For me, two very powerful things [excite me about Battlefield Heroes]," described Cousins. "Firstly, not being bogged down in the realistic depiction of a particular historical era means we can say 'yes, let's do it' more often when we come up with crazy and creative ideas - we can be driven by fun gameplay ideas, rather than whether something fits the world or era. Secondly the ongoing online service model means that we can let the audience ultimately decide what the game is going to be. In three years time we could find Battlefield Heroes is all about whose character has the biggest mustache, or it could be about very strategic competitive play with clans and expert players. Anything is possible, and we will entertain any potential direction." Finally, we had to ask whether or not they would be the first of many EA properties to be going online with this "Play 4 Free" model. "That would be up to the individual franchise teams to decide. We are really happy to be leading the way," said Cousins.
  2. ill second that.....
  3. Yup ya done good, welcome home man.
  4. Nice Rig, i assume you do your own prints.
  5. Congratz Trooper, dont spend all the bonus money in one place , WOOT:thumbsup: :thumbsup:
  6. Im not sure what the relationship with slashdawg is, but i really strikes me odd that you are promoting your company or product here on our site, i dont remeber you asking, none the less this is not ebay or a jcpenny catolog, this is free advertising on our site, nothing personnal to you ED or Slash, not here brother. this thread is closed.
  7. GIJOE replied to GIJOE's topic in Main Hall
    The point is just watch your bill , and make sure your phone plan is what you want, dont be affraid to call your phone Co. and ask them exacally what in your plan, then you wont get scammed by not reading the fine print. Good to see ya Holy, :banana: :thumbsup: :peace:
  8. bout time j/k that is a nice rig, i have the same wire spiders behind mine as well,WOOT.
  9. GIJOE posted a topic in Main Hall
    Most text messages are saved only briefly By JEFF KAROUB, AP Business Writer Sat Jan 26, 8:32 AM ET DETROIT - Millions of fingers scurrying over mobile electronic devices probably paused this week as news emerged of a trove of text messages containing flirty and sexually explicit chat between Detroit Mayor Kwame Kilpatrick and a top aide. Even those engaging in more wholesome dialogue would be wise to wonder: Do text messages disappear — like oral conversations — or are they permanently logged somewhere for potential retrieval — like e-mail usually is? For standard consumer text-messaging technology, the answer is largely that they disappear. But Kilpatrick's and Chief of Staff Christine Beatty's devices employ less-fleeting technology. "I think people can feel comfortable we're not storing information that can later be used against them," Verizon Wireless spokeswoman Erica Sevilla said. "Unless you have something stored on your phone or on a recipients' phone, it does not stay on our network for a long period." AT&T Inc. keeps text messages for up to 72 hours until delivery is successful, spokesman Howard Riefs said. If a message can't be delivered, it is removed from the system and can't be retrieved. Kilpatrick and Beatty testified last summer in a whistleblower trial that arose from a lawsuit filed by two police officers alleging they were fired for investigating claims Kilpatrick used his security unit to cover his extramarital affairs. Kilpatrick and Beatty denied any sexual or romantic ties in 2002 and 2003. But the Detroit Free Press said in a story published Thursday that it examined 14,000 text messages on Beatty's city-issued pager from those years and found many examples. The city's text messaging service is provided by Mississippi-based wireless company SkyTel. Roger Pondel, a spokesman for SkyTel's parent company Bell Industries Inc., declined comment Friday. SkyTel's devices employ a technology called Narrowband PCS, including two-way paging, that "rose and fell" in the mid-1990s, according to David Chamberlain, a wireless analyst with Scottsdale, Ariz.-based In-Stat. Chamberlain said SkyTel's device is more akin to e-mail than to text-messaging, and messages are stored. While mainstream technology has since moved to SMS or Short Message Service technology, some corporations and governments have stayed with wireless services like SkyTel. "It was going to put mobile messaging in the hands of lots of people," Chamberlain said. "(But) it was so poorly differentiated from text messaging. It required people essentially to have a second, very expensive message-only account." SkyTel's contracts with corporations and governments say communications will be stored for legal reasons. And Chamberlain said users of any technology should know that when using any device issued by an employer. "There's absolutely no expectation of privacy with phones, e-mails, text messages or computers," he said. While people may feel comfort knowing their text messages aren't permanently stored, that doesn't mean they should let their guards down when it comes to electronic communications, said a spokeswoman for an online privacy advocacy organization. "The whole concept of data retention by third parties ... is going to be the big privacy question over the next couple of decades," Rebecca Jeschke of the San Francisco-based Electronic Frontier Foundation. "We trust so much of our communications and thoughts, even, to these third parties who are capturing this information and storing it in various ways. It's time for us to think about it."
  10. its no joke its its real, check out future weapons on tlc.com one elecrto blast and the whole car is disabled, pretty cool technology. :klinked:
  11. ?whats more danerous some ass behind the wheel, trying to flee, and having every cop and there mother chasing him, or one zap and the retardness stops.?
  12. I think thats a great idea, most of the people they are wanting to pull over cant hear them because of there stereo system, or on the CELLPHONE, Go rumbler, now all they have to issue is the car disabler, that with one eletro pulse disables the car with one shot, for those that think they can flee, imagine how many innocent people could benefit from that............. But that would be too easy ^^
  13. GIJOE replied to GIJOE's topic in Gaming
    agreed lots-o-fun, its doesent have to be any certain night, if you cats want to play just give a shout out. Woot.
  14. GIJOE replied to GIJOE's topic in Gaming
    Some cool movies by our VSF Brotheren, a bit old but good. http://www.fileplanet.com/138869/130000/fileinfo/Battlefield:Vietnam-VSF-Gamers
  15. GIJOE replied to GIJOE's topic in Gaming
    Here is a col mod check it out. :thumbsup: http://planetbattlefield.gamespy.com/bfv/
  16. GIJOE posted a topic in Gaming
    Going to go ravage some BFV tonight, all are invited, load r up check your patches, or put one on, game on Troopers. :thumbsup: :)
  17. GIJOE replied to Sean Ro's topic in Main Hall
    wow im a, lvl 6 Artilleryrainer Extrodidiare 18 locked down gnomes surrounding the castle of Joe. < Really storm troopers:eek: Human tally as many that dare Tread on the Empire, of the 82nd...mmmm.. level. :thumbsup: :twitcy: :)
  18. Glad to Hear he's doing better, and also glad to hear the ol man up stairs decided not to punch your ticket, AMEN. :thumbsup: PS. you still have many missions to complete, yet.
  19. Mmmmm..... whats wrong with picture..... :)
  20. GIJOE replied to Gator's topic in Gaming
    Wow, they where $40, new when they came out super deal, on the best game.
  21. GIJOE replied to rebelsmiley11's topic in Gaming
    look, at this one mr girly mouth boy. http://www.thearmory.cc/forum/showthread.php?p=247068#post247068
  22. Whats up with all the cheat codes lately, im a firm believer of EARNING IT, please enough with the cheats, there one thing to know about it so we can identify them but to use them , we dont condone it here. :o :o
  23. GIJOE replied to danbaron's topic in Main Hall
    bout time you get with the program lol j/k :o
  24. GIJOE replied to rebelsmiley11's topic in Gaming
    You should be ashamed of your self, go back to the console cheat-o-matic, we do not condone that kind of activitiy here. Ever. :o

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