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Gator

Administrator
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Everything posted by Gator

  1. I am sorry you had such a bad experience on our server. I am glad you took the initiative and registered, so we can address your issue. I hope we can make things right for you. You should no longer be banned from our server, so let me know if you still are having connection issues. We rarely use the "Mute" command. It is only used when we find a player who is being verbally disruptive on our server. It is only used as a last resort. The "Mute" command warns and kills the player a few times, and then kicks them if they persist, and then eventually bans after the kick if they keep chatting. The ban is only for one round. All these actions are handled automatically, and no one person actually kicks or bans anyone. We execute the "Mute" command, and the admin plugin does the rest. As far as someone telling you to "Shut up and play," well, I will personally apologize for that particular admins actions. We plan on having an Admin meeting soon, and issues such as this will be discussed. We try our best to provide a friendly environment for all players, and when that is compromised, we need to take an introspective look of ourselves. Thanks for playing at The Armory Larry K. (Gatornade)
  2. Okay, I informed our game server provider that we wanted to be the first to go 60Hz, for testing and/or increased fees for better performance. He replied back, "OK you will be our first."
  3. Thanks for sharing Shaldag. Great information. I will contact our server provider and ask if we can be one of the test servers for the 60Hz setting.
  4. I wish it did, but I don't know at this point.
  5. A nice article I found discussing Windows 10. Here is an snippet talking about gaming: " Game performance should get a boost. Gaming hardware can be expensive, so stretching a dollar is kind of a big deal. Toward the end of 2015, Windows 10 will get DirectX 12, which allows certain hardware components to talk to each other much more efficiently than was possible before. If your CPU has four cores, you should see a noticeable boost. Games have to be designed specifically for DirectX 12 to take advantage of its improved efficiency, though, so you won't see that happening a lot until 2016. " You can see the rest of the article here
  6. You know, they are making replacement organs as well in the medical field. 3D printing is awesome. Nice find.!
  7. That's exactly what I need.
  8. Thanks for sharing Carl
  9. I looked at the server last night and took a screenshot. Nice crowd from what I could see. [ATTACH]4172.IPB[/ATTACH]
  10. Same to you Axlerod. We missed you last night.
  11. Nice video. This is what I got from the video: - Ping does not affect hit registration, as all shots are registered all the way up to 650ms ping - If the ping difference between players is high, the hits may have a slight delay when registering for the receiving player, which is why you always wonder why you get shot behind barricades you just hid behind - In a perfect world, you would have all players with a ping lower than 75ms for optimal game performance, unfortunately this is not a perfect world
  12. URL: the-armory.gameme.com The mobile version looks and works great! Be sure to check it out and let me know here how you like it. FEATURES Server Status Players Clans Awards Weapons Maps Chat and more... Gator
  13. Ingame Chat/Hud rank [skill, points, place (to all)] Current Position kpd [kdratio, kdeath (to all)] Total Player Statistics session [session_data (to all)] Current Session Statistics top10 [top5, top20] Top-Players in the ranking next Players ahead in the ranking gameme_auto clear|start|end|kill command Auto-Command on specific event (on death, roundstart, roundend) gameme_display 0|1 Enable or disable displaying console events gameme_chat 0|1 Enable or disable the displaying of global chat events (if enabled) gameme_reset 0|1 Reset own player stats (if enabled) gameme_lang en|de|ru|es|fr|pt|nl|dk|pl Changed language of gameME Stats ingame messages manually
  14. I just fixed that today. They shouldn't come back unless somebody screws with the settings :smile:
  15. Added new gameME Stats to the site. Testing it now to see if this is something we might want to keep. For more information on statsME. check out this link: http://www.gameme.com/stats/features#global
  16. Oh my ... :Zap:
  17. Now that is very cool :klinked:
  18. I just configured the Armory's DNS server in hopes of creating an alias for the Teamspeak server. Right now we are using the IP address vs. a domain name. I am attempting to create a service in the DNS panel that will change it to "ts3.thearmory.cc" vs. the IP address of "50.97.95.135:10787." The change may take hours to propagate through all the DNS servers, so I won't know if it worked for some time. The main reason I am telling you this is because it may screw up the main domain address, and if this is the case, I will have to revert it back which can take up to 24-48 hours to propagate back. P.S. If it breaks, you can blame ClaymoreCarl for the suggestion. :peace:
  19. These are maps that were part of a project where they solicited community input in the design. They will be released as an official map pack.
  20. I confirmed it, and it seems to be fixed. It now shows PLAYER HEALTH IN %60, which is hardcore. A little too late for some though.
  21. Changelog from the developer: IP.Suite 4 Series - Version 1.0.3 (released 16 June 2015) - Minor change to support IPS4 ver 4.0.8 - Improved connectivity with Tapatalk servers - Fix issue with Tapatalk settings screens not saving configuration in some cases.
  22. Thanks, Dave :smile:
  23. I am experimenting with different header images, so anything you see is only temporary. When I think I have a winner, I will let everyone know, and then I will ask you if you like it.
  24. I have updated the Armory "Staff Directory" to include "Lifetime" members. That's all. :klinked:
  25. Gator replied to Axlerod's topic in Gaming
    :signs8: We like having all you [Zs] guys on the server

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