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ACS

Armory Member
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Everything posted by ACS

  1. I have added the file to the ArmA downloads section for you. :smile:
  2. ACS posted a topic in Gaming
    hud_vitals View File hud_vitals - client side add on. Shows a health bar and compass for easy land navigation. Submitter ACS Submitted 04/10/2016 Category Add-ons
  3. AW mission files update View File Beretta, attached are the files I updated for the AW mission. Tasks are now created and shown on the map. Needs more testing to determine the tasks failure/success is reported properly and that after tasks are completed, they are deleted (after 2 minutes). Submitter ACS Submitted 04/09/2016 Category Other
  4. ACS replied to ClaymoreCarl's topic in Gaming
    I think it's the JSRS DragonFyre sound pack. Adds enhanced sound to weapons/vehicles etc. I haven't tried it yet, but everyone who has tried it says how great the game sounds with it.
  5. ACS replied to ClaymoreCarl's topic in Gaming
    Yes. It can get to a point where you hardly move at all. As for going up hills, you might as well forget it. It's a nice feature, just needs to be toned down... a lot. That is certainly a possibility. As in what you can/can't do? The features of the mission can be found in game. Go to the map and select the 'Mission Features'. A description of everything available is there. This may need updating with the alterations we have made though.
  6. I actually think it's bu11 as in what 'BS' hacks is he running today! :laugh:
  7. ACS replied to ClaymoreCarl's topic in Gaming
    The only mod we use that is not included in the 'mission download', is hud_vitals. That is the one that gives you a health indicator in the bottom right corner of your screen. In answer to your original question, we use the original revive system from Bohemia (BIS_fnc_revive). It does not require a medikit or first aid kit to revive with the settings we have, but can be modified so that it does. It can also be changed so that only Combat Medics can revive (with a Medikit).
  8. It's a while since I played BF4, but I agree with Axle (first time for everything I guess :tongue: ). Pretty much any kit can be made to work on any map. However, the most important thing to worry about is getting the squad to work as a team i.e. stick together, and go for the objectives, together.
  9. Using 1 mission to create sub missions View File This shows how to allow the creation of 1 mission to subsequently create other, sub, missions. All sub missions must be completed to complete the initial task. Submitter ACS Submitted 03/26/2016 Category Example Scenarios
  10. Basic Daisy Chaining Tasks View File Shows you how to : create a task complete the task create a 2nd task after the 1st one is completed Submitter ACS Submitted 03/26/2016 Category Example Scenarios
  11. Basic Virtual Arsenal View File Shows you how to add the virtual arsenal to an object. Submitter ACS Submitted 03/26/2016 Category Example Scenarios
  12. Adding a marker to your task and more! View File The information in this will show how to add a marker to your task. It also shows some other, very useful things too. Basics covered Adding a marker when a task starts Random spawn area for task objective Moving a trigger to the spawn area of the objective Deleting a marker when task is completed Submitter ACS Submitted 03/26/2016 Category Example Scenarios
  13. Test IED & Ambush Task View File jhgdjhgjhgd Submitter ACS Submitted 03/25/2016 Category Example Scenarios
  14. Basic Intel Collection Task View File A basic intel collection task. Review trigger, object etc. config text for adding to your scenarios. Create an Object by going to: Objects > Props > Things > Intel > Secret Documents Open the Object and use the following settings: Object > Varable Name > Intel1 Object > init > removeallactions this ; this addAction ["<t size='1.5' color='#FF0000'> Pickup the Intel </t>", {Player SwitchMove "AinvPercMstpSrasWrflDnon_Putdown_AmovPercMstpSrasWrflDnon" ; deletevehicle intel1},"",6]; Submitter ACS Submitted 03/25/2016 Category Example Scenarios
  15. Basic IED & ambush View File Basic setup for an IED and ambush. Play the scenario (you are a civilian - just watch it all play out) then look at the triggers, waypoints etc. for an idea of how to recreate it in your scenario. Submitter ACS Submitted 03/25/2016 Category Scenarios
  16. It could be available for free yet I can guarantee there would still be someone out there that would hack/steal accounts... just because they can. It's a sad world we live in.
  17. Basic Hostage Task Creation View File Explore the triggers, tasks, hostage variables etc. to get an idea of a basic hostage rescue task Submitter ACS Submitted 03/25/2016 Category Scenarios
  18. ACS replied to Onrus101's topic in Main Hall
    Happy Birthday!
  19. Below are some of the alterations we have made to the original map we absolutely love. We have decided to document these so that if/when we start creating our own missions, we can add some/all of these features and have a quick reference for doing so. Fast Rope for helicopters. Do a combat drop from your chopper without the chopper having to land. http://www.armaholic.com/page.php?id=22292 Mag repack. Change your clips before they are empty and all you are left with is 7 clips with about 9 rounds in each? You can now repack them to full. http://www.armaholic.com/page.php?id=19692 Advanced Towing. Vehicle stuck? Want to form a convoy and save fuel? Attach your tow ropes! http://www.armaholic.com/page.php?id=30575 Advanced Sling Loading. Want to air lift a tank in to your AO? http://www.armaholic.com/page.php?id=30367&highlight=ADVANCED%2BSLING%2BLOAD Player Markers. Using your BLUFOR tracker, see where friendlies are on the map and lets you know which player is which dot. Also tells you which soldiers are in which vehicles (if any). No link for this, however, details for adding it to your mission will follow. If you need information before this is updated, contact me. Want to change in game view distances, in game, on the fly? http://www.armaholic.com/page.php?id=22283&highlight=TAW As always, if you need any assistance with getting these running in your mission, just ask and I will do my best to help. This page will be updated as and when we use, or find any more useful scripts. Feel free to add to this but please note, all the above can be added in script form so as not to make the server, a modded server.
  20. 1. Create a trigger. 2. Give the trigger variable name fatigue_1 and the text name fatigue. 3. Set the trigger activation type to None and activation to None. Also, check repeatable. 4. In trigger Expression - condition type alive player and ("PARAM_Fatigue" call BIS_fnc_getParamValue == 0) - On activation player enableFatigue false; 5. In trigger Timer, set to Timeout and have all the time values set to 0. 6. In trigger Effects, set Effect Condition to true and all the options below to No Sound or No Music or No Overlay.
  21. So, you're eating nuts right now? That reminds me, say hi to Drak for me :tongue: . Cashews are actually my favorite kind. Interesting little article too.
  22. ACS replied to BigDuke6's topic in Gaming
    ^ :signs8:
  23. ACS replied to ACS's topic in Gaming
    You are both welcome! Sorry it took so long to arrange.
  24. ACS replied to Franklin's topic in Gaming
    Most communication between us is questions though. For example, "Axle, why did you team kill me?", or "Axle, do you realize that was me you just ran over?", or "How many times has Axle team killed you tonight?" :signs8:
  25. Port number has changed. Details above.

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