Everything posted by Biscuit
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[sig]Breaking Point
Yeah, the border is the only thing I'd change. o.o;
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should we make server reg. bf2
Probably true, Cleatus.... I just despise SF! ;_;
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should we make server reg. bf2
Yes, that'd be great! I'm dyin' to play with you guys!! T-T
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Choose Your Poison!
I gotta say, though - Virgin margaritas are good. I had a buddy o' mine whip me up a strawberry one...zomg.
- Choose Your Poison!
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BF2 Mod Update: Tactical Mod - 22 July 2006
Lemme first start off by saying... It'll be great to have you along!! This mod is SOOOO much fun. I can't even describe it accurately. Here is the server schedule - slightly modified (for ease) so you all can play with me! Tactical Mod Nights are as follows - Thursday - starting at 7:00 or 8:00 PM EST. It goes until roughly 12:30 PM EST (when people start to leave). Sunday - starting at 7:00 or 8:00 PM EST. It goes until roughly 1:30 PM EST (when, again, the numbers dwindle too much to play large-scale battles.) ___________________________________ It'll be GREAT to have you with us! (By the way, do NOT play this like normal BF2 - the TG fellows are very strict on infantry-based squads that follow orders word for word. Example: If they say, "Biscuit, Sypher, and I will move north to the hill and recon enemy positions. I want the rest of the squad roughly 30m apart spread out throughout the slums - let's get someone in the hotel," you do it...you don't screw around because I found out the hard way last night that messin' around even for just a couple seconds can wipe the squad. (I apologized afterward and, naturally, they were just like "Hey, don't worry about it, just don't let it happen again.") With 45 second respawns, you want to stay alive as often as possible. Keep that in mind and have a great time! (It's hard not to with this mod.)
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BF2 Mod Update: Tactical Mod - 22 July 2006
UPDATE Tactical Mod version 1.4 is out alongside a new map pack! Why do I make a post about this, you ask? Because there's a new map called, quote, "Operation Greasy Mullet." What's cooler than that + tactical mod? Not much. XD!!
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Choose Your Poison!
ror! Yeah, I don't drink..'cause I'm a good boy. The fear of losing control of my tongue is the main reason I don't drink.
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Underworld
Very goog, indeed. Mr. Biscuit approved.
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Bah, I actualy made a sig for the forums..
Mm, I hadn't really thought about theft. Good point. o.o;
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Bah, I actualy made a sig for the forums..
I think it looks fine. I feel that if Nadril had got complicated, so to speak, with the text that it would take focus away from the hooded man, which IMO is the focal point. The blending (or the opacity drop) I think fits this well enough that the font really holds no influence over the piece. Regardless, I'll leave this thread now 'cause I've no idea what I'm talkin' about. <Photoshop Noob>
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Bah, I actualy made a sig for the forums..
3 years? /cry Meh...So long to get anything decent. ;_; I already have Photoshop, I just can't create anything fancy except a flashlight-lookin' thing. xD
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CROW server
LOLZBUCKET!!!! No, really, though, if you guys want a good server to just kind of mooch off I can give you one or nine. One that I often play on is called something like "24/7 City Maps COT Ranked". Good pings, decent players, et cetera, et cetera. I'll see if I can get an IP or whatever if you guys ( and girls~) are interested in playin' there.
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Bah, I actualy made a sig for the forums..
Okay, now teach me how to use Photoshop. I've been dying to get a sig like this (Read: make my own sig, 'cuz I'd rather not make someone else do the work, be displeased with the final result, and make them do even more work). ;_; Great sig tough. Mr. Biscuit approved.
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LittleMistakes - Wallpaper
Wow...this looks really awesome. I'm not a fan of wasps, hornets, or anything that can sting me, but this is really, really cool! The effects acheived on the--what would one call it?--hornet are supreme. It's a shame this doesn't match my layout, else I would use this! Keep up the work, undertone!
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BF2 Mod Update: Tactical Mod - 22 July 2006
Apologies for double-post, but this is sort of a "bump"/"here you go" post. If you would like to download Tactical Mod, this link has everything you need to get started - the server is up Thursday and Sunday nights around 8 PM ET. http://www.tacticalgamer.com/battlefield-2-tactical-mod-information-faq/71665-download-installation.html
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What should it be?
I want to play BF2: AF, but I'm not spending 10 dollars for it, ya know? I'd rather stick with mods that do something similar--if you get the map Steel_Thunder, it is similar to AF (lots of armor, light helos, et cetera). I dunno where the more recent poll is, 'cuz I just look at this one and see, like, 20/50/5. I agree that the server stability for BF2:MC (Vanilla) is an issue, but I've played on servers for the whole of 3 hours and not had a single issue--at that point I grew tired of playing, 'cuz it was late. >.< But, yeah, I play on a few servers now, 'cuz I'm growing more and more into city maps, such as Mashtuur (minus the vehicles...meh). I tried SF the other night, and it just wasn't right. I didn't like it too much--and I love Warlord! I just miss playin' with the guys sometimes...most of the time...okay, a lot.
