Not quite true,
ok, tested a bit too (on FA 2.9 patched, of course), used "log on" and "mp_loglevel 3" to determine damages inflicted. I cleared the logs a bit up, to make them more readable:
One shot with Remmy to full heavy armor guy:
"AndroidXP" attacked "Wajeeh Shurrab}+{" (damage "1")"AndroidXP" attacked "Wajeeh Shurrab}+{" (damage "3")"AndroidXP" attacked "Wajeeh Shurrab}+{" (damage "4")"AndroidXP" attacked "Wajeeh Shurrab}+{" (damage "6")"AndroidXP" attacked "Wajeeh Shurrab}+{" (damage "7")"AndroidXP" attacked "Wajeeh Shurrab}+{" (damage "9")"AndroidXP" attacked "Wajeeh Shurrab}+{" (damage "10")"AndroidXP" attacked "Wajeeh Shurrab}+{" (damage "12")"AndroidXP" attacked "Wajeeh Shurrab}+{" (damage "13")"AndroidXP" attacked "Wajeeh Shurrab}+{" (damage "15")"AndroidXP" attacked "Wajeeh Shurrab}+{" (damage "16")"AndroidXP" attacked "Wajeeh Shurrab}+{" (damage "18")Notice how the damages add up?
So I got curious and tried a burst weapon. I chose the MP5. First three single shots on the heavy armored guy:
"AndroidXP" attacked "Wajeeh Shurrab}+{" (damage "4")"AndroidXP" attacked "Wajeeh Shurrab}+{" (damage "4")"AndroidXP" attacked "Wajeeh Shurrab}+{" (damage "4")
Three shots, three times the same damage (4).
Now I tested with the MP5 burst:
"AndroidXP" attacked "Wajeeh Shurrab}+{" (damage "4")"AndroidXP" attacked "Wajeeh Shurrab}+{" (damage "9")"AndroidXP" attacked "Wajeeh Shurrab}+{" (damage "13")
And again, the damages added up.
Conclusion:
On a full hit, remington should deal 42 damage to hitpoints (with my FA calculator: after 12 pellets you have 58hp and 0ap left): but deals infact 192 damage (which is the same as ignoring armor, but i think this is just incidentally the same).
On a 3rb a MP5 should deal 4*3 = 12 damage to hp but does infact deal 26 damage.
Here we can clearly see, that the prediction code doesn't like spreaded shots. Each bullet does its own damage plus the damage inflicted by the previous hits. Hope this helps, and Mazor please fix this
Some further tests:
M16 (3 single shots)
"AndroidXP" attacked "Wajeeh Shurrab}+{" (damage "5")"AndroidXP" attacked "Wajeeh Shurrab}+{" (damage "5")"AndroidXP" attacked "Wajeeh Shurrab}+{" (damage "5")
M16 Burst
"AndroidXP" attacked "Wajeeh Shurrab}+{" (damage "5")"AndroidXP" attacked "Wajeeh Shurrab}+{" (damage "11")"AndroidXP" attacked "Wajeeh Shurrab}+{" (damage "17")
Saiga
"AndroidXP" attacked "Wajeeh Shurrab}+{" (damage "0")"AndroidXP" attacked "Wajeeh Shurrab}+{" (damage "1")"AndroidXP" attacked "Wajeeh Shurrab}+{" (damage "2")"AndroidXP" attacked "Wajeeh Shurrab}+{" (damage "3")"AndroidXP" attacked "Wajeeh Shurrab}+{" (damage "4")"AndroidXP" attacked "Wajeeh Shurrab}+{" (damage "4")"AndroidXP" attacked "Wajeeh Shurrab}+{" (damage "5")"AndroidXP" attacked "Wajeeh Shurrab}+{" (damage "6")"AndroidXP" attacked "Wajeeh Shurrab}+{" (damage "7")"AndroidXP" attacked "Wajeeh Shurrab}+{" (damage "8")"AndroidXP" attacked "Wajeeh Shurrab}+{" (damage "9")"AndroidXP" attacked "Wajeeh Shurrab}+{" (damage "10")
Saiga behaviour was pretty strange, sometimes I needed 4 shots (point blank) to kill, sometimes 1 even from a distance.
mazor says: