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Axlerod

Armory Member
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Everything posted by Axlerod

  1. And the following nugget from the dev Q&A: 7. Are you planning any PVE content beyond challenges? We are yes, but it’s too early for us to share any details on that yet! I know this isn't a lot of detail or new info to many of you, but this is what's been communicated in terms of what's in the pipeline. Update: I just realized this is the Ghost War subforum. Here's a couple more relevant pieces of info: 8. Will we ever have more use for our Prestige credits? Actually, we are planning a revamp of our Prestige economy for Special Operation 2. So stay tuned. 9. Are you ever going to implement features supporting Custom Matches in Ghost War? You can definitely expect more to come on those topics, starting with Special Operation 2.
  2. Could not agree more. I am glad they fixed a lot of things. I am glad they are trying new things. I am not glad about the dismantling of the servers still. It is still a pass for me. Maybe a month after release I will re-evaluate and make a final decision. It will be based on the active players in the community and the fun factor. Both of those elements were missing in BF1.
  3. Game Play footage of Alpha build for you. Looks like Bf1 plus plays like call of Duty. Their words not mine.
  4. Graphics looks like that of BF1. Which are very good. I like the better destructible environment. I wonder how much lag it will cause with 64 players? No real news other than Royal Mode Again, no mention of rental server program or 3rd party servers at all.
  5. Axlerod replied to Axlerod's topic in Gaming
    I to hopeBFV will be great. Let's face it though, EA loves to build up a hype train to let everyone down. In the meantime, we need something to play until then. I have been play ghost recon a lot but the crowd is vanishing. It is time to move on. With 100K players, Siege seems to be a fun and logical choice. Who knows what is in store come October? Right now, there just is not a whole lot to choose from. Siege, fortnight, PUBG and that is really about it.
  6. I am playing it right now!
  7. Axlerod replied to Axlerod's topic in Gaming
    Did you buy yours yet?
  8. Axlerod replied to Axlerod's topic in Gaming
    I just purchased the season 1 and 2 packs.
  9. Axlerod replied to Axlerod's topic in Gaming
    I see several of the EBDA guys have it! I hope in the future once I get more of this figured out we can do some custom matches. I am sure it will help my game. Gator, it seems in casual mode, there are definitely less artificial download skill players playing the game. You may want to give it another try.
  10. Axlerod posted a topic in Gaming
    I just go the game along with RabidRebel, Sharps, Kurinar. Covah and Stiltner already has it along with Jenksterman. Played a lot of the terrorist hunt Co-op to learn how to play. Played my first live matches tonight. I must say, It's a lot of fun. 3.0 win lose ratio and a KDR of 2.6. I am really excited to play another competitive game. Who else has this?
  11. Yeah I posted a video of youtubers thoughts. It was one of the paid guys. Basically, it's all talk and nothing seen at this point, I am still pissed at the better player experience in bf1. Soon.
  12. WW3

    Axlerod posted a topic in Gaming
    Not a lot of in game footage but it did look promising.
  13. I agree with this video for the most part. I still am not going to get until until we get more info on rental servers.
  14. And those requirements are the following, as published on the Origin store: OS: 64-bit Windows 7, Windows 8.1 and Windows 10 Processor (AMD): AMD FX-6350 Processor (Intel): Core i5 6600K Memory: 8GB RAM Graphics card (AMD): AMD Radeon™ HD 7850 2GB Graphics card (NVIDIA): nVidia GeForce® GTX 660 2GB DirectX: 11.0 Compatible video card or equivalent Online Connection Requirements: 512 KBPS or faster Internet connection Hard-drive space: 50GB Battlefield 5 will release on October 19. It will feature a 4-player co-operative mode and, no loot boxes, and no Premium Pass.
  15. Yeah i saw this article this morning. Glad it got posted. PUBG is losing ground to fortnite. PUBG is the money maker still.