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BF2 Mod Update: Tactical Mod - 22 July 2006
Hmm, I tell ya what. I'll download the mod again (the executable) and see if I can send it to ya. This mod is worth it, people, that's all there is to it, really. Like I said in another thread - if you play Jibbel City, 64 player, with all 64 players on this mod with good squads, you will NEVER play BF2:MC or BF2:SF the same way again. One of the things I remember most about my first 10 minutes in this mod (on a server) was the immense confusion as you first spawn in. There is no UAV, there is no artillery, I don't think there's a vehicle drop...that makes commander essentially useless aside from, guess what? COMMANDING!! The commander in tactical mod is everything--he can still can and he can still say, "Alright, look, we got about 10 guys parallel to squad 2 on the west. I need squad 1 to move further north and east to assist squad 2." I remember when I first spawned in, at a hotel with a construction site dug into the ground in front of it--bags of dirt in front of the "hole", concrete pipes also in front of the "hole"--and my squad leader was hid behind a dumpster, with a medic looking up at some building roofs, support lying prone, just constantly spraying a roof (where I imagine he had seen someone) and another support fellow just standing there, scanning the area around them. I went prone, scanning rooftops when all of a sudden, I heard about 30 shots whiz RIGHT by my head. That's a rush, to be honest, when you're so confused as to your whereabouts and where exactly you are in location to the enemy team--everything relies on sight. So as the bullets continued to whiz by my head, I heard the squad leader yell out, "<x> and <x>, give Biscuit some smoke and cover fire so he can get over to us." As squad leader commanded, the support personnel that was scanning the area around us dropped prone, threw some smoke, and just opened fire on where he saw hostile tracers coming from. I safely rendevous'd with the squad, still watching tracers fly left and right of our fragile position. The only way I can describe this mod to you guys (and girls~) is freakin' awesome. That's all there is to it. If you don't get this mod, ask me or someone else to send you a link or .exe for it, because it is absolutely worth it. The teamwork, the confusion, the so-called fog of war, and just overall difficulty of this mod are.........joygasmic. EDIT: http://www.tacticalgamer.com/battlefield-2-tactical-mod-information-faq/61858-tactical-mod-change-log.html This is a complete change log so you can see for yourself what all there is to be excited about in this mod.
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What should it be?
Karkand 32 > Karkand 64. Oh, and Jibbel City + Tactical Mod > All. However, I'm growing tired of not playing with the Armory guys. I miss you all! I've been playing nothing but BF2:MC (Vanilla) and I love it--to death--and it seems that all you guys play BF2: SF! I've gotta say, I find BF2:MC to be an all-around better experience, both on a server level and on a personal level. Regardless, it seems like TAC wants BF2:SF, so...I'll keep playin' solo, I guess. ;_;
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Woohoo!!!!!!!
1000+1 in this thread...Hoorah. ^^;
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What did you have for Dinner?
What did I have for dinner...? I didn't eat dinner. /crai
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BF2 Mod Update: Tactical Mod - 22 July 2006
Huzzah1!!23 <Is so glad he won't play this alone anymore.> There is a 24/6 server for the BF2:MC version, if you have Same mod only checked, it'll pop right up - it's the only one. I live in Kansas and I get a 40 ping, so I don't think anyone should really have any issues with it. I'll see you guys there! <3 Tactical Mod
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BF2 Mod Update: Tactical Mod - 22 July 2006
I've played further, alongside White-Nine now, and have found a few other things out about this mod. _________________________________ Grappling Hook length..... Huge, huge, huge. You know the Hotel in Karkand? One grappling hook from the ground and I climbed it. Zip line length..... Again, HUGE. White-Nine found that from TV station roof, one could fire the Zip-line all the way to the road just in front of Construction site on Sharqi Peninsula. Gas Mask, go.... Alright, it appears that you -can- get a gas mask, which makes me sad...it was fun to shoot tear gas into crowd thinking they couldn't do anything about it. Medic Kit throwing..... On the SF version (untested on the MC version), medkits are not throwable, but ammo bags are. Again, you only have 1 but it resupplies itself eventually. Up periscope.... As a sniper, putting the scope to your eye takes longer, as does putting the scope down. SVD's firing rate has been dramatically reduced. (Will continue to edit/add on as new features are found.)
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BF2 Mod Update: Tactical Mod - 22 July 2006
You bet I am. You both bully me!
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BF2 Mod Update: Tactical Mod - 22 July 2006
Thanks! Perhaps I'll see you on the Tactical Gaming server sometime - I'm in love with this mod now. >.>