Everything posted by Axlerod
-
BATTLEFIELD 1 MAY 29 UPDATE NOTES
https://www.battlefield.com/news/update-notes/may-update BATTLEFIELD 1 MAY UPDATE NOTES Welcome to the first of the monthly updates! We’ve focused on feedback from the community regarding gameplay, weapons, tweaks, balances, and adjustments to Operations. We hope you enjoy this update and we definitely want your feedback on the official Battlefield Forums once you’ve had some time to test out the fixes, features, and tweaks. Jojje “Indigowd” Dalunde and Andrew Gulotta OPERATIONS We’ve received a lot of feedback from gamers regarding matchmaking into Operations servers, and we’ve made some adjustments – the first of many – to help mitigate getting matched to an empty server. With this change, a completed match of Operations will loop back to the same Operation rather than exiting the mode. However, you’ll be on the opposite side of the battlefield. For example, if you started as the French Army in the first Operation, you’ll be on the German side when it loops back after the “End of Operation” screen. By remaining on the same server with other players, instead of returning to the globe screen, we believe this will reduce the occurrence of being matched into an empty server. In the coming updates, we plan to continue to expand this feature to cycle through a complete Operation playlist. PREMIUM FRIENDS We’ve tested Premium Friends twice in the last couple of months, and we’re bringing it back again. It will be active as we lead up to EA PLAY. MAP & MODES Fixed a Spectator Mode bug where the first-person camera could become stuck during the Pigeon Carrier Artillery camera sequence on the Assault Tank. Changed ticket count for Domination to 200 from 100. Fixed missing game mode description for Operations. Tweaked scoring values for capturing flags in Conquest. Capturing gives less score now, however more capture ticks have been added and the team controlling more than 3 flags than the other team will be awarded Conquest Control bonuses. Decreased the percentage of contribution to flag capture/neutralize from 50% to 30%. Added “Join Any Operation” button to main Operations screen. Will start a matchmaking session to join any available operation at any size (40 or 64). Spectator camera no longer missing from the map on Frontlines, Verdun, and Soissons. VEHICLES Tweaked self-repair for A7V, FT17, St. Chamond, and Pierce Arrow. Reduced health gained per self-repair cycle from 320 to 200. Reduced time taken to complete a self-repair cycle from 8s to 5s. o This makes these vehicles' self-repair equivalent to the self-repair of the MkV Landship. Doubled the health of Field Gun and Stationary AA. Made Field Gun and Stationary AA repairable. Field Gun and Stationary AA will now enter a disabled state at 50% health where they become unusable. To use the weapons again they must be repaired back to 100% with the repair tool. Increased time that the shell camera is active on the MkV mortar landship from 3.5s to 4.5s. This better suits the increased flight time of the new heavy shell. Changed how max range for AA is applied. Max range now varies depending on the pitch of the gun. Shells can travel a maximum horizontal distance of 300m, and a maximum vertical distance of 450m. This applies to both the stationary AA and the AA truck. Previously AA shells timed out at the same max distance from the gun regardless of direction, resulting in a roughly spherical volume covered by the gun. This means horizontal range was as large as the max height the shells could reach, and that at very high altitudes the AA could cover very little area, even if its range was technically large. The new AA shells will have slightly less horizontal range than before at low altitudes, but they will retain that range all the way to the flight ceiling. This will make AA much more effective against high altitude aircraft without making it able to reach distant, low flying ones as well. Extended Fighter and Attack Plane elevator flap scaling curves to better cover the entire speed range. Reduced cooldown of speed boost ability from 30s to 15s for both the Dogfighter and Airship Buster Attack Plane. Set up rear view on all planes: Albatros, Fokker, Spad, Sopwith, Rumpler, Halberstadt, Salmson, Bristol, Gotha, Caproni. To activate: Hold freelook while in third person to use rear view. Attack Plane Changes: Retuned attack plane elevator flap scaling curve. Attack Plane turning will now be much closer to that of Fighters, but still slightly worse. Improved Underused Attack Plane Variants: Increased damage of the Airship Buster variant's primary MG from 32 to 40. This puts its AA DPS on par with Fighter MGs. With its speed boost active, the new flap scaling curves will allow this variant to achieve a higher turn rate than the Fighter for a short time. The reduced cooldown on speed boost will allow this advantage to be used more often. Together these changes should make the Airship Buster more competitive with Fighters in its air to air role. Increased velocity of tank hunter 37mm from 222m/s to 267m/s and reduced drag from 0.005 to 0.003. These changes should make the 37mm slightly easier to land hits with, especially against moving or distant targets. CHANGES TO FIGHTER PLANE VARIANTS: Dogfighter Added new secondary weapon, Incendiary Ammo. Incendiary Ammo does greatly increased damage to plane parts, allowing the dogfighter to quickly cripple an enemy plane by breaking a wing. Changed active ability from emergency repair to speed boost. Bomber Killer Changed active ability from speed boost to emergency repair. Swapping speed boost and emergency repair on the Dogfighter and Bomber Killer should help both variants in their respective roles. Speed boost gives the Dogfighter a maneuverability edge over the other Fighter variants, and emergency repair gives the Bomber Killer a better chance of surviving tail gun fire from Bombers and Attack Planes. Increased field gun damage against light vehicles. Armored cars will no longer take less damage than light tanks from field gun hits. CHANGES TO FT PACKAGES Close Support Tank: o Increased 37mm HE ammo from 4 to 5. o Replaced Secondary Case shell with Coaxial LMG. These changes should help this tank better fulfill its general purpose role. Flanker Tank: o Increased reload time on the autocannon from 2.5s to 3.75s. o Increased HE autocannon direct damage from 15-10.5 to 17.5-12.5. o This results in a 20% reduction in cannon uptime. The direct damage increase will offset the lower uptime against vehicles when targeting vehicles. These changes should make the Flanker slightly less effective against infantry. Howitzer Tank: o Corrected primary weapon to HMG as shown in customization, this was actually LMG. The more powerful HMG should help offset its limited firing arc when compared to the Coaxial LMG of the Close Support Variant. o Changed driver secondary weapon from case shell to flamethrower on the A7V Flame Tank Variant. This change will reinforce this variant's role as a close range tank. o Added third person freelook to the FT Howitzer Variant. Missed this one with the other tanks because the normal version has a turret that can rotate 360 anyway. Added rear firing Tankgewehr as driver secondary weapon for the Tank Hunter Landship Variant. Enabled driving and third person camera while using driver rear guns in the Squad Support and Tank Hunter Landships. Improved MkV Mortar Landship Variant Changed secondary mortar shell from airburst mortar to heavy mortar. Heavy mortar does much more damage and is effective against both infantry and vehicles, but has a much longer reload. Replaced alternate smoke and gas mortar shells with track repair and vehicle smoke equipment. These changes should make the mortar Landship more viable as a combat vehicle, rather than sitting in mortar stance in the backline. Fixed a bug with third person aiming on vehicles that caused a bullet to not fire in the correct direction when aiming at a soldiers head while they are on a horse. WEAPONS & GADGETS Changes to bayonet charge: o Activated aiming speed modifier during prepare state as well as charge state. This means a player can rotate a maximum of 50 degrees during the prepare state. Also added an input modifier disabling strafe while charging. o Adding subtle boost to third person footsteps when bayonet charging to increase threat awareness. Boosted volume of Enemy VO for Bayonet Charge when close to player. o Slightly reduced maximum turn rate