Everything posted by Axlerod
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Far Cry Arcade creates sub forum
good, I would really like something to come of that mode.
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Ready Or Not
Yeah EA fucked the whole community with the BF1 nonsense. I really want to find us a good core community game to play but there really aren't that many games coming out that will handle 32 to 64 players and let us control a server. Believe me I am looking. I have everyone looking. Escape from tarkov could be something in the future if the can get the graphics on par with today's systems and not look like something developed in 1999. New engine coming soon. If you guys hear of anything, post it in the forums. Do not expect a good turn out for the next battlefield game. A lot of PC players are planning on skipping it. Especially if there are no true dedicated servers to rent.
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Lost in Space - Great show!
It was an awesome series. Really fun to watch. I'm know in looking forward to the next season. I hope they have more episodes. It still cracks me up about who they got to play the real Dr. Zachary Smith in this series.
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Battlefield 2018 latest news
Be ready for a reveal trailer soon. Actually game play will not be seen until before e3 at ea play in early June. Visit here for more info New management changes at ea and promises being made on next Battlefield. Visit here for more info
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Hell let loose "Community" sign up
Who ever gets this, let the rest of us know your thoughts
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Ready Or Not
Yeah they both have their niches. I just want something good to come out
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Ready Or Not
Ready or Not is a tactical first person shooter which places you in the boots of an elite SWAT team, tasked with diffusing hostile situations in intense, claustrophobic environments. It’s set in a nondescript modern America, where an income disparity between the classes have become unsustainable and the country has been plunged into havoc. Bring order to chaos with up to 8 players in cooperative play, battle enemy squads in a close player-vs-player environment, or command AI in a striking single-player mode. Ready Or Not has been in development since June 2016, and includes an array of unique features. Today, we’re going to run through some of the already included features we’re most excited about. Current features include: Incremental lean system Our most prominent feature involves the players ability to maneuver around obstacles, opening up infinite possibilities regarding tactical positions. Players can duck under low cover to avoid oncoming fire, or peak above high cover in order to spot and return fire upon the enemy. The assigned keys can be tapped in any order to “peek”. On top of this, we have also included a classic quick-lean system seen in many shooters. Incremental Door control system This gameplay feature allows for doors of multiple types such as sliding, swinging, and revolving doors, to be manipulated by the mouse wheel at any time. Provided the door is unlocked, players can interact and incrementally move them. Modular speed control Our final mouse-wheel-based feature involves the control of the player’s speed by scrolling up or down. This allows for precise movement in a close-quarters environment, which may mean the difference between life and death in a hostile situation. This, of course, can be re-bound to suit our users needs. Simulated and detailed third person inventory In a real life situation, each item has its place in a loadout. We wanted to ensure this level of replication, so we included detailed animations and systems which show your teammates exactly what you’re doing. Magazines, grenades, and items are retrieved and returned to their specific pouches, with the pouch flaps opening and closing in synchronicity with the players reload or draw, respectively. Convex collision armour, allowing for precise protection Armour collision in Ready or Not is calculated based on the mesh coverage on the player, allowing for accurate levels of realistic ballistic protection. Projectile dynamics, bullets penetrate, ricochet, and deteriorate Rounds have realistic range, drag, and tumble velocity. Calibers and ammunition types affect how far and how well a projectiles penetrate and exit. All rounds have the ability to ricochet based on surface materials and angle of impact, and deflection has recently been included as a feature. Less-than-lethal rounds will be unlikely to penetrate, but can sometimes still kill depending on proximity and impact area. Responsive damage system and effects If a player is shot in the legs, movement is slowed down based on the level of damage. Arm damage will decrease accuracy and increase draw times. Head damage, provided it is survived, can intermittently “haze” the players vision. This is all shown via a passive (read: hidden unless needed) indicator at the bottom of the screen. Visceral gore Deaths need to be impactful to the end user and we’re committed to providing an experience like no other. If characters in the game are hit, parallax bullet holes spawn on flesh, and blood will then seep out into surrounding fabrics. A gory bullet hole also becomes an emitter, as individuals who knock their wounds onto objects create a small splatter, based on bone velocity. In the future, we plan to implement an entire bodily destruction system. Highly detailed weapons, characters and environments As seen in our gallery and teaser, Ready or Not’s assets aren’t camera-shy. A realistic and high-detail representation of all assets is necessary in immersing the player in our world. Weapon edges are smooth and seamless, environmental detail is minute. Massive selection of items As of pre-alpha, we currently have over 30+ items in total, with plans to greatly expand this selection monthly. Concerns may arise over balance issues, but each item will have its place and value considered in order to avoid having duplicate functioning (but visually different) gear. These items include weapons, devices, grenades, and deployable items (read: items that can be selected in our planning phase) Fully supported competitive servers based on Amazon Gamelift API Ready or Not features a fully competitive set of gamemodes to test your mettle against other squads in PvP. However, players can still host listen servers and play with custom game rules. Plans to support squad competitive play Create a squad with up to ten friends for PvP and Coop. Work as small groups to reap squad rewards, and compete in yearly leader-board competitions to earn unique skins. A passive pointscore system allows players to work together to level and earn more squad points, opening up options in a mission’s planning phase. Tactical Analysis All missions begin with a tactical analysis and planning phase, currently allowing teams to shut off power grids, blockade entrances, create or choose new entry points, and spawn unique devices including ballistic shields, heavy rams, and telescopic ladders. We hope you stick with us through our journey in making a true-to-life tactical shooter that can be held up to the greats. We’re excited to share our work over the course of this year. For those who haven’t seen it, here’s our reveal.
