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Gator

Administrator
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Everything posted by Gator

  1. [GALLERY=media, 18705][/GALLERY]
  2. We are investigating an elevated error rate when making an initial connection to the game servers. [2020-08-07 Updates] 0030 UTC - Investigating… 0120 UTC - Potential fix in testing. 0300 UTC - Additional fix deployed. We are continuing to monitor a reduced but higher than expected error rate. 1900 UTC - As our teams worked throughout the night, we have identified additional causes for the 30020 and 16007 errors being experienced by users at this time. Rather than leave backers locked out of the game while we investigate additional fixes, we are opting to roll back the previous hotfix for missing pledge items. Please note, if you find your account to be out of sync with your web items, please initiate a character reset to receive your missing pledge items. We greatly appreciate your patience as we continue to work through these services issues and will provide further updates when we have more information. [2020-08-08 Updates] 0030 UTC - A server side hotfix is being rolled out to resolve this issue. All game connections established prior to 0030 UTC will be terminated at 0130 UTC to complete the enabling of this fix. 0130 UTC - Hotfix deployment complete. Have a great weekend! View the full article
  3. The Live Service will be offline for a brief maintenance window starting at 1530 UTC. This should not last longer than 30 Minutes, updates to follow below. [2020-08-06 Updates] 1515 UTC - Initial Notice. 1530 UTC - Servers offline, maintenance in-progress. 1605 UTC - Additional work has been identified; Maintenance window is being extended to 1700 UTC. 1630 UTC - Maintenance work completed, QA validation of the Live Environment is in-progress. 1640 UTC - The Live Service is once again open to players. View the full article
  4. We are investigating an issue preventing the creation of new pledge items in the game. [2020-08-05 Updates] 1900 UTC - Investigating. 2200 UTC - 🛰 At this time, any pledge creation or alteration performed in the last 48 hours will not be reflected in the Live Service. Any new pledges, CCU Applications, reclaimed pledges, or gifts sent/received will not be up to date. [2020-08-06 Updates] 1945 UTC - The root cause of this issue has been identified, a fix is currently being tested. 2315 UTC - A hotfix is currently being deployed, all active game connections will be dropped in 1 hour to enable this fix. [2020-08-07 Updates] 0015 UTC - Hotfix deployment complete. View the full article
  5. https://robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/star-citizen-alpha-3-10-keybinding-changes-additio/3282661 [HEADING=2]Star Citizen Alpha 3.10 - Keybinding Changes/Additions[/HEADING] Discussion Today at 12:23 pm Hi everyone, Throughout Star Citizen development and beyond, we'll always look to iterate and refine elements of the game, and keybindings is no exception. For a number of reasons related to improving the user experience, we've made a variety of changes to controls in Alpha 3.10. Specifically, with the updated targeting system and a number of other updates coming online, there have been a number of changes to keybindings and options to help optimize the experience that we would like to bring to your attention. NOTE: Some of the usability improvements coming in Alpha 3.10 involve a significant keybind rework and it is strongly advisable that you go through your keybinds in detail, rebinding where appropriate or re-familiarizing with the default setup. We look forward to hearing your thoughts on these changes - head over to our dedicated feedback thread and share your thoughts here! Changes includes but is not limited to the following: Targeting Lock / Unlock pinned target (Tap 1-3) Pin / Unpin Selected Target (LAlt+1-3) Cycle Lock Forward Target Attackers (4) Hostiles (5) Friendlies (6) All (7) Sub-Target (8) Cycle Lock Forward or Under Reticle (T) Cycle Selection Forward ® Turrets VJoy style controls have been added and set to default (Keybind “Q” swaps between VJoy and relative mouse mode) Added ESP to turrets (Keybind “E” to enable/disable) Gyro Mode (Press “G” to enable/disable) Customizable turret velocity limiter (LShift enables and W/S/Mousewheel to change limits) Combined/staggered fire mode (Keybind “V” to Swap between) Holding down “C” will automatically re-center the turret. Miscellaneous Enable / Disable look ahead is now LAlt+L by default Enable look ahead has been unbound by default (used to be on LAlt+R) Enabled look ahead for horizon and look ahead target tracking by default Gimbal mode has moved from R to G Countermeasures have moved from G and H to H and J VTOL toggle has moved from J to K Ship lights have moved from T to L (on foot is still T). Toggle all doors and Lock all doors have been unbound by default (used to be on K and L) Jettison Mineable Cargo keybind has been changed to LAlt+J to avoid a conflict with the new targeting keybinds