while charging. o Removed damage reduction while in charge. Weapons will now hit charging players for normal damage. Fixed bug where Bipod Audio could persist when switching to secondary weapon. Tweaked criteria for cross-class medal to require single shot rifles. Added UI for grenade resupply. Reduced the occluder size for the scope glint from 0.25m to 0.15m to hide it behind walls better. GAMEPLAY Added a camera shake advanced gameplay option to adjust the amount of camera shake caused by explosions, etc. Added missing spotting animation when spotting a downed allied soldier as a medic with the Medical Syringe. Automatically show low on ammo icons on friendly soldiers. CONTROLS Players using controllers can now do custom button/stick mappings. Fixed “Select Operation” button not properly appearing when using the joypad or on console. UI Moved ping widget to be below the kill log. Fixed an issue in the squad select screen where no squad would be automatically selected for player not part of a squad. The first squad in the list will now be selected by default. Also added support on PC for pressing the space bar to join/leave a squad. Fixed issue with the flag icons and world icons ghosting when going in and out of the customize screen from the deploy screen. Added ability to disable UGC NETCODE Implemented per region threshold settings for server side hit detection: 130ms for US + Europe, 200ms elsewhere. Fixed server side hit registration interpolation. Leading shot only necessary by the margin above the threshold, e.g. For US @ 150ms ping, you have to lead by 20ms. Fixed latency display for server which is also responsible for decision if to perform client or server side hit registration. Fixed input offsets for server side hit registration to match client side. Fixed wrong hit indicator display when dying.
-
Banned on XtG Server. _
I have spoken with Robbie about this matter. All bans are temporary. They should be lifted on Friday sometime. I would suggest not to make any more comments in game chat about leaving their server to go to another server and then emptying out their's. just a suggestion.
-
Banned on XtG Server. _
I would really like to see the chat transcripts of the whole thing.
-
Rising Storm 2 : Nam baby
I will give it a good month and see who is playing then.
-
Banned on XtG Server. _
Now you all see why I stopped playing BF4. LOL you guys know how to really screw a good thing up.
-
Banned on XtG Server. _
BF4 is almost dead. Join in on BF1. Game plays a lot better now. Plus we have our own server.
-
Banned on XtG Server. _
Interesting turn of events. No one should go to another clan server and recruit without permission from that clan. For most clan servers that is a bannable offense. It makes all of us look bad. I don't care if Bf4 is on its last leg please be curtious especially wearing our clan tags. There is another clan that has tac s their tags. It's robbie sure it was patches and other members of tac? Sent from my SM-G930V using Tapatalk
-
RSP reddit thread
We Hope It Shine Again - RSP Sent from my SM-G930V using Tapatalk
-
Video: The Orville: Official Trailer | THE ORVILLE
Should be funny. I just hope FOX doesn't do what they usually do to Sci-Fi shows. Yes I am still pissed about FIREFLY!
-
Understanding Scopes in PUBGs
http://kotaku.com/battlegrounds-as-told-by-steam-reviews-1795231384 Sent from my SM-G930V using Tapatalk
-
Happy Mother's Day
- Bf1943?
- MY GAMEPLAY of RISING STORM 2: VIETNAM
That reminds me so much of BF2 with slightly better graphics.- How DICE Makes a New Game
Seems about right LOL- Star Wars Battlefront 2 season pass remarks cause a stir
https://battlefront-forums.ea.com/discussion/71012/dedicated-server-questions#latest I asked about RSP or 3rd party and server browser. No comments at all. Yeah I'm going to pass as of right now.- Timeless Series Canceled at NBC After One Season
Timeless Series Canceled at NBC After One Season Read more at http://www.comingsoon.net/tv/news/846967-timeless-series-canceled#zw57mxMiIrwVQCjv.99 Sent from my SM-G930V using Tapatalk- Square Enix Splits With Hitman Creators IO Interactive
http://kotaku.com/square-enix-splits-with-hitman-creators-io-interactive-1795115574 Sent from my SM-G930V using Tapatalk- Bf1943?