  16. Again, if EA and DICE is not talking about it, then it's not in the game. EA does not want DICE to offer dedicated rental servers. We can now all rejoice for EA has finally let DICe reveal the new Battlefield Game. 2018 has yet another World War 2 shooter to choose from. No Doubt, DICE will make a pretty game and I am almost positive it will sound just as good. From the sounds of things, a lot of the complaints that went largely unaddressed in BF1 will be taken care of in battlefield V. One of my issues I have right is why didn't they fix it in BF1? Also, what about hardcore mode? Anyone notice that DICE did not talk about normal mode or hardcore mode? I believe one of the fixes is that there will be a 1 mode for all. I hope it will be a happy medium. Kind of the best of both worlds. To me that means this, what did they break to do this? Again for the second game in a row, DICE is not talking about servers. Why? Because EA does not want us to have them. Do not expect to hear anything on this until launch. No Premium!! Sound great right. Ask the player base in SWBF2 about premium. They are not getting anymore. EA and DICE will not tell us how much DLC we will get or how much will be in the DLC. The good days of expecting a minimum of 4 DLC drops with at least 4 maps in each with new weapons, skins and such are gone. All EA has to promise is if they give us anything, it will be free. At least we can play a game with all of our friends right? We don't hold your breath here either. More to come on this but this is a squad based game and you do not need more than 4 friends. Just because you join together and go into a server together doesn't mean you will stay together for more than 1 round. Yeah, I am not digging what I am hearing and the reveal trailer really did not reveal anything other than they are bringing back war stories and the game is set in WW2. There has been nothing to get me excited enough to pre-order. The only reason I even pre-ordered BF1 was the EA/DICE promise 1 month before release that there will be RSP. Talk about a huge let down. Yeah, I will re-evaluate this decision after the game is 1 month old and see who is playing it. With BF4, our community had over 200 people playing it every month. With BF1, we went down to 20 at the start and now nothing really. BF1 is only just over 1.5 years old. We have more active on BF4 with up to a dozen or more playing it still!!!. That is about 5 years old. I want to game with all my friends in the community and on teamspeak. I miss the days of having almost 50 of us on playing together in the same server. As of almost 2 years ago, it seems those days are gone. Nothing is being developed for team play. That is a team of more than about 5 people. I hope EA lets DICe make the game they want to make that the gamers want to play. I am afraid EA just wants our money and yet give us nothing in return. For those of you pre-ordering the game, be sure to let everyone know what you think of it after launch.
  17. Battlefield V - Everything You Need To Know After Reveal Event No Season Pass Launch locations are France, Africa and Rotterdam and North Africa desert Coop Mode called Combined Arms Single player War Stories return Fortifications are things like sandbags, trenches, tank stoppers. Only supports can build offensively defense fortifications such as machine guns, field cannons and are much faster at building everything. Predetermined areas to build such as at flags, can rebuild destroyed buildings The health bar is in stages, only regen up to the closet stage not to 100 anymore Physical interactions - every action in the game requires a player interact for things like medkits, spotting, ammo, ledge grabbing (example: healing requires walking over to a health pack, character animation to pick it up, then start healing) No more HUD/map spotting, spotting is based on movement/changes around you Much less ammo on spawn, out of ammo after a few fights, but more ways to resupply ammo in the battlefield from packs, crates, or grabbing small amounts of ammo off of bodies (all requires physical interactions) Revive system has a full-on animation, takes a few seconds to complete, no more revive trains, takes time to complete Ragdolls are server side, can now drag a downed player's body elsewhere Any class can do a squad revive, takes longer than a medic revive, does not give full health points Can call for help when down such as in the trailer Ragdolls (player bodies) affect the environment, push down grass etc. Gunplay completely changed No more visual recoil Each gun has a unique recoil pattern that can be learned and mastered Bipods easier to use and setup Bullet penetration through thin wood, sheet metal, walls Movement change can now dive forward, backward, left and right similar to R6 Siege prone system Diving has a delay to prevent dolphin diving Crouch sprinting is in the game Can burst out of windows and commando roll, no destroying windows first Can catch, throwback or shoot grenades Fewer grenades because of less ammo Can tow items in the game with vehicles such as previously stationary anti-air guns, a teammate can use an anti-air gun while you tow it with a vehicle For example, can drive a tiger tank towing a field cannon behind it or a truck towing ammo crate to