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Ready Or Not
Ready Or Not | VOID Interactive Ltd VOIDINTERACTIVE.NET Ready or Not is a realistic tactical first person shooter, set against a backdrop of political and economic instability in the United States. You are placed in the boots of Judge, an elite SWAT commander being tasked with defusing tense, hostile situations in a morally bankrupt city. Close Quarters Combat and building assault Check this out guys. New game in development.
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How To Throw Grenades Tips & Tricks
Maybe I should do a video on how to mortar in scrapyard. I love clearing them out on the second floors.
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Special Operations 1 Reveal
Ghost Recon Wildlands on Xbox One, PS4 & PC | Ubisoft (US) GHOST-RECON.UBISOFT.COM Get Ghost Recon Wildlands and experience the game that blazed the path for Ghost Recon Breakpoint. Enter a vast open world that challenges you to explore, discover cartel operations, and shut them down however you see fit. Use any combination of weapons, vehicles, and tactics to destroy the cartel’s assets, take out its bosses, and strike at the heart of its leadership. UPDATE 5: SPECIAL OPERATION 1 PATCH NOTES NEW CONTENT Year 2 Pass The Year 2 Pass will grant one-week early, direct access to all six Year 2 Classes of the Ghost War PVP Mode. The pass also includes eight Battle Crates (four Spec Ops and four Ghost War Crates), and the Splinter Cell Equipment Pack. The Splinter Cell Equipment Pack includes: - The SC-4000 Assault Rifle - The Five-Seven Blacklist weapon skin - The Karambit Knife granting players a new, exclusive CQC move thanks to the Echelon Gloves from Blacklist - The Splinter Cell Outfit, also including the Karambit Knife CQC move and Sam Fisher’s Night Vision Goggles - Two new Night Vision Goggles with their own night vision filter, with a flip-down animation - 3 new weapon cammos To activate the Karambit Knife CQC, the Echelon Gloves or Splinter Cell Costume must be equipped. NEW CONTENT | CAMPAIGN Splinter Cell Special Challenge The free Splinter Cell Special Challenge will be available for all players for one month, starting on April 10th. The rewards for completing this mission are Sam Fisher’s Night Vision Goggles with their own Splinter Cell vision, new Proximity Mines and a Splinter Cell Patch. The mission will still be accessible after the challenge is over, but the rewards will no longer be available. The mission starts in La Cruz. AI Teammate Customization In our Campaign Mode, AI Teammates outfits can now be customized via the Charactersmith menu. Please note that the gender, face and weapons cannot be customized via Charactersmith. In Sabotage, teams take turns in defending or attacking two radio transmitters. The attackers must activate one radio transmission and defend it until it finishes, while the defenders must either stop the transmission or prevent the activation in the first place. MAPS We've added a new Assault class called Echelon. This is available one-week early with the Year 2 Pass, and can also be purchased with Prestige Credits. Echelon: The Echelon Class is equipped with Ultra High Frequency Sonar Goggles, standard equipment to Fourth Echelon agents. When activated, it sends sonar pulses that reveal enemy players in his vicinity for a short time. This allows the Echelon to gain tactical advantage over its enemies, especially when used under low-visibility situations like nighttime or inside smoke clouds. Also, the ability's range is greatly reduced while moving, so keep still for maximum effect. The Echelon also comes equipped with the brand new proximity mines. Medic: We have replaced the Medic's mines with flashbangs. Tech: We have replaced the Tech's C4 with proximity mines. Pointman: We have reduced the damage output of his ACR and AK-12 by small amounts to bring them to a similar level and balance the class. PERKS We've introduced one new Marksman perk called Hollow Point Ammo. Hollow Point Ammo: The Hollow Point Ammo perk applies bleeding damage over time, for 90 seconds, with every bullet hit. If the enemy is already affected by it, every bullet that hits will refresh the duration. Additionally, while the effect is active, Battle Rage and Adrenaline Rush will not regenerate health. Interacting with a supply crate will remove the bleeding effect. RANKED Rating Decay: We've introduced Rating Decay which applies when players are not participating in Ranked matches for a set amount of time. The decay makes a player's rating go down on a daily basis which often leads to rank demotion, though it stops applying for players that are Silver or Bronze. To prevent this from happening, players must be active in Ranked matches on a regular basis. Rewards: We've increased the amount of Prestige Credits that are awarded at the end of the season. OTHER IMPROVEMENTS Proximity Mine: We've introduced a new type of explosive device, favored by Fourth Echelon agents, called a Proximity Mine. Similar to the C4, it can be attached to walls and other surfaces, and detonates when detecting an enemy in proximity. It cannot be defused and the damage it deals is lower than a regular mine. Tutorials: The Tutorials page has been re-worked for better visibility and quicker navigation between pages of interest, removing the need to cycle between all pages to reach a certain tutorial.