  6. 🚀 We will be deploying patch sc-alpha-3.10.0-live.5789362 at 1800 UTC. [2020-08-05 Updates] 1715 UTC - Initial notice, Live Service downtime begins 1755 UTC. 1750 UTC - Patch Deployment underway. 1755 UTC - Live Service shutting down. 1800 UTC - Patch download now available. View the full article
  7. While playing Star Citizen, I woke up on the planet Microtech. As I was heading for the spaceport, I took a few screenshots of the apartment at Nest Apartments, and also a few as I headed to the hangers. These images show off the amazing detail in the game.
  8. A few screenshots of my new Anvil Carrack" spaceship in Star Citizen Click on images for FULL view.
  9. https://www.extremetech.com/gaming/313426-halo-infinite-multiplayer-is-free-to-play-supports-120-fps?utm_source=email&utm_campaign=whatsnewnow&utm_medium=image https://www.halowaypoint.com/en-us
  10. Only the participants of the conversation (above) can see them You will need to post the links here and they will display.
  11. Yes, the gunship is very nice indeed. . I just melted it down, along with a few other ships, and reacquired the Anvil Carrack to do some large trade missions. I still have the Origin 325afighter though, as well as my mining ship. I hope you find the time to come join us and take a tour of the ship. ?
  12. https://blog.activision.com/call-of-duty/2020-07/The-Rise-of-Shadow-Company-in-Modern-Warfare
  13. [GALLERY=media, 18651][/GALLERY]
  14. Here are a few screenshots of the new GameGlass shards for an upcoming release. GameGlass is a program designed to use a tablet (or other devices to control the game mechanics) https://gameglass.gg/
  15. We are currently investigating a partial outage of the RSI Platform Services. Intermittent RSI Website availability is to be expected, PU Services and Authentication are operational. [2020-07-30 Updates] 0616 UTC - Issue has been identified and mitigated. RSI Platform services are back to operational status. View the full article
  16. I did a little testing of Star Citizen PTU 3.10. It involves a few mercenary missions. [GALLERY=media, 18646][/GALLERY]
  17. https://www.startrek.com/news/star-trek-discovery-returns-october-15 https://io9.gizmodo.com/star-trek-discovery-returns-this-october-1844518767
  18. Gameplay Improved cycling of Selected targets in the view cone. Targets now iterate in order of angular offset to the look direction (closest to center first). Auto-selection is disabled while cycling, and turns on again once the player is no longer actively cycling. Added the cycling of Locked targets in the view cone. Targets now iterate in order of angular offset to the look direction (closest to center first). Added the cycling of all Locked targets in range, including those outside the player view cone. Can cycle hostiles, friendlies, attackers, and all targets. Each list will be sorted by distance (closest first). 'Lock Nearest Target' functionality is now implemented as 'Cycle Lock - Reset to Closest'. Order of targets to be cycled over will now be cached until the player is no longer actively cycling, or they reset the list. Which target will be cycled to is now more predictable as a result. Added ability to Lock the target under the reticle. By default, this shares a keybind with cycling Locked targets in view, but acts contextually (if something is under the reticle, lock it, else cycle). Can be rebound to separate keys. 'Lock Selected Target' is now unbound by default. Pin Index controls no longer require a hold. Removed first-in-first-out pinning controls and cycling of pins. Removed unnecessary menu options. Gimbal mode has moved from R to G Countermeasures have moved from G and H to H and J VTOL toggle has moved from J to K Lights (and FPS torch) have moved from T to L Toggle all doors and Lock all doors have been unbound (used to be on K and L) Enable Lookahead has been unbound (used to be on LAlt+R)

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