resupply teammates on the front line Destruction explodes inwards or outwards based on where the destruction happens. Throw a grenade inside of the building? The explosion sends things outside of it. Outside of it? Breaks inwards. Tank driving into a building slowly destroys a building, walls slowly crack/fall, not instant Heavily focused on squad play, instantly placed in the squad when joining a game New squad spawning system, squad deploy system that shows what squadmates are doing in the third person in real time before the tactical map screen, so spawning on the squad is kicker than spawning on the tactical map screen Since squad spawning/deploying is faster than a tactical map, squad wipes are serious Squads accumulate points that can be spent on "squad call-ins", the only squad leader can spend them in Squad Call-ins are V1 or JB2 rockets as seen in the trailer, supply drops with ammo/health, a smoke barrage, heavy weapon pickups (not hero kits), squad only vehicles such as Churchill crocodile flamethrower tank or the Sturm tiger Elite classes are gone Behemoths are gone Large, non-fatal explosions can knock a player over Four classes are back: assault, medic, scout, support Create a solider, add them to a company of soldiers and then you can customize things like gender, face look, face paint, outfit, accessories, etc. and assign them a class archetype Class archetypes highly customization Can be an assault that specializes in anti-tank or anti-infantry only, or a mix of both, etc. Highly specialized archetypes called exotics such as a recon paratrooper, stealthy short-range behind enemy lines person who uses a suppressed SMG and silent gadgets like pistols and garrotes comes with silent footsteps and throwing knives Can change and add specialization trees such as agility, flak armor, suppressive resistance The more you play a class more you get more specializations/archetypes within said class The same system for guns, pick a gun, level it up, unlock specializations and making gameplay choices in a skill tree on that gun Specializations are the only thing that affects how a gun plays or feels (ex: bipod) Five-seven elements to change on a gun to make it your own (stocks, sights, muzzles, chassis, skins, leaves on the front, cloth on the back, straps, etc). Gameplay and visual customization are SEPARATE. Look of weapon is just visual without impacting gameplay, specialization is what determines how the gun plays/feels. Same system for vehicles and planes Asymmetric vehicles for teams, (ex: one team might get a big slow tank that does a lot of damage, other team gets a small fast tank that does light damage) Grand Operations game mode, each day is a full match, always advance to the next day GOs have different objectives per day Success or failure in GO days have visual and gameplay impact Day 4 only has a chance to happen if there isn't a clear winner from previous days Day 4 is last stand, limited ammo, no respawns, whoever lives to the end wins Coop mode, combined arms with a dynamic mission creator/AI that sits between SP/MP as a creative sandbox Soldiers created for a company can be used in both coop and MP, parity No news on suppression yet, uncertain if in game All logic in the game is server side, not client side so changes to systems do not require a patch Promises of more communication between devs and community, roadmaps, etc. New content is called Tides of war, daily/weekly/monthly challenges with overarching chapters and questlines that give you "unique items and cosmetics" Tides of War gives new maps, game modes, limited time experiences Variety of maps with different tones such as complete crushing battlefield chaos or more slow space large maps with a tempo that goes up and down Game modes confirmed: Grand Operations, Conquest, TDM, Domination No news on RSP The Shhhh animation from the trailer is possible to experience in the game Transport vehicles are alive on the map and can jump into them Combat vehicles spawn from tactical deployment map
  18. Remember this is a company with half ass promises. There is no Premium in SWBF2. It is all free! Sounds great right? EA has abandoned it already. 1 DLC drop and they fullfilled their contract with the community. EA/DICE has not mentioned anything about how big the DLC drops will be or how much it will be. No mention of RSp or dedicated servers. And no real game play footage to speak of. Cinematics of war stories is not real game play. Yeah until I get serious answers, no money from me. Especially we the rumors I have heard there won't be any servers again. Yeah I will sit this one out and save my money.
  19. SYFY Official Site WWW.SYFY.COM another link
  20. And that is what I say about my pre-order..."SOON"
  21. Yeah I think Ubi bit off more than they can chew with arcade. I do not think they expected the number of maps that have been submitted let alone figuring out a way for everyone to choose and pick from all of them.
  22. I don't think I am going to either one
  23. Again it looks like everything I have shared with you all is true. With that, I hope I am wrong about servers but when everything else I have heard is true, then you can probably guess RSP is true. Still I am not going to buy it.

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