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Tom Clancy's Ghost Recon Wildlands: Year 2 Announce Trailer
I am not. I have over 100K in prestige points to spend. I just do not see the need to waste $30 bucks. I can buy all the new characters and will still have plenty left over for a season 3 pass.
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April 10 Starts Ghost Recon Year 2 Content
I will be damned if I spend money on a 2 season pass for this game.
- Teamspeak is down
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Just got my Far Cry 5 key from GreenManGaming...
I started my download before I left for work. I should be ready tonight.
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EA Admits Defeat, Unlocks All Battlefront 2 Heroes, Removes Pay-to-Win Mechanics
www.extremetech.com/gaming/266264-ea-admits-defeat-unlocks-battlefront-2-heroes-removes-pay-win-mechanics LOL
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So bots in bf1.
EA has started training AI players in Battlefield 1 - The Verge WWW.THEVERGE.COM First-person shooters are a bigger challenge for AI than board games, and EA is taking on the task Ea new plan to fill servers in bf2018
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New "Skin" on the Yamaha bass this weekend
That's pretty sick looking.
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March 19, 2018 (3:00am-11:00am ET)-Scheduled Maintenance-Multiple Titles-All Platforms
Hello everyone! Scheduled maintenance will occur on March 19 from 7:00 to 15:00 UTC (03:00 to 11:00 EST, 8:00 to 16:00 CET). During this time, all online services on all platforms may suffer outages or degradation. This includes, but is not limited to: • Online Games • Ubisoft Forums • Ubisoft Accounts • Ubisoft Websites We appreciate your patience and understanding while we work to improve our infrastructure!
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Bug on Crash Update
I really enjoy the new patch update for the patch. A lot of prestige 10 that play is are not happy with us now. The Brazilian lag seems to be mostly gone
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Update 4 -- Tomorrow!
I expect full reports when I get in tonight
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PC update delayed
just updated mine. see you all tonight
- Keeping the reputation high
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PC update delayed
www.gamespot.com/articles/new-ghost-recon-wildlands-update-detailed-for-this/1100-6457371/ [GALLERY=media, 13885][/GALLERY]
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Battlefield V Appears on EA Play 2018 Banner
http://c-8oqtgrjgwu46x24efp5-yyyx2eicogtgx78qnwvkqpx2eeqo.g00.gamerevolution.com/g00/3_c-8yyy.icogtgx78qnwvkqp.eqo_/c-8OQTGRJGWU46x24jvvrx3ax2fx2fefp5-yyy.icogtgx78qnwvkqp.eqox2fcuugvux2fwrnqcfux2f4230x2f25x2fdcvvnghkgnf-x78.lrix3fk32e.octmx3dkocig_$/$/$/$/$/$ What is apparently a banner for EA Play 2018, shows Battlefield Vtext sitting next to the EA Play logo and the event's date and location. The original source deleted the image from Imgur, but Reddit users have reuploaded the image for all to see. The Battlefield V logo sits alone on the red background, clearly the game that will be headlining EA's main event. The use of the full title, with the "V," suggests that a reveal trailer will come before EA Play. EA wouldn't waste hype by confirming the title on a simple EA Play banner! These things require big and booming 30-second trailers! http://c-8oqtgrjgwu46x24efp3-yyyx2eicogtgx78qnwvkqpx2eeqo.g00.gamerevolution.com/g00/3_c-8yyy.icogtgx78qnwvkqp.eqo_/c-8OQTGRJGWU46x24jvvrx3ax2fx2fefp3-yyy.icogtgx78qnwvkqp.eqox2fcuugvux2fwrnqcfux2f4230x2f25x2fdcvvnghkgnf-x78-3-862z582.lrix3fk32e.octmx3dkocig_$/$/$/$/$/$ EA Play 2018 has been confirmed to feature the next Battlefield game, as well as new EA Sports titles, and an "inside look" at Anthem. Last year's biggest EA titles, like Star Wars Battlefront 2 and Battlefront 1 Apocalypse, will also be available to play. The Battlefield V EA Play leak doesn't give us much to go on. There's the potential title, but no clear indication of the setting or period. With the success of Battlefield 1, many are hoping/predicting that the next game will focus on WWII.