It said it was being release in 2018. I wonder if it is a place holder Due to be released in 2018 which goes with what dice said. It would be a couple of years before the next battlefield was released. Fall of 2018 is 2 years. I think some companies did that last year before BF1 was announced. I think someone had BF2143 for a placeholder. This is the entire release of upcoming PC games https://www.releases.com/ The video is of BF1942 Sent from my SM-G930V using Tapatalk- Bf1943?
- Star Wars Battlefront 2 season pass remarks cause a stir
https://www.polygon.com/2017/4/16/15320942/star-wars-battlefront-2-season-pass-dlc Star Wars Battlefront 2 got its official reveal yesterday, and then Mashable jolted gamers awake when it reported comments from an EA DICE developer that suggested the game would not sell a season pass of premium DLC. This is the latest red-line promise in a game’s hype cycle that rallies gamers to its flag. And those comments were almost immediately walked back by Electronic Arts PR. Ordinarily, this contradiction would be little more than inside baseball for the world of video games writing, but for a property such as Star Wars, a publicly traded company such as Electronic Arts, and a format such as a multiplayer shooter, just the suggestion there might be no season pass deserved to be treated as front-page news, and it was. Here's what Bernd Dierner, the creative director on Battlefront 2, said in comments reported by Mashable. "We don't have a season pass." Not much wiggle room there! Given the posture Titanfall 2 took with DLC — no premium game content, cosmetic items only sold for a premium — this claim had legs. But Titanfall is a property owned by its developer, Respawn Entertainment. Star Wars is owned by, like, Disney. Electronic Arts paid it, like, eleventyzillion dollars for the rights to make Star Wars video games for consoles and PC, and that's a pure cost unit, millions in red ink before the first line of code is written. DLC and microtransactions (and special edition offerings) are among the card tricks publishers use to still make money against high licensing costs while still preserving the illusion of a $60 price tag, which has held firm for more than a decade. This partially explains why THQ was liquidated in its 2013 bankruptcy, and why no one makes five-platform adaptations of every summer blockbuster movie like they did 10 years ago. Shortly after publication, though, Mashable said "EA reached out to ask us to withhold the confirmation that there won't be a Season Pass for Battlefront 2." EA sent them a statement that read like it had been marked up by about 43 different people in investor relations and corporate communications. While we’re not ready to confirm any live service plans just yet, what we can say is this we heard the feedback from our Battlefront community loud and clear. We know they want more depth, more progression, and more content. So we’re focused on delivering that in every dimension of Star Wars Battlefront 2. We’ll have more to share about our plans soon. Here's what's going on: Dierner wanted users to know that DICE was well aware that having premium content — as the current Battlefront does — fragments the player base. "The community is falling apart because there are simply not many people playing the different modes," he told Mashable. Then, mysteriously, he added — again in conversation with Mashable: I cannot talk about the specifics of this, but we have something different in mind that will allow you to play longer, be [more] invested in the game without having a fragmented community. A games developer is rightly concerned about dividing the installation base, and discouraging others from joining it, by parceling out game components in such a way that it suggests a $60 product isn't actually the full game. A games publisher is rightly concerned with making back the costs of building that game — big-time licensing included. Video games are not underwritten by the John D. and Catherine T. MacArthur Foundation, after all. But given the conflicting statements, you can probably guess which priority is gonna prevail here. Look, Star Wars Battlefront 2 will have premium DLC in some form. Hell, EA has already announced a deluxe edition stacked with come-ons for Rey and Kylo Ren character skins and something pertaining to the Millennium Falcon. And given how adept publicists are at parsing words and statements, not bundling things into a season pass doesn’t mean there won’t be premium map packs or hero characters or some other thing we haven’t thought of on sale after launch. But no one's going to say boo about premium DLC or a season pass until the fiscal quarter in which the game is released. Indeed, the season pass and four premium expansions for the first Battlefront were not announced until October 2015. Battlefront 2 launches Nov. 17; its predecessor launched on the same date in 2015. DICE's candor so early is interesting, but it’s meaningful only in that it was a rare, unguarded comment on a triple-A publisher's plans. What you're hearing right now is a publisher and a developer trying to focus attention to the thing they announced as instantly and constantly worthy of your time and attention even though it’s not gonna get here for another seven months. DICE is doing so from the posture of gamer advocate. EA is yanking the starter cord on the preorder lawnmower for its investors. It is all but guaranteed that both have more to sell to you in Battlefront 2. Whatever that is, it won't work without the base game. So wait for them to ship that first.- DICE Veterans and Co-Founder Unveil New Studio Called Fall Damage
Looks like the fallout at dice has already begun. DICE employees have started leaving yet again. Four DICE veterans including one of the studio’s original co-founders, Markus Nyström, have unveiled their new studio in the heart of Stockholm, Sweden. Called Fall Damage, it’s led by CEO Anders Gyllenberg, whose previous experience includes leading Battlefield development teams. Fall Damage developers have extensive experience in AAA games, ranging from Star Wars Battlefront to last year’s Battlefield 1. “We want everyone at our studio to be involved in the games we create, it’s not until then we get the opportunity to channel all of our passion into our creations,” said Nyström in a press release. “The player experience matters the most to us. Not the hardware, platform or cutting-edge tech.” Gyllenberg added that Fall Damage is the team’s “opportunity to build something from the ground up.” He said that after working on “massive productions” in “enormous teams,” he and the studio’s other founding members desired to create something of their own. You can check out the studio’s official website here. http://www.falldamagestudio.com/ Read more at http://www.playstationlifestyle.net/2017/04/29/dice-vets-announce-fall-damage/#rvIwDHTpbbCCqPR2.99 https://seekingalpha.com/article/4071402-electronic-arts-ea-q4-2017-results-earnings-call-transcript EA says because of BF1, there are now over 19 million players playing this game. WHERE THE fu*k ARE THEY? Currently online players (Total: 92,031) That's all platforms. Battlefield 1 continued its outstanding start, with more than 19 million players joining the game through the end of FY 2017, a 50% increase over Battlefield 4 in the same period from launch. Our community of Battlefield fans is growing as new players join loyal franchise fans, driving engagement and player satisfaction levels to be among the highest in our portfolio. Our in-game Battlefield network now helps players move seamlessly from game to game in the franchise, finding their friends and connecting with the content to maximize the experience every time they play.- May the 4th be worth you.
https://www.youtube.com/watch?v=LvswNDAAZCU What really happened to uncle Owen and aunt Berue Sent from my SM-G930V using Tapatalk- So I was thinking last night...
Sounds like fun Sent from my SM-G930V using Tapatalk- The Beatles' Sgt. Peppers Lonely Heart's Club Band as a full length Star Wars parody is amazing
After five long years, we are thrilled to announce that our new album is available today — and it’s free! This year marks two important pop-culture milestones: The 40th anniversary of Star Wars on May 25, and the 50th anniversary of The Beatles’ Sgt. Pepper’s Lonely Hearts Club Band a week later, June 1. Our new album merges both into one full-length concept album titled Princess Leia’s Stolen Death Star Plans. It’s the entire Beatles album as accurately as we could record it, only now it tells the story of Star Wars: A New Hope — in order. We sweat the details on both sides in an effort to do both cultural milestones justice. Writing hyper-specific lyrics that match the original songs’ cadences; reverse-engineering everything the Beatles recorded, from distorted saxophone riffs to Indian tabla rhythms; recording everything from scratch and learning as we went — well, that’s what takes five years. If you want to download the album, it’s available as both 320kbps MP3 and FLAC. You can also embed or pass around SoundCloud links — our page is soundcloud.com/paletteswapninja, where the music streams at a mobile-friendly 128kbps. But we figure most people will want to experience it on YouTube, where you can watch the entire story via lyric videos at bit.ly/starwarsbeatles. Thanks to Katrin Auch for creating those!- Spring DLC is available today!
I am taking Tuesday off. So I will be on early through the day for testing